mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-23 21:55:34 +08:00
alternative encryption schemes for LPK archives.
This commit is contained in:
parent
0e18247492
commit
8ee82a8c31
@ -91,6 +91,7 @@
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<Compile Include="ArcNEKO.cs" />
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<Compile Include="ArcNexas.cs" />
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<Compile Include="ArcNitro.cs" />
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<Compile Include="ArcNOA.cs" />
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<Compile Include="ArcNPA.cs" />
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<Compile Include="ArcNSA.cs" />
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<Compile Include="ArcPAC.cs" />
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@ -179,6 +180,10 @@
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<Compile Include="WidgetKCAP.xaml.cs">
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<DependentUpon>WidgetKCAP.xaml</DependentUpon>
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</Compile>
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<Compile Include="WidgetLPK.xaml.cs">
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<SubType>Code</SubType>
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<DependentUpon>WidgetLPK.xaml</DependentUpon>
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</Compile>
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<Compile Include="WidgetNPA.xaml.cs">
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<DependentUpon>WidgetNPA.xaml</DependentUpon>
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</Compile>
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@ -270,6 +275,10 @@
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="WidgetLPK.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Page Include="WidgetNPA.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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@ -29,6 +29,7 @@ using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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using System.Text;
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using GameRes.Formats.Properties;
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using GameRes.Formats.Strings;
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using GameRes.Utility;
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@ -42,16 +43,27 @@ namespace GameRes.Formats.Lucifen
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internal class LuciArchive : ArcFile
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{
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public LpkInfo Info;
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public EncryptionScheme Scheme;
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public LuciArchive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir, LpkInfo info)
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public LuciArchive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir, EncryptionScheme scheme, LpkInfo info)
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: base (arc, impl, dir)
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{
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Info = info;
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Scheme = scheme;
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}
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}
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public class EncryptionScheme
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{
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public LpkOpener.Key BaseKey;
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public byte ContentXor;
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public uint RotatePattern;
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public bool ImportGameInit;
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}
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internal class LuciOptions : ResourceOptions
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{
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public string Scheme;
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public LpkOpener.Key Key;
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}
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@ -85,11 +97,18 @@ namespace GameRes.Formats.Lucifen
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}
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}
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static Key BaseKey = new Key (0xA5B9AC6B, 0x9A639DE5);
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static byte[] ScriptName = Encoding.ASCII.GetBytes ("SCRIPT");
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static Key ScriptKey = new Key (0, 0);
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public static readonly Dictionary<string, EncryptionScheme> KnownSchemes =
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new Dictionary<string, EncryptionScheme> {
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{ "Default", new EncryptionScheme {
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BaseKey = new Key (0xA5B9AC6B, 0x9A639DE5), ContentXor = 0x5d, RotatePattern = 0x31746285,
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ImportGameInit = true } },
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{ "Lycoris Radiata", new EncryptionScheme {
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BaseKey = new Key (0x39A5B67D, 0xD63AB5E9), ContentXor = 0xa6, RotatePattern = 0x36147352,
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ImportGameInit = false } },
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};
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Dictionary<string, Key> CurrentScheme = new Dictionary<string, Key>();
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EncryptionScheme CurrentScheme = KnownSchemes["Default"];
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Dictionary<string, Key> CurrentFileMap = new Dictionary<string, Key>();
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static Dictionary<string, Dictionary<string, Key>> KnownKeys =
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new Dictionary<string, Dictionary<string, Key>> {
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@ -118,23 +137,29 @@ namespace GameRes.Formats.Lucifen
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string name = Path.GetFileName (file.Name).ToUpperInvariant();
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if (string.IsNullOrEmpty (name))
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return null;
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var key = ScriptKey;
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if (name != "SCRIPT.LPK" && !CurrentScheme.TryGetValue (name, out key))
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{
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Key file_key = null;
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var basename = Encodings.cp932.GetBytes (Path.GetFileNameWithoutExtension (name));
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if (name != "SCRIPT.LPK")
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CurrentFileMap.TryGetValue (name, out file_key);
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try
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{
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ImportKeys (file.Name);
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CurrentScheme.TryGetValue (name, out key);
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var arc = Open (basename, file, CurrentScheme, file_key);
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if (null != arc)
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return arc;
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}
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catch
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catch { /* unknown encryption, ignore parse errors */ }
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var new_scheme = QueryEncryptionScheme();
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if (new_scheme == CurrentScheme && !CurrentScheme.ImportGameInit)
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return null;
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CurrentScheme = new_scheme;
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if (name != "SCRIPT.LPK" && CurrentScheme.ImportGameInit)
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{
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key = null;
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if (0 == CurrentFileMap.Count)
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ImportKeys (file.Name);
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}
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if (null == key)
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key = QueryEncryptionKey (name);
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}
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var basename = Encodings.cp932.GetBytes (Path.GetFileNameWithoutExtension (name));
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return Open (basename, file, key);
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if (!CurrentFileMap.TryGetValue (name, out file_key) && CurrentScheme.ImportGameInit)
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return null;
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return Open (basename, file, CurrentScheme, file_key);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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@ -165,34 +190,13 @@ namespace GameRes.Formats.Lucifen
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}
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if (larc.Info.WholeCrypt)
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{
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for (int i = 0; i < data.Length; ++i)
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{
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int v = data[i] ^ 0x5d;
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data[i] = (byte)(v >> 4 | v << 4);
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}
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DecryptContent (data, larc.Scheme.ContentXor);
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}
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if (larc.Info.IsEncrypted)
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{
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int count = Math.Min (data.Length / 4, 0x40);
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int count = Math.Min (data.Length, 0x100);
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if (count != 0)
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{
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unsafe
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{
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fixed (byte* buf_raw = data)
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{
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uint key = larc.Info.Key;
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uint* encoded = (uint*)buf_raw;
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uint ecx = 0x31746285;
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for (int i = 0; i < count; ++i)
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{
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encoded[i] ^= key;
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ecx = (ecx >> 4) | (ecx << 28);
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int cl = (int)(ecx & 0x1f);
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key = (key << cl) | (key >> (32-cl));
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}
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}
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}
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}
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DecryptEntry (data, count, larc.Info.Key, larc.Scheme.RotatePattern);
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}
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input = new MemoryStream (data);
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if (null != larc.Info.Prefix)
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@ -201,10 +205,51 @@ namespace GameRes.Formats.Lucifen
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return input;
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}
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ArcFile Open (byte[] basename, ArcView file, Key key)
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static void DecryptContent (byte[] data, byte key)
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{
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uint key1 = BaseKey.Key1;
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uint key2 = BaseKey.Key2;
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for (int i = 0; i < data.Length; ++i)
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{
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int v = data[i] ^ key;
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data[i] = (byte)(v >> 4 | v << 4);
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}
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}
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static unsafe void DecryptEntry (byte[] data, int length, uint key, uint pattern)
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{
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fixed (byte* buf_raw = data)
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{
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uint* encoded = (uint*)buf_raw;
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length /= 4;
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for (int i = 0; i < length; ++i)
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{
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encoded[i] ^= key;
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pattern = (pattern >> 4) | (pattern << 28);
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int cl = (int)(pattern & 0x1f);
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key = (key << cl) | (key >> (32-cl));
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}
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}
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}
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static unsafe void DecryptIndex (byte[] data, int length, uint key, uint pattern)
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{
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fixed (byte* buf_raw = data)
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{
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uint* encoded = (uint*)buf_raw;
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length /= 4;
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for (int i = 0; i < length; ++i)
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{
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encoded[i] ^= key;
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pattern = (pattern << 4) | (pattern >> 28);
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int cl = (int)(pattern & 0x1f);
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key = (key >> cl) | (key << (32-cl));
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}
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}
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}
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ArcFile Open (byte[] basename, ArcView file, EncryptionScheme scheme, Key key)
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{
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uint key1 = scheme.BaseKey.Key1;
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uint key2 = scheme.BaseKey.Key2;
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for (int b = 0, e = basename.Length-1; e >= 0; ++b, --e)
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{
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key1 ^= basename[e];
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@ -212,18 +257,22 @@ namespace GameRes.Formats.Lucifen
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key1 = (key1 << 25) | (key1 >> 7);
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key2 = (key2 << 7) | (key2 >> 25);
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}
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if (null != key)
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{
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key1 ^= key.Key1;
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key2 ^= key.Key2;
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}
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uint code = file.View.ReadUInt32 (4) ^ key2;
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int index_size = (int)(code & 0xffffff);
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byte flags = (byte)(code >> 24);
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if (0 != (flags & 1))
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index_size = (index_size << 11) - 8;
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if (index_size < 5)
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if (index_size < 5 || index_size >= file.MaxOffset)
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return null;
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var index = new byte[index_size];
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if (index_size != file.View.Read (8, index, 0, (uint)index_size))
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return null;
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DecryptIndex (index, index_size, key2, scheme.RotatePattern);
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var lpk_info = new LpkInfo
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{
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AlignedOffset = 0 != (flags & 1),
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@ -234,33 +283,22 @@ namespace GameRes.Formats.Lucifen
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Key = key1
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};
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var reader = new IndexReader (lpk_info);
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unsafe
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{
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fixed (byte* buf_raw = index)
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{
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uint* encoded = (uint*)buf_raw;
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uint ecx = 0x31746285;
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for (int i = 0; i < index_size/4; ++i)
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{
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encoded[i] ^= key2;
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ecx = (ecx << 4) | (ecx >> 28);
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int cl = (int)(ecx & 0x1f);
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key2 = (key2 << (32-cl)) | (key2 >> cl);
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}
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}
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}
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var dir = reader.Read (index);
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if (null == dir)
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return null;
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return new LuciArchive (file, this, dir, reader.Info);
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return new LuciArchive (file, this, dir, scheme, reader.Info);
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}
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static readonly byte[] ScriptName = Encoding.ASCII.GetBytes ("SCRIPT");
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void ImportKeys (string source_name)
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{
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var script_lpk = Path.Combine (Path.GetDirectoryName (source_name), "SCRIPT.LPK");
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using (var script_file = new ArcView (script_lpk))
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using (var script_arc = Open (ScriptName, script_file, ScriptKey))
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using (var script_arc = Open (ScriptName, script_file, CurrentScheme, null))
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{
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if (null == script_arc)
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throw new UnknownEncryptionScheme();
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var entry = script_arc.Dir.Where (e => e.Name.Equals ("gameinit.sob", StringComparison.InvariantCultureIgnoreCase)).FirstOrDefault();
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if (null == entry)
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throw new FileNotFoundException ("Missing 'gameinit.sob' entry in SCRIPT.LPK");
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@ -276,7 +314,7 @@ namespace GameRes.Formats.Lucifen
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bool ParseGameInit (byte[] sob)
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{
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CurrentScheme.Clear();
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CurrentFileMap.Clear();
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if (!Binary.AsciiEqual (sob, "SOB0"))
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return false;
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int offset = LittleEndian.ToInt32 (sob, 4) + 8;
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@ -304,14 +342,14 @@ namespace GameRes.Formats.Lucifen
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{
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byte* lpk = (byte*)p + p[21] - p[2] + 0x34;
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int name_index = (int)(lpk - buf_raw);
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if (name_index >= sob.Length)
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if (name_index < 0 || name_index >= sob.Length)
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{
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++p;
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continue;
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}
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string name = Binary.GetCString (sob, name_index, sob.Length-name_index);
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name = name.ToUpperInvariant();
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CurrentScheme[name] = new Key (p[8], p[10]);
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CurrentFileMap[name] = new Key (p[8], p[10]);
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p += 0x22;
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} else
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++p;
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@ -321,12 +359,30 @@ namespace GameRes.Formats.Lucifen
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}
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}
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Key QueryEncryptionKey (string lpk_name)
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public override ResourceOptions GetDefaultOptions ()
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{
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return new LuciOptions { Scheme = Settings.Default.LPKScheme };
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}
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public override object GetAccessWidget ()
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{
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return new GUI.WidgetLPK();
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}
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EncryptionScheme QueryEncryptionScheme ()
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{
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CurrentFileMap.Clear();
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var options = Query<LuciOptions> (arcStrings.ArcEncryptedNotice);
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if (null == options)
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throw new UnknownEncryptionScheme();
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return options.Key;
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return KnownSchemes["Default"];
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string title = options.Scheme;
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if (null == options.Key)
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{
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Dictionary<string, Key> file_map = null;
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if (KnownKeys.TryGetValue (title, out file_map))
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CurrentFileMap = new Dictionary<string, Key> (file_map);
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}
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return KnownSchemes[title];
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}
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}
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.0.4.42")]
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[assembly: AssemblyFileVersion ("1.0.4.42")]
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[assembly: AssemblyVersion ("1.0.4.43")]
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[assembly: AssemblyFileVersion ("1.0.4.43")]
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12
ArcFormats/Properties/Settings.Designer.cs
generated
12
ArcFormats/Properties/Settings.Designer.cs
generated
@ -285,5 +285,17 @@ namespace GameRes.Formats.Properties {
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this["WARCScheme"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("Default")]
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public string LPKScheme {
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get {
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return ((string)(this["LPKScheme"]));
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}
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set {
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this["LPKScheme"] = value;
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}
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}
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}
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}
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@ -68,5 +68,8 @@
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<Setting Name="WARCScheme" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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<Setting Name="LPKScheme" Type="System.String" Scope="User">
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<Value Profile="(Default)">Default</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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9
ArcFormats/WidgetLPK.xaml
Normal file
9
ArcFormats/WidgetLPK.xaml
Normal file
@ -0,0 +1,9 @@
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<Grid x:Class="GameRes.Formats.GUI.WidgetLPK"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:fmt="clr-namespace:GameRes.Formats.Lucifen"
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xmlns:p="clr-namespace:GameRes.Formats.Properties"
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MaxWidth="250">
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<ComboBox Name="Scheme" ItemsSource="{Binding Source={x:Static fmt:LpkOpener.KnownSchemes}, Path=Keys, Mode=OneWay}"
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SelectedValue="{Binding Source={x:Static p:Settings.Default}, Path=LPKScheme, Mode=TwoWay}" Width="180"/>
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</Grid>
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21
ArcFormats/WidgetLPK.xaml.cs
Normal file
21
ArcFormats/WidgetLPK.xaml.cs
Normal file
@ -0,0 +1,21 @@
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using System.Windows;
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using System.Windows.Controls;
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using GameRes.Formats.Properties;
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using GameRes.Formats.Strings;
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namespace GameRes.Formats.GUI
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{
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/// <summary>
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/// Interaction logic for WidgetWARC.xaml
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/// </summary>
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public partial class WidgetLPK : Grid
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{
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public WidgetLPK ()
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{
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InitializeComponent();
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// select default scheme
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if (-1 == Scheme.SelectedIndex)
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Scheme.SelectedIndex = 0;
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}
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}
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}
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@ -70,6 +70,9 @@
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<setting name="WARCScheme" serializeAs="String">
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<value />
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</setting>
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<setting name="LPKScheme" serializeAs="String">
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<value>Default</value>
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</setting>
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</GameRes.Formats.Properties.Settings>
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</userSettings>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>
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|
@ -131,11 +131,17 @@ Nikutai Ten'i<br/>
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<tr><td>*.pt1</td><td>-</td><td>No</td></tr>
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<tr class="odd"><td>*.pak</td><td><tt>DataPack5</tt><br/><tt>GsPack4</tt></td><td>No</td><td rowspan="2">Root</td><td rowspan="2">Para-Sol</td></tr>
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<tr class="odd"><td>*</td><td><tt>\x00\x00\x04\x00</tt></td><td>No</td></tr>
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<tr><td>*.war</td><td><tt>WARC 1.7</tt></td><td>No</td><td rowspan="2">Shiina Rio</td><td rowspan="2">Helter Skelter</td></tr>
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<tr><td>*.war</td><td><tt>WARC 1.7</tt></td><td>No</td><td rowspan="2">Shiina Rio</td><td rowspan="2">
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Helter Skelter<br/>
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Classmate no Okaa-san<br/>
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</td></tr>
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<tr><td>*.s25</td><td><tt>S25</tt></td><td>No</td></tr>
|
||||
<tr class="odd"><td>*</td><td><tt>ARC2</tt><br/><tt>ARC1</tt></td><td>No</td><td>AST</td><td>Jokyoushi wo Kurau</td></tr>
|
||||
<tr><td>*.dat</td><td>-</td><td>No</td><td>Ail</td><td>Ragna☆彡Science</td></tr>
|
||||
<tr class="odd"><td>*.lpk</td><td><tt>LPK1</tt></td><td>No</td><td rowspan="2">Lucifen</td><td rowspan="2">Doki Doki Rooming</td></tr>
|
||||
<tr class="odd"><td>*.lpk</td><td><tt>LPK1</tt></td><td>No</td><td rowspan="2">Lucifen</td><td rowspan="2">
|
||||
Doki Doki Rooming<br/>
|
||||
Rikorisu ~Lycoris Radiata~<br/>
|
||||
</td></tr>
|
||||
<tr class="odd"><td>*.elg</td><td><tt>ELG</tt></td><td>No</td></tr>
|
||||
<tr><td>*.arc</td><td><tt>ARC\x1a</tt></td><td>No</td><td rowspan="2">AZ System</td><td rowspan="2">Triptych</td></tr>
|
||||
<tr><td>*.cpb</td><td><tt>CPB\x1a</tt></td><td>No</td></tr>
|
||||
|
Loading…
Reference in New Issue
Block a user