another AbogadoPowers archive format.

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morkt 2018-04-10 22:17:38 +04:00
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//! \file ArcPAK.cs
//! \date 2018 Apr 10
//! \brief AbogadoPowers resource archive.
//
// Copyright (C) 2018 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
namespace GameRes.Formats.Abogado
{
internal class Fs8Archive : ArcFile
{
public Fs8Archive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir)
: base (arc, impl, dir)
{
}
}
[Export(typeof(ArchiveFormat))]
public class PakOpener : ArchiveFormat
{
public override string Tag { get { return "PAK/ABOGADO"; } }
public override string Description { get { return "AbogadoPowers resource archive"; } }
public override uint Signature { get { return 0; } }
public override bool IsHierarchic { get { return false; } }
public override bool CanWrite { get { return false; } }
public override ArcFile TryOpen (ArcView file)
{
int count = file.View.ReadInt16 (0);
if (!IsSaneCount (count))
return null;
int encryption = file.View.ReadInt16 (2);
if (encryption < 0 || encryption > 1)
return null;
uint index_offset = 4;
var dir = new List<Entry> (count);
for (int i = 0; i < count; ++i)
{
var name = file.View.ReadString (index_offset, 0x40);
if (string.IsNullOrWhiteSpace (name))
return null;
var entry = FormatCatalog.Instance.Create<Entry> (name);
entry.Offset = file.View.ReadUInt32 (index_offset+0x40);
entry.Size = file.View.ReadUInt32 (index_offset+0x44);
if (!entry.CheckPlacement (file.MaxOffset))
return null;
dir.Add (entry);
index_offset += 0x48;
}
if (encryption != 0)
return new Fs8Archive (file, this, dir);
else
return new ArcFile (file, this, dir);
}
public override Stream OpenEntry (ArcFile arc, Entry entry)
{
var input = arc.File.CreateStream (entry.Offset, entry.Size);
if (!(arc is Fs8Archive))
return input;
var enc_offset = entry.Offset + entry.Size;
int key = arc.File.View.ReadInt32 (enc_offset);
if (key < 0 || key >= DefaultKeys.Value.Length)
return input;
using (input)
{
var data = input.ReadBytes ((int)entry.Size);
FsDecrypt (data, DefaultKeys.Value[key]);
return new BinMemoryStream (data, entry.Name);
}
}
void FsDecrypt (byte[] data, byte[] key)
{
for (int i = 0; i < data.Length; ++i)
{
data[i] = key[data[i]];
}
}
static readonly Lazy<byte[][]> DefaultKeys = new Lazy<byte[][]> (LoadKeys);
static byte[][] LoadKeys ()
{
using (var input = EmbeddedResource.Open ("keytable.dat", typeof (PakOpener)))
{
if (null == input)
return Array.Empty<byte[]>();
var keys = new List<byte[]> (128);
for (int i = 0; i < 128; ++i)
{
var k = new byte[256];
if (input.Read (k, 0, 256) != 256)
break;
keys.Add (k);
}
return keys.ToArray();
}
}
}
}

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<Compile Include="Abel\ImageCBF.cs" /> <Compile Include="Abel\ImageCBF.cs" />
<Compile Include="Abel\ImageGPS.cs" /> <Compile Include="Abel\ImageGPS.cs" />
<Compile Include="Abogado\ArcDSK.cs" /> <Compile Include="Abogado\ArcDSK.cs" />
<Compile Include="Abogado\ArcPAK.cs" />
<Compile Include="Abogado\AudioADP.cs" /> <Compile Include="Abogado\AudioADP.cs" />
<Compile Include="Abogado\ImageKG.cs" /> <Compile Include="Abogado\ImageKG.cs" />
<Compile Include="Actgs\ArcCG.cs" /> <Compile Include="Actgs\ArcCG.cs" />
@ -138,8 +139,10 @@
<Compile Include="DjSystem\ArcDAT.cs" /> <Compile Include="DjSystem\ArcDAT.cs" />
<Compile Include="elf\ArcAi5DAT.cs" /> <Compile Include="elf\ArcAi5DAT.cs" />
<Compile Include="elf\ImageRMT.cs" /> <Compile Include="elf\ImageRMT.cs" />
<Compile Include="EmbeddedResource.cs" />
<Compile Include="Emote\ImageDREF.cs" /> <Compile Include="Emote\ImageDREF.cs" />
<Compile Include="FC01\ArcPAK.cs" /> <Compile Include="FC01\ArcPAK.cs" />
<Compile Include="FC01\ImageWM2.cs" />
<Compile Include="FC01\ImageWMK.cs" /> <Compile Include="FC01\ImageWMK.cs" />
<Compile Include="FrontWing\ArcVAV.cs" /> <Compile Include="FrontWing\ArcVAV.cs" />
<Compile Include="Groover\ArcPCG.cs" /> <Compile Include="Groover\ArcPCG.cs" />
@ -660,6 +663,7 @@
<Compile Include="Vitamin\ImageSBI.cs" /> <Compile Include="Vitamin\ImageSBI.cs" />
<Compile Include="VnEngine\ArcAXR.cs" /> <Compile Include="VnEngine\ArcAXR.cs" />
<Compile Include="VnEngine\ImageZAW.cs" /> <Compile Include="VnEngine\ImageZAW.cs" />
<EmbeddedResource Include="Abogado\keytable.dat" />
<None Include="packages.config" /> <None Include="packages.config" />
<EmbeddedResource Include="Strings\arcStrings.ja-JP.resx" /> <EmbeddedResource Include="Strings\arcStrings.ja-JP.resx" />
<EmbeddedResource Include="Unity\strings.dat" /> <EmbeddedResource Include="Unity\strings.dat" />