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(GDT): tweaked baseline image lookup.
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@ -27,6 +27,7 @@ using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace GameRes.Formats.Pochette
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@ -93,15 +94,21 @@ namespace GameRes.Formats.Pochette
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BitmapSource BlendBaseLine (BitmapSource overlay, GdtMetaData meta)
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{
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string base_name = VFS.ChangeFileName (meta.FileName, meta.BaseLine+".gdt");
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string base_name = VFS.ChangeFileName (meta.FileName, meta.BaseLine);
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if (!VFS.FileExists (base_name))
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return overlay;
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{
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base_name += ".gdt";
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if (!VFS.FileExists (base_name))
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return overlay;
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}
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using (var base_file = VFS.OpenBinaryStream (base_name))
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{
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var base_info = ReadMetaData (base_file) as GdtMetaData;
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if (null == base_info)
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return overlay;
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var base_image = ReadBitmapSource (base_file, base_info);
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if (base_image.Format.BitsPerPixel < 24)
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base_image = new FormatConvertedBitmap (base_image, PixelFormats.Bgr32, null, 0);
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var canvas = new WriteableBitmap (base_image);
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int canvas_bpp = canvas.Format.BitsPerPixel;
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if (canvas_bpp != overlay.Format.BitsPerPixel)
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