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implemented ARCX archives.
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81
ArcFormats/ArcARCX.cs
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81
ArcFormats/ArcARCX.cs
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//! \file ArcARCX.cs
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//! \date Thu Jul 28 13:26:51 2016
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//! \brief ARCX resource archive.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Compression;
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namespace GameRes.Formats.ArcX
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{
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[Export(typeof(ArchiveFormat))]
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public class ArcOpener : ArchiveFormat
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{
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public override string Tag { get { return "ARCX"; } }
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public override string Description { get { return "ARCX resource archive"; } }
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public override uint Signature { get { return 0x58435241; } } // 'ARCX'
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public override bool IsHierarchic { get { return true; } }
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public override bool CanCreate { get { return false; } }
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public ArcOpener ()
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{
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Extensions = new string[] { "arc" };
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}
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public override ArcFile TryOpen (ArcView file)
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{
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int count = file.View.ReadInt32 (4);
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if (!IsSaneCount (count))
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return null;
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uint index_offset = 0x10;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = file.View.ReadString (index_offset, 100);
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index_offset += 100;
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var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
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entry.Offset = file.View.ReadUInt32 (index_offset);
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entry.Size = file.View.ReadUInt32 (index_offset+4);
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entry.UnpackedSize = file.View.ReadUInt32 (index_offset+8);
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entry.IsPacked = file.View.ReadByte (index_offset+0x13) != 0;
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_offset += 0x1C;
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}
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return new ArcFile (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var pent = entry as PackedEntry;
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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if (null == pent || !pent.IsPacked)
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return input;
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return new LzssStream (input);
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}
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}
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}
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@ -81,6 +81,7 @@
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</Compile>
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<Compile Include="Ankh\ArcGRP.cs" />
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<Compile Include="Aoi\ImageAGF.cs" />
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<Compile Include="ArcARCX.cs" />
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<Compile Include="ArcCG.cs" />
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<Compile Include="Astronauts\ArcGXP.cs" />
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<Compile Include="Banana\ImageGEC.cs" />
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@ -691,6 +691,7 @@ Wizard Links<br/>
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Atori no Sora to Shinchuu no Tsuki<br/>
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Favorite Sweet!<br/>
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Nanapuri<br/>
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Soushinjutsu 3<br/>
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</td></tr>
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<tr class="odd"><td>*.spd</td><td><tt>SPDC</tt></td><td>No</td></tr>
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<tr><td>*.dat</td><td><tt>CHE00</tt><br/><tt>MYK00</tt></td><td>No</td><td>Cherry Soft</td><td>
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@ -980,6 +981,10 @@ Osananajimi wa Bed Yakuza!<br/>
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<tr><td>*.dat</td><td><tt>DDP2</tt><br/><tt>DDP3</tt></td><td>No</td><td>DDSystem</td><td>
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Nukiani!! Sweet Home<br/>
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</td></tr>
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<tr class="odd"><td>*.arc</td><td><tt>ARCX</tt></td><td>No</td><td>Studio Jaren</td><td>
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Denpa no Dorei<br/>
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Soushinjutsu Plus<br/>
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</td></tr>
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</table>
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<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
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</body>
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