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Add support "NinkiSeiyuu [Steam]"
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@ -1406,4 +1406,91 @@ namespace GameRes.Formats.KiriKiri
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return key;
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}
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}
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[Serializable]
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public class NinkiSeiyuuCrypt : ICrypt
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{
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ulong m_key1;
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ulong m_key2;
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ulong m_key3;
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byte[] m_tbl2;
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byte[] m_tbl3;
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public NinkiSeiyuuCrypt(ulong key1, ulong key2, ulong key3)
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{
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m_key1 = key1;
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m_key2 = key2;
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m_key3 = key3;
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m_tbl2 = GetTable2(3080);
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m_tbl3 = GetTable3(3080, m_key1, m_key2, m_key3);
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}
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static byte[] GetTable1(uint seed)
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{
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var key = new byte[32];
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uint v48 = seed & 0x7FFFFFFF;
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for (var i = 0; i < 31; i++)
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{
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key[i] = (byte)v48;
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v48 = (v48 >> 8) | (uint)((byte)v48 << 23);
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}
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return key;
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}
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static byte[] GetTable2(uint seed)
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{
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var key = new byte[64];
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uint v51 = seed & 0xFFF;
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ulong v52 = (ulong)(v51 | (v51 << 13)) | ((ulong)(v51 >> 19) << 32);
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uint v53 = v51 | ((uint)v52 << 13);
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uint v54 = (uint)((ulong)(((uint)v52 << 7) & 0x1FFFFFFF) | (v52 >> 19));
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for (int i = 0; i < 61; i++)
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{
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var v56 = (byte)v53;
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key[i] = (byte)v53;
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v53 = (uint)((((ulong)v54 << 32) | v53) >> 8);
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v54 = (v54 >> 8) | (uint)(v56 << 21);
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}
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return key;
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}
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static byte[] GetTable3(uint seed, ulong key1, ulong key2, ulong key3)
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{
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var key = new byte[64];
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uint v88 = seed & 0xFFF;
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ulong v89 = (ulong)(v88 | (v88 << 13)) | ((ulong)(v88 >> 19) << 32);
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uint v90 = (uint)((key1 + key2) ^ (ulong)(v88 | ((uint)v89 << 13)));
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uint v91 = (uint)((ulong)(((key1 + ((key3 & 0xFFFFFFFF00000000) | (key2 & 0xFFFFFFFF))) >> 32) & 0x1FFFFFFF) ^ ((ulong)(((uint)v89 << 7) & 0x1FFFFFFF) | (v89 >> 19)));
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for (int i = 0; i < 61; i++)
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{
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var v93 = (byte)v90;
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key[i] = (byte)v90;
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v90 = (uint)((((ulong)v91 << 32) | v90) >> 8);
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v91 = (v91 >> 8) | (uint)(v93 << 21);
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}
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return key;
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}
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public override void Decrypt(Xp3Entry entry, long offset, byte[] buffer, int pos, int count)
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{
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var tbl1 = GetTable1(entry.Hash);
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for (var i = 0; i < count; i++)
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{
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buffer[pos + i] ^= tbl1[(offset + i) % 0x1F];
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buffer[pos + i] += (byte)(m_tbl2[(offset + i) % 0x3D] ^ m_tbl3[(offset + i) % 0x3D]);
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}
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}
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}
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}
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