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(DDS): added DXT3 decoder.
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@ -56,6 +56,18 @@ namespace GameRes.Formats.DirectDraw
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return m_output;
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}
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public byte[] UnpackDXT3 ()
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{
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int src = 0;
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for (int y = 0; y < m_height; y += 4)
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for (int x = 0; x < m_width; x += 4)
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{
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DecompressDXT3Block (m_input, src, y, x);
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src += 16;
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}
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return m_output;
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}
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public byte[] UnpackDXT5 ()
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{
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int src = 0;
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@ -116,6 +128,38 @@ namespace GameRes.Formats.DirectDraw
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m_dxt_buffer[idx+3] = 0xFF;
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}
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byte[] m_alpha_data = new byte[16];
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void DecompressDXT3Block (byte[] input, int src, int block_y, int block_x)
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{
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int alpha_pos = 0;
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for (int i = 0; i < 8; ++i)
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{
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byte a = input[src++];
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m_alpha_data[alpha_pos++] = (byte)((a & 0xF) * 17);
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m_alpha_data[alpha_pos++] = (byte)((a >> 4) * 17);
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}
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ReadDXT1Color (input, src, 0);
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ReadDXT1Color (input, src+2, 4);
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for (int i = 0; i < 4; ++i)
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{
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m_dxt_buffer[8+i] = (byte)(((m_dxt_buffer[i] << 1) + m_dxt_buffer[4+i]) / 3);
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m_dxt_buffer[12+i] = (byte)(((m_dxt_buffer[4+i] << 1) + m_dxt_buffer[i]) / 3);
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}
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uint map = LittleEndian.ToUInt32 (input, src+4);
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for (int y = 0; y < 4 && (block_y + y) < m_height; ++y)
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for (int x = 0; x < 4 && (block_x + x) < m_width; ++x)
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{
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int color = (int)(map & 3) << 2;
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int dst = m_output_stride * (block_y + y) + (block_x + x) * 4;
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m_output[dst] = m_dxt_buffer[color];
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m_output[dst+1] = m_dxt_buffer[color+1];
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m_output[dst+2] = m_dxt_buffer[color+2];
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m_output[dst+3] = m_alpha_data[y*4+x];
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map >>= 2;
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}
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}
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void DecompressDXT5Block (byte[] input, int src, int block_y, int block_x)
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{
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byte alpha0 = input[src];
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@ -109,6 +109,12 @@ namespace GameRes.Formats.DirectDraw
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var dxt = new DxtDecoder (input, meta);
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pixels = dxt.UnpackDXT5();
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}
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else if ("DXT3" == meta.FourCC)
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{
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var input = stream.ReadBytes ((int)meta.Width * (int)meta.Height);
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var dxt = new DxtDecoder (input, meta);
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pixels = dxt.UnpackDXT3();
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}
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else if ("DXT1" == meta.FourCC)
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{
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var input = stream.ReadBytes ((int)meta.Width * (int)meta.Height / 2);
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