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another AbogadoPowers archive format.
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125
ArcFormats/Abogado/ArcPAK.cs
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125
ArcFormats/Abogado/ArcPAK.cs
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//! \file ArcPAK.cs
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//! \date 2018 Apr 10
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//! \brief AbogadoPowers resource archive.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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namespace GameRes.Formats.Abogado
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{
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internal class Fs8Archive : ArcFile
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{
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public Fs8Archive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir)
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: base (arc, impl, dir)
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{
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}
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}
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[Export(typeof(ArchiveFormat))]
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public class PakOpener : ArchiveFormat
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{
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public override string Tag { get { return "PAK/ABOGADO"; } }
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public override string Description { get { return "AbogadoPowers resource archive"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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int count = file.View.ReadInt16 (0);
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if (!IsSaneCount (count))
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return null;
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int encryption = file.View.ReadInt16 (2);
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if (encryption < 0 || encryption > 1)
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return null;
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uint index_offset = 4;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = file.View.ReadString (index_offset, 0x40);
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if (string.IsNullOrWhiteSpace (name))
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return null;
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var entry = FormatCatalog.Instance.Create<Entry> (name);
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entry.Offset = file.View.ReadUInt32 (index_offset+0x40);
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entry.Size = file.View.ReadUInt32 (index_offset+0x44);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_offset += 0x48;
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}
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if (encryption != 0)
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return new Fs8Archive (file, this, dir);
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else
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return new ArcFile (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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if (!(arc is Fs8Archive))
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return input;
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var enc_offset = entry.Offset + entry.Size;
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int key = arc.File.View.ReadInt32 (enc_offset);
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if (key < 0 || key >= DefaultKeys.Value.Length)
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return input;
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using (input)
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{
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var data = input.ReadBytes ((int)entry.Size);
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FsDecrypt (data, DefaultKeys.Value[key]);
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return new BinMemoryStream (data, entry.Name);
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}
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}
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void FsDecrypt (byte[] data, byte[] key)
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{
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for (int i = 0; i < data.Length; ++i)
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{
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data[i] = key[data[i]];
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}
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}
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static readonly Lazy<byte[][]> DefaultKeys = new Lazy<byte[][]> (LoadKeys);
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static byte[][] LoadKeys ()
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{
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using (var input = EmbeddedResource.Open ("keytable.dat", typeof (PakOpener)))
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{
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if (null == input)
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return Array.Empty<byte[]>();
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var keys = new List<byte[]> (128);
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for (int i = 0; i < 128; ++i)
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{
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var k = new byte[256];
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if (input.Read (k, 0, 256) != 256)
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break;
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keys.Add (k);
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}
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return keys.ToArray();
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}
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}
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}
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}
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BIN
ArcFormats/Abogado/keytable.dat
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BIN
ArcFormats/Abogado/keytable.dat
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Binary file not shown.
@ -89,6 +89,7 @@
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<Compile Include="Abel\ImageCBF.cs" />
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<Compile Include="Abel\ImageCBF.cs" />
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<Compile Include="Abel\ImageGPS.cs" />
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<Compile Include="Abel\ImageGPS.cs" />
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<Compile Include="Abogado\ArcDSK.cs" />
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<Compile Include="Abogado\ArcDSK.cs" />
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<Compile Include="Abogado\ArcPAK.cs" />
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<Compile Include="Abogado\AudioADP.cs" />
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<Compile Include="Abogado\AudioADP.cs" />
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<Compile Include="Abogado\ImageKG.cs" />
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<Compile Include="Abogado\ImageKG.cs" />
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<Compile Include="Actgs\ArcCG.cs" />
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<Compile Include="Actgs\ArcCG.cs" />
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<Compile Include="DjSystem\ArcDAT.cs" />
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<Compile Include="DjSystem\ArcDAT.cs" />
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<Compile Include="elf\ArcAi5DAT.cs" />
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<Compile Include="elf\ArcAi5DAT.cs" />
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<Compile Include="elf\ImageRMT.cs" />
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<Compile Include="elf\ImageRMT.cs" />
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<Compile Include="EmbeddedResource.cs" />
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<Compile Include="Emote\ImageDREF.cs" />
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<Compile Include="Emote\ImageDREF.cs" />
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<Compile Include="FC01\ArcPAK.cs" />
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<Compile Include="FC01\ArcPAK.cs" />
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<Compile Include="FC01\ImageWM2.cs" />
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<Compile Include="FC01\ImageWMK.cs" />
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<Compile Include="FC01\ImageWMK.cs" />
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<Compile Include="FrontWing\ArcVAV.cs" />
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<Compile Include="FrontWing\ArcVAV.cs" />
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<Compile Include="Groover\ArcPCG.cs" />
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<Compile Include="Groover\ArcPCG.cs" />
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<Compile Include="Vitamin\ImageSBI.cs" />
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<Compile Include="Vitamin\ImageSBI.cs" />
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<Compile Include="VnEngine\ArcAXR.cs" />
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<Compile Include="VnEngine\ArcAXR.cs" />
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<Compile Include="VnEngine\ImageZAW.cs" />
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<Compile Include="VnEngine\ImageZAW.cs" />
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<EmbeddedResource Include="Abogado\keytable.dat" />
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<None Include="packages.config" />
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<None Include="packages.config" />
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<EmbeddedResource Include="Strings\arcStrings.ja-JP.resx" />
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<EmbeddedResource Include="Strings\arcStrings.ja-JP.resx" />
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<EmbeddedResource Include="Unity\strings.dat" />
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<EmbeddedResource Include="Unity\strings.dat" />
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