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(WaveInput): use NAudio WaveFileReader instead of manual parsing.
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@ -26,17 +26,16 @@
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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using NAudio.Wave;
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namespace GameRes
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{
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public class WaveInput : SoundInput
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{
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long m_data_offset;
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public override long Position
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{
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get { return m_input.Position - m_data_offset; }
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set { m_input.Position = m_data_offset + value; }
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get { return m_input.Position; }
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set { m_input.Position = value; }
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}
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public override bool CanSeek { get { return m_input.CanSeek; } }
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@ -48,98 +47,30 @@ namespace GameRes
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public WaveInput (Stream file) : base (file)
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{
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using (var input = new BinaryReader (m_input, System.Text.Encoding.UTF8, true))
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var reader = new WaveFileReader (file);
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m_input = reader;
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var wf = reader.WaveFormat;
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if (WaveFormatEncoding.MuLaw == wf.Encoding) // == 7
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{
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input.BaseStream.Seek (8, SeekOrigin.Current);
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uint header = input.ReadUInt32();
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if (header != 0x45564157)
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throw new InvalidFormatException ("Invalid WAVE file format.");
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bool found_fmt = false;
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bool found_data = false;
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long current_offset = input.BaseStream.Position;
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while (!found_fmt || !found_data)
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{
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uint header0 = input.ReadUInt32();
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uint header1 = input.ReadUInt32();
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if (!found_fmt && 0x20746d66 == header0)
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{
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if (header1 < 0x10)
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throw new InvalidFormatException ("Invalid WAVE file format");
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ushort tag = input.ReadUInt16();
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var format = new WaveFormat();
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format.FormatTag = tag;
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format.Channels = input.ReadUInt16();
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format.SamplesPerSecond = input.ReadUInt32();
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format.AverageBytesPerSecond = input.ReadUInt32();
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format.BlockAlign = input.ReadUInt16();
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format.BitsPerSample = input.ReadUInt16();
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format.ExtraSize = input.ReadUInt16();
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this.Format = format;
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found_fmt = true;
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current_offset += 8 + ((header1 + 1) & ~1);
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input.BaseStream.Seek (current_offset, SeekOrigin.Begin);
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continue;
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}
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if (!found_data && 0x61746164 == header0)
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{
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found_data = true;
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m_data_offset = current_offset + 8;
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this.PcmSize = header1;
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if (found_fmt)
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break;
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}
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long chunk_size = (header1 + 1) & ~1;
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input.BaseStream.Seek (chunk_size, SeekOrigin.Current);
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current_offset += 8 + chunk_size;
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}
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this.Reset();
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var wav = WaveFormatConversionStream.CreatePcmStream (reader);
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wf = wav.WaveFormat;
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m_input = wav;
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}
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}
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public override void Reset ()
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{
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m_input.Seek (m_data_offset, SeekOrigin.Begin);
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}
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public override long Seek (long offset, SeekOrigin origin)
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{
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if (SeekOrigin.Begin == origin)
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offset += m_data_offset;
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else if (SeekOrigin.Current == origin)
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offset = m_input.Position + offset;
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else if (SeekOrigin.End == origin)
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offset = m_data_offset + PcmSize + offset;
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if (offset < m_data_offset)
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offset = m_data_offset;
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else if (offset > m_data_offset + PcmSize)
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offset = m_data_offset + PcmSize;
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offset = m_input.Seek (offset, SeekOrigin.Begin);
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return offset - m_data_offset;
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var format = new GameRes.WaveFormat();
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format.FormatTag = (ushort)wf.Encoding;
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format.Channels = (ushort)wf.Channels;
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format.SamplesPerSecond = (uint)wf.SampleRate;
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format.BitsPerSample = (ushort)wf.BitsPerSample;
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format.BlockAlign = (ushort)wf.BlockAlign;
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format.AverageBytesPerSecond = (uint)wf.AverageBytesPerSecond;
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this.Format = format;
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this.PcmSize = m_input.Length;
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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long remaining = PcmSize - Position;
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if (count > remaining)
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count = (int)remaining;
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return m_input.Read (buffer, offset, count);
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}
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public override int ReadByte ()
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{
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if (Position < PcmSize)
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return m_input.ReadByte();
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else
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return -1;
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}
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}
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[Export(typeof(AudioFormat))]
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@ -36,6 +36,10 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="NAudio, Version=1.7.2.19, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\packages\NAudio.1.7.2\lib\net35\NAudio.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="System" />
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<Reference Include="System.ComponentModel.Composition" />
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