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implemented Utage encrypted images.
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@ -91,6 +91,7 @@
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<Compile Include="Abogado\ImageKG.cs" />
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<Compile Include="Actgs\ArcCG.cs" />
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<Compile Include="Actgs\ArcDAT.cs" />
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<Compile Include="AdvScripter\ArcPAK.cs" />
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<Compile Include="AdvSys\ArcAdvSys3.cs" />
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<Compile Include="AdvSys\ImageGWD.cs" />
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<Compile Include="Ail\ArcLNK2.cs" />
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@ -144,6 +145,7 @@
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<Compile Include="Ikura\ImageTAN.cs" />
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<Compile Include="Ikura\ImageVRS.cs" />
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<Compile Include="ImageMNG.cs" />
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<Compile Include="Ivory\ArcSG.cs" />
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<Compile Include="KiriKiri\MoreCrypt.cs" />
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<Compile Include="Lambda\ArcLAX.cs" />
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<Compile Include="Lambda\ImageCLS.cs" />
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@ -636,6 +638,7 @@
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<Compile Include="Unity\BundleStream.cs" />
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<Compile Include="Unity\OggStream.cs" />
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<Compile Include="Unity\Texture2D.cs" />
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<Compile Include="Unity\Utage\ImageUTAGE.cs" />
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<Compile Include="Unity\Vorbis.cs" />
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<Compile Include="Valkyria\ArcDAT.cs" />
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<Compile Include="Valkyria\ArcODN.cs" />
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102
ArcFormats/Unity/Utage/ImageUTAGE.cs
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102
ArcFormats/Unity/Utage/ImageUTAGE.cs
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@ -0,0 +1,102 @@
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//! \file ImageUTAGE.cs
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//! \date 2018 Feb 05
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//! \brief Utage engine encrypted image.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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namespace GameRes.Formats.Unity.Utage
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{
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[Export(typeof(ImageFormat))]
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public class UtageFormat : ImageFormat
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{
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public override string Tag { get { return "UTAGE"; } }
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public override string Description { get { return "Utage engine encrypted image"; } }
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public override uint Signature { get { return 0x323E3EC0; } }
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public static readonly byte[] KnownKey = Encoding.UTF8.GetBytes ("InputOriginalKey");
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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using (var input = OpenEncryptedStream (file, KnownKey))
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return Png.ReadMetaData (input);
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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using (var input = OpenEncryptedStream (file, KnownKey))
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return Png.Read (input, info);
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}
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internal IBinaryStream OpenEncryptedStream (IBinaryStream file, byte[] key)
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{
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var input = new UtageEncryptedStream (file.AsStream, key, true);
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return new BinaryStream (input, file.Name);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("UtageFormat.Write not implemented");
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}
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}
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internal class UtageEncryptedStream : InputProxyStream
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{
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byte[] m_key;
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public UtageEncryptedStream (Stream main, byte[] key, bool leave_open = false)
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: base (main, leave_open)
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{
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m_key = key;
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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int key_length = m_key.Length;
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int start_pos = (int)(BaseStream.Position % key_length);
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int read = BaseStream.Read (buffer, offset, count);
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for (int i = 0; i < read; ++i)
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{
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byte key = m_key[(start_pos + i) % key_length];
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if (buffer[offset+i] != 0 && buffer[offset+i] != key)
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buffer[offset+i] ^= key;
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}
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return read;
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}
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public override int ReadByte ()
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{
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long pos = BaseStream.Position;
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int b = BaseStream.ReadByte();
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if (b > 0)
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{
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byte key = m_key[pos % m_key.Length];
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if (b != key)
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b ^= key;
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}
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return b;
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}
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}
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}
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