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https://github.com/crskycode/GARbro.git
synced 2024-11-27 15:44:00 +08:00
refactored SoundInput interface.
added Source property for access to underlying stream.
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parent
7e5dc325c0
commit
9a43b6b055
@ -47,9 +47,11 @@ namespace GameRes.Formats
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get { return m_bitrate; }
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}
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public override string SourceFormat { get { return "mp3"; } }
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public Mp3Input (Stream file) : base (file)
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{
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m_reader = new Mp3FileReader (m_input);
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m_reader = new Mp3FileReader (file);
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m_bitrate = m_reader.Mp3WaveFormat.AverageBytesPerSecond*8;
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var format = new GameRes.WaveFormat();
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format.FormatTag = (ushort)m_reader.WaveFormat.Encoding;
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@ -48,16 +48,18 @@ namespace GameRes.Formats
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}
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}
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public override bool CanSeek { get { return m_input.CanSeek; } }
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public override bool CanSeek { get { return Source.CanSeek; } }
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public override int SourceBitrate
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{
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get { return m_reader.NominalBitrate; }
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}
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public override string SourceFormat { get { return "ogg"; } }
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public OggInput (Stream file) : base (file)
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{
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m_reader = new VorbisReader (m_input, false);
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m_reader = new VorbisReader (Source, false);
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var format = new GameRes.WaveFormat();
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format.FormatTag = 3; // WAVE_FORMAT_IEEE_FLOAT
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format.Channels = (ushort)m_reader.Channels;
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@ -57,6 +57,8 @@ namespace GameRes.Formats.ScenePlayer
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{
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if (null == sound)
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wav.Dispose();
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else
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file.Dispose();
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}
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return sound;
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}
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@ -36,30 +36,32 @@ namespace GameRes.Formats.Marble
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public override long Position
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{
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get { return m_input.Position; }
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set { m_input.Position = value; }
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get { return Source.Position; }
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set { Source.Position = value; }
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}
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public override bool CanSeek { get { return m_input.CanSeek; } }
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public override bool CanSeek { get { return Source.CanSeek; } }
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public override int SourceBitrate
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{
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get { return (int)Format.AverageBytesPerSecond * 8; }
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}
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public override string SourceFormat { get { return "raw"; } }
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public override long Seek (long offset, SeekOrigin origin)
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{
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return m_input.Seek (offset, origin);
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return Source.Seek (offset, origin);
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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return m_input.Read (buffer, offset, count);
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return Source.Read (buffer, offset, count);
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}
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public override int ReadByte ()
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{
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return m_input.ReadByte();
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return Source.ReadByte();
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}
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public WadyInput (Stream file) : base (new MemoryStream())
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@ -83,13 +85,13 @@ namespace GameRes.Formats.Marble
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int remaining = (int)(input.BaseStream.Length-input.BaseStream.Position);
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if (remaining == src_size)
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{
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(m_input as MemoryStream).Capacity = src_size * 2;
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Decode (input, src_size, m_input);
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(Source as MemoryStream).Capacity = src_size * 2;
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Decode (input, src_size, Source);
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}
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else
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Decode2 (input, m_input);
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m_input.Position = 0;
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this.PcmSize = m_input.Length;
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Decode2 (input, Source);
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Source.Position = 0;
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this.PcmSize = Source.Length;
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}
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}
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.0.4.50")]
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[assembly: AssemblyFileVersion ("1.0.4.50")]
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[assembly: AssemblyVersion ("1.0.4.51")]
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[assembly: AssemblyFileVersion ("1.0.4.51")]
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@ -40,26 +40,17 @@ namespace GameRes
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public abstract class SoundInput : Stream
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{
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protected Stream m_input;
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protected long m_pcm_size;
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public override bool CanRead { get { return m_input.CanRead; } }
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public override bool CanWrite { get { return false; } }
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public override long Length { get { return m_pcm_size; } }
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public long PcmSize
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{
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get { return m_pcm_size; }
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protected set { m_pcm_size = value; }
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}
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public abstract int SourceBitrate { get; }
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public abstract string SourceFormat { get; }
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public WaveFormat Format { get; protected set; }
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public Stream Source { get; protected set; }
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public long PcmSize { get; protected set; }
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protected SoundInput (Stream input)
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{
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m_input = input;
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Source = input;
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}
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public virtual void Reset ()
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@ -68,9 +59,13 @@ namespace GameRes
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}
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#region System.IO.Stream methods
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public override bool CanRead { get { return Source.CanRead; } }
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public override bool CanWrite { get { return false; } }
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public override long Length { get { return PcmSize; } }
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public override void Flush()
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{
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m_input.Flush();
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Source.Flush();
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}
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public override long Seek(long offset, SeekOrigin origin)
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@ -108,7 +103,7 @@ namespace GameRes
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{
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if (disposing)
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{
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m_input.Dispose();
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Source.Dispose();
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}
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disposed = true;
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base.Dispose (disposing);
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@ -32,29 +32,32 @@ namespace GameRes
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{
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public class WaveInput : SoundInput
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{
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WaveStream m_reader;
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public override long Position
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{
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get { return m_input.Position; }
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set { m_input.Position = value; }
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get { return m_reader.Position; }
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set { m_reader.Position = value; }
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}
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public override bool CanSeek { get { return m_input.CanSeek; } }
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public override bool CanSeek { get { return m_reader.CanSeek; } }
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public override int SourceBitrate
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{
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get { return (int)Format.AverageBytesPerSecond * 8; }
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}
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public override string SourceFormat { get { return "wav"; } }
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public WaveInput (Stream file) : base (file)
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{
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var reader = new WaveFileReader (file);
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m_input = reader;
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var wf = reader.WaveFormat;
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m_reader = new WaveFileReader (file);
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var wf = m_reader.WaveFormat;
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if (WaveFormatEncoding.Adpcm == wf.Encoding || WaveFormatEncoding.MuLaw == wf.Encoding) // 2 || 7
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{
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var wav = WaveFormatConversionStream.CreatePcmStream (reader);
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var wav = WaveFormatConversionStream.CreatePcmStream (m_reader);
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wf = wav.WaveFormat;
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m_input = wav;
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m_reader = wav;
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}
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var format = new GameRes.WaveFormat();
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format.FormatTag = (ushort)wf.Encoding;
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@ -64,13 +67,28 @@ namespace GameRes
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format.BlockAlign = (ushort)wf.BlockAlign;
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format.AverageBytesPerSecond = (uint)wf.AverageBytesPerSecond;
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this.Format = format;
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this.PcmSize = m_input.Length;
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this.PcmSize = m_reader.Length;
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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return m_input.Read (buffer, offset, count);
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return m_reader.Read (buffer, offset, count);
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}
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#region IDisposable Members
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protected override void Dispose (bool disposing)
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{
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if (null != m_reader)
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{
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if (disposing)
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{
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m_reader.Dispose();
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}
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m_reader = null;
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base.Dispose (disposing);
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}
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}
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#endregion
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}
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[Export(typeof(AudioFormat))]
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