mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-23 13:45:34 +08:00
(WaveInput): use NAudio WaveFileReader instead of manual parsing.
This commit is contained in:
parent
946173bd1a
commit
941149fc28
@ -26,17 +26,16 @@
|
||||
using System.ComponentModel.Composition;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using NAudio.Wave;
|
||||
|
||||
namespace GameRes
|
||||
{
|
||||
public class WaveInput : SoundInput
|
||||
{
|
||||
long m_data_offset;
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get { return m_input.Position - m_data_offset; }
|
||||
set { m_input.Position = m_data_offset + value; }
|
||||
get { return m_input.Position; }
|
||||
set { m_input.Position = value; }
|
||||
}
|
||||
|
||||
public override bool CanSeek { get { return m_input.CanSeek; } }
|
||||
@ -48,98 +47,30 @@ namespace GameRes
|
||||
|
||||
public WaveInput (Stream file) : base (file)
|
||||
{
|
||||
using (var input = new BinaryReader (m_input, System.Text.Encoding.UTF8, true))
|
||||
var reader = new WaveFileReader (file);
|
||||
m_input = reader;
|
||||
var wf = reader.WaveFormat;
|
||||
if (WaveFormatEncoding.MuLaw == wf.Encoding) // == 7
|
||||
{
|
||||
input.BaseStream.Seek (8, SeekOrigin.Current);
|
||||
uint header = input.ReadUInt32();
|
||||
if (header != 0x45564157)
|
||||
throw new InvalidFormatException ("Invalid WAVE file format.");
|
||||
|
||||
bool found_fmt = false;
|
||||
bool found_data = false;
|
||||
long current_offset = input.BaseStream.Position;
|
||||
|
||||
while (!found_fmt || !found_data)
|
||||
{
|
||||
uint header0 = input.ReadUInt32();
|
||||
uint header1 = input.ReadUInt32();
|
||||
|
||||
if (!found_fmt && 0x20746d66 == header0)
|
||||
{
|
||||
if (header1 < 0x10)
|
||||
throw new InvalidFormatException ("Invalid WAVE file format");
|
||||
|
||||
ushort tag = input.ReadUInt16();
|
||||
var format = new WaveFormat();
|
||||
format.FormatTag = tag;
|
||||
format.Channels = input.ReadUInt16();
|
||||
format.SamplesPerSecond = input.ReadUInt32();
|
||||
format.AverageBytesPerSecond = input.ReadUInt32();
|
||||
format.BlockAlign = input.ReadUInt16();
|
||||
format.BitsPerSample = input.ReadUInt16();
|
||||
format.ExtraSize = input.ReadUInt16();
|
||||
this.Format = format;
|
||||
|
||||
found_fmt = true;
|
||||
current_offset += 8 + ((header1 + 1) & ~1);
|
||||
input.BaseStream.Seek (current_offset, SeekOrigin.Begin);
|
||||
continue;
|
||||
}
|
||||
if (!found_data && 0x61746164 == header0)
|
||||
{
|
||||
found_data = true;
|
||||
m_data_offset = current_offset + 8;
|
||||
this.PcmSize = header1;
|
||||
if (found_fmt)
|
||||
break;
|
||||
}
|
||||
long chunk_size = (header1 + 1) & ~1;
|
||||
input.BaseStream.Seek (chunk_size, SeekOrigin.Current);
|
||||
|
||||
current_offset += 8 + chunk_size;
|
||||
}
|
||||
this.Reset();
|
||||
var wav = WaveFormatConversionStream.CreatePcmStream (reader);
|
||||
wf = wav.WaveFormat;
|
||||
m_input = wav;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Reset ()
|
||||
{
|
||||
m_input.Seek (m_data_offset, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
public override long Seek (long offset, SeekOrigin origin)
|
||||
{
|
||||
if (SeekOrigin.Begin == origin)
|
||||
offset += m_data_offset;
|
||||
else if (SeekOrigin.Current == origin)
|
||||
offset = m_input.Position + offset;
|
||||
else if (SeekOrigin.End == origin)
|
||||
offset = m_data_offset + PcmSize + offset;
|
||||
|
||||
if (offset < m_data_offset)
|
||||
offset = m_data_offset;
|
||||
else if (offset > m_data_offset + PcmSize)
|
||||
offset = m_data_offset + PcmSize;
|
||||
|
||||
offset = m_input.Seek (offset, SeekOrigin.Begin);
|
||||
return offset - m_data_offset;
|
||||
var format = new GameRes.WaveFormat();
|
||||
format.FormatTag = (ushort)wf.Encoding;
|
||||
format.Channels = (ushort)wf.Channels;
|
||||
format.SamplesPerSecond = (uint)wf.SampleRate;
|
||||
format.BitsPerSample = (ushort)wf.BitsPerSample;
|
||||
format.BlockAlign = (ushort)wf.BlockAlign;
|
||||
format.AverageBytesPerSecond = (uint)wf.AverageBytesPerSecond;
|
||||
this.Format = format;
|
||||
this.PcmSize = m_input.Length;
|
||||
}
|
||||
|
||||
public override int Read (byte[] buffer, int offset, int count)
|
||||
{
|
||||
long remaining = PcmSize - Position;
|
||||
if (count > remaining)
|
||||
count = (int)remaining;
|
||||
return m_input.Read (buffer, offset, count);
|
||||
}
|
||||
|
||||
public override int ReadByte ()
|
||||
{
|
||||
if (Position < PcmSize)
|
||||
return m_input.ReadByte();
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
[Export(typeof(AudioFormat))]
|
||||
|
@ -36,6 +36,10 @@
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="NAudio, Version=1.7.2.19, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\packages\NAudio.1.7.2\lib\net35\NAudio.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.ComponentModel.Composition" />
|
||||
|
Loading…
Reference in New Issue
Block a user