refactored SoundInput interface.

added Source property for access to underlying stream.
This commit is contained in:
morkt 2015-05-14 11:26:47 +04:00
parent 7e5dc325c0
commit 9a43b6b055
7 changed files with 64 additions and 43 deletions

View File

@ -47,9 +47,11 @@ namespace GameRes.Formats
get { return m_bitrate; }
}
public override string SourceFormat { get { return "mp3"; } }
public Mp3Input (Stream file) : base (file)
{
m_reader = new Mp3FileReader (m_input);
m_reader = new Mp3FileReader (file);
m_bitrate = m_reader.Mp3WaveFormat.AverageBytesPerSecond*8;
var format = new GameRes.WaveFormat();
format.FormatTag = (ushort)m_reader.WaveFormat.Encoding;

View File

@ -48,16 +48,18 @@ namespace GameRes.Formats
}
}
public override bool CanSeek { get { return m_input.CanSeek; } }
public override bool CanSeek { get { return Source.CanSeek; } }
public override int SourceBitrate
{
get { return m_reader.NominalBitrate; }
}
public override string SourceFormat { get { return "ogg"; } }
public OggInput (Stream file) : base (file)
{
m_reader = new VorbisReader (m_input, false);
m_reader = new VorbisReader (Source, false);
var format = new GameRes.WaveFormat();
format.FormatTag = 3; // WAVE_FORMAT_IEEE_FLOAT
format.Channels = (ushort)m_reader.Channels;

View File

@ -57,6 +57,8 @@ namespace GameRes.Formats.ScenePlayer
{
if (null == sound)
wav.Dispose();
else
file.Dispose();
}
return sound;
}

View File

@ -36,30 +36,32 @@ namespace GameRes.Formats.Marble
public override long Position
{
get { return m_input.Position; }
set { m_input.Position = value; }
get { return Source.Position; }
set { Source.Position = value; }
}
public override bool CanSeek { get { return m_input.CanSeek; } }
public override bool CanSeek { get { return Source.CanSeek; } }
public override int SourceBitrate
{
get { return (int)Format.AverageBytesPerSecond * 8; }
}
public override string SourceFormat { get { return "raw"; } }
public override long Seek (long offset, SeekOrigin origin)
{
return m_input.Seek (offset, origin);
return Source.Seek (offset, origin);
}
public override int Read (byte[] buffer, int offset, int count)
{
return m_input.Read (buffer, offset, count);
return Source.Read (buffer, offset, count);
}
public override int ReadByte ()
{
return m_input.ReadByte();
return Source.ReadByte();
}
public WadyInput (Stream file) : base (new MemoryStream())
@ -83,13 +85,13 @@ namespace GameRes.Formats.Marble
int remaining = (int)(input.BaseStream.Length-input.BaseStream.Position);
if (remaining == src_size)
{
(m_input as MemoryStream).Capacity = src_size * 2;
Decode (input, src_size, m_input);
(Source as MemoryStream).Capacity = src_size * 2;
Decode (input, src_size, Source);
}
else
Decode2 (input, m_input);
m_input.Position = 0;
this.PcmSize = m_input.Length;
Decode2 (input, Source);
Source.Position = 0;
this.PcmSize = Source.Length;
}
}

View File

@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion ("1.0.4.50")]
[assembly: AssemblyFileVersion ("1.0.4.50")]
[assembly: AssemblyVersion ("1.0.4.51")]
[assembly: AssemblyFileVersion ("1.0.4.51")]

View File

@ -40,26 +40,17 @@ namespace GameRes
public abstract class SoundInput : Stream
{
protected Stream m_input;
protected long m_pcm_size;
public override bool CanRead { get { return m_input.CanRead; } }
public override bool CanWrite { get { return false; } }
public override long Length { get { return m_pcm_size; } }
public long PcmSize
{
get { return m_pcm_size; }
protected set { m_pcm_size = value; }
}
public abstract int SourceBitrate { get; }
public abstract int SourceBitrate { get; }
public abstract string SourceFormat { get; }
public WaveFormat Format { get; protected set; }
public Stream Source { get; protected set; }
public long PcmSize { get; protected set; }
protected SoundInput (Stream input)
{
m_input = input;
Source = input;
}
public virtual void Reset ()
@ -68,9 +59,13 @@ namespace GameRes
}
#region System.IO.Stream methods
public override bool CanRead { get { return Source.CanRead; } }
public override bool CanWrite { get { return false; } }
public override long Length { get { return PcmSize; } }
public override void Flush()
{
m_input.Flush();
Source.Flush();
}
public override long Seek(long offset, SeekOrigin origin)
@ -108,7 +103,7 @@ namespace GameRes
{
if (disposing)
{
m_input.Dispose();
Source.Dispose();
}
disposed = true;
base.Dispose (disposing);

View File

@ -32,29 +32,32 @@ namespace GameRes
{
public class WaveInput : SoundInput
{
WaveStream m_reader;
public override long Position
{
get { return m_input.Position; }
set { m_input.Position = value; }
get { return m_reader.Position; }
set { m_reader.Position = value; }
}
public override bool CanSeek { get { return m_input.CanSeek; } }
public override bool CanSeek { get { return m_reader.CanSeek; } }
public override int SourceBitrate
{
get { return (int)Format.AverageBytesPerSecond * 8; }
}
public override string SourceFormat { get { return "wav"; } }
public WaveInput (Stream file) : base (file)
{
var reader = new WaveFileReader (file);
m_input = reader;
var wf = reader.WaveFormat;
m_reader = new WaveFileReader (file);
var wf = m_reader.WaveFormat;
if (WaveFormatEncoding.Adpcm == wf.Encoding || WaveFormatEncoding.MuLaw == wf.Encoding) // 2 || 7
{
var wav = WaveFormatConversionStream.CreatePcmStream (reader);
var wav = WaveFormatConversionStream.CreatePcmStream (m_reader);
wf = wav.WaveFormat;
m_input = wav;
m_reader = wav;
}
var format = new GameRes.WaveFormat();
format.FormatTag = (ushort)wf.Encoding;
@ -64,13 +67,28 @@ namespace GameRes
format.BlockAlign = (ushort)wf.BlockAlign;
format.AverageBytesPerSecond = (uint)wf.AverageBytesPerSecond;
this.Format = format;
this.PcmSize = m_input.Length;
this.PcmSize = m_reader.Length;
}
public override int Read (byte[] buffer, int offset, int count)
{
return m_input.Read (buffer, offset, count);
return m_reader.Read (buffer, offset, count);
}
#region IDisposable Members
protected override void Dispose (bool disposing)
{
if (null != m_reader)
{
if (disposing)
{
m_reader.Dispose();
}
m_reader = null;
base.Dispose (disposing);
}
}
#endregion
}
[Export(typeof(AudioFormat))]