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use string.IsNullOrWhiteSpace to check for valid filenames.
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@ -54,7 +54,7 @@ namespace GameRes.Formats.BlackRainbow
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for (int i = 0; i < count; ++i)
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{
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string name = file.View.ReadString (index_offset+8, 0x38);
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if (0 == name.Length)
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if (string.IsNullOrWhiteSpace (name))
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return null;
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var entry = FormatCatalog.Instance.Create<Entry> (name);
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entry.Offset = file.View.ReadUInt32 (index_offset);
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@ -68,7 +68,7 @@ namespace GameRes.Formats.CandySoft
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for (int i = 0; i < count; ++i)
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{
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string name = file.View.ReadString (index_offset+8, (uint)name_size);
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if (0 == name.Length)
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if (string.IsNullOrWhiteSpace (name))
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return null;
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var entry = FormatCatalog.Instance.Create<Entry> (name);
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entry.Offset = file.View.ReadUInt32 (index_offset);
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