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(Seraph): alternative archives layout.
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@ -23,10 +23,10 @@
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Seraphim
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@ -79,8 +79,15 @@ namespace GameRes.Formats.Seraphim
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{
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if (0 == entry.Size)
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return Stream.Null;
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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if (0 == input.Signature || 0 != (input.Signature & 0xFF000000))
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uint signature = arc.File.View.ReadUInt32 (entry.Offset);
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ArcViewStream input;
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if (1 == signature && 0x78 == arc.File.View.ReadByte (entry.Offset+4))
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{
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input = arc.File.CreateStream (entry.Offset+4, entry.Size-4);
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return new ZLibStream (input, CompressionMode.Decompress);
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}
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input = arc.File.CreateStream (entry.Offset, entry.Size);
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if (signature < 4 || 0 != (signature & 0xFF000000))
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return input;
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try
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{
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@ -103,6 +103,9 @@ namespace GameRes.Formats.Seraphim
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return null;
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}
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// 3 @ ScnPac.Dat : FF 18 05 XX XX XX XX
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// FF 16 05 XX XX XX XX
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List<Entry> ReadIndex (ArcView file, ArchPacScheme scheme)
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{
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long index_offset = scheme.IndexOffset;
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@ -165,9 +168,14 @@ namespace GameRes.Formats.Seraphim
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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if (!(entry is PackedEntry))
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return input;
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if (0x9C78 != (input.Signature & 0xFFFF))
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return input;
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return new ZLibStream (input, CompressionMode.Decompress);
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if (0x9C78 == (input.Signature & 0xFFFF))
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return new ZLibStream (input, CompressionMode.Decompress);
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if (1 == input.Signature && arc.File.View.ReadByte (entry.Offset+4) == 0x78)
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{
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input.Position = 4;
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return new ZLibStream (input, CompressionMode.Decompress);
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}
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return input;
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}
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public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
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@ -196,7 +204,7 @@ namespace GameRes.Formats.Seraphim
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{
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uint width = input.ReadUInt16();
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uint height = input.ReadUInt16();
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if (0x4243 == width || 0 == width || 0 == height || width * height * 3 + 4 != input.Length)
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if (width > 0x4300 || 0 == width || 0 == height || width * height * 3 + 4 != input.Length)
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{
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input.Position = 0;
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return new ImageFormatDecoder (input);
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@ -60,14 +60,23 @@ namespace GameRes.Formats.Seraphim
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int count = file.View.ReadInt16 (0);
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if (!IsSaneCount (count))
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return null;
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uint data_offset = 2 + 4 * (uint)count;
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if (data_offset > file.View.Reserve (0, data_offset))
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return null;
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uint data_offset = 2 + 4 * (uint)count;
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uint next_offset = file.View.ReadUInt32 (2);
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List<Entry> dir = null;
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if (next_offset < data_offset || next_offset >= file.MaxOffset)
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dir = ReadV2 (file, count);
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else
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dir = ReadV1 (file, count);
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if (null == dir)
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return null;
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return new ArcFile (file, this, dir);
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}
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List<Entry> ReadV1 (ArcView file, int count)
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{
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int index_offset = 2;
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uint next_offset = file.View.ReadUInt32 (index_offset);
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if (next_offset < data_offset)
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return null;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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@ -85,7 +94,27 @@ namespace GameRes.Formats.Seraphim
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return null;
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dir.Add (entry);
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}
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return new ArcFile (file, this, dir);
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return dir;
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}
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List<Entry> ReadV2 (ArcView file, int count)
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{
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int index_offset = 6;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var entry = new Entry {
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Name = string.Format ("{0:D5}.ogg", i),
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Type = "audio",
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Offset = file.View.ReadUInt32 (index_offset),
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Size = file.View.ReadUInt32 (index_offset+4),
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};
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_offset += 12;
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}
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return dir;
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}
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}
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}
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