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https://github.com/crskycode/GARbro.git
synced 2024-12-24 20:04:13 +08:00
(ViewStream): use ArcView.Frame as backend.
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@ -33,21 +33,23 @@ namespace GameRes.Formats.NScripter
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{
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public class ViewStream : Stream
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{
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protected ArcView m_file;
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protected ArcView.Frame m_view;
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protected long m_position = 0;
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protected long m_max_offset;
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bool m_should_dispose;
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public ViewStream (ArcView mmap, bool leave_open = false)
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{
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m_file = mmap;
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m_view = mmap.CreateFrame();
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m_max_offset = mmap.MaxOffset;
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m_should_dispose = !leave_open;
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}
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public override int Read (byte[] buf, int index, int count)
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{
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if (m_position >= m_file.MaxOffset)
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if (m_position >= m_max_offset)
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return 0;
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int read = m_file.View.Read (m_position, buf, index, (uint)count);
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int read = m_view.Read (m_position, buf, index, (uint)count);
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m_position += read;
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return read;
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}
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@ -57,7 +59,7 @@ namespace GameRes.Formats.NScripter
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public override bool CanWrite { get { return false; } }
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public override bool CanSeek { get { return true; } }
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public override long Length { get { return m_file.MaxOffset; } }
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public override long Length { get { return m_max_offset; } }
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public override long Position
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{
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get { return m_position; }
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@ -69,7 +71,7 @@ namespace GameRes.Formats.NScripter
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if (SeekOrigin.Current == whence)
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m_position += pos;
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else if (SeekOrigin.End == whence)
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m_position = m_file.MaxOffset + pos;
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m_position = m_max_offset + pos;
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else
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m_position = pos;
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return m_position;
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@ -96,8 +98,8 @@ namespace GameRes.Formats.NScripter
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{
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if (!m_disposed)
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{
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if (disposing && m_should_dispose)
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m_file.Dispose();
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if (disposing)
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m_view.Dispose();
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m_disposed = true;
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base.Dispose();
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}
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@ -127,13 +129,13 @@ namespace GameRes.Formats.NScripter
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{
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int total_read = 0;
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bool refill_buffer = !(m_position >= m_current_block_position && m_position < m_current_block_position + m_current_block_length);
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while (count > 0 && m_position < m_file.MaxOffset)
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while (count > 0 && m_position < m_max_offset)
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{
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if (refill_buffer)
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{
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int block_num = (int)(m_position / BlockLength);
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m_current_block_position = m_position & ~((long)BlockLength-1);
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m_current_block_length = m_file.View.Read (m_current_block_position, m_current_block, 0, (uint)BlockLength);
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m_current_block_length = m_view.Read (m_current_block_position, m_current_block, 0, (uint)BlockLength);
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DecryptBlock (block_num);
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}
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int src_offset = (int)m_position & (BlockLength-1);
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