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(Legacy): GM1.0 archives and WV3.0 audio files.
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185
Legacy/Eve/ArcGM.cs
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185
Legacy/Eve/ArcGM.cs
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//! \file ArcGM.cs
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//! \date 2018 Apr 05
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//! \brief Eve resource archive.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Compression;
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// [021206][Eve] Mitsugetsu ~Secret Moon~
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namespace GameRes.Formats.Eve
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{
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[Export(typeof(ArchiveFormat))]
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public class GmDatOpener : ArchiveFormat
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{
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public override string Tag { get { return "DAT/GM"; } }
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public override string Description { get { return "Eve resource archive"; } }
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public override uint Signature { get { return 0x2E314D47; } } // 'GM1.0'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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if (file.View.ReadByte (4) != '0')
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return null;
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using (var index = file.CreateStream())
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{
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var signature = index.ReadCString();
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index.Position = (((int)index.Position + 4) >> 2) << 2;
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uint data_offset = index.ReadUInt16();
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uint index_size = index.ReadUInt32();
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uint index_offset = index.ReadUInt32();
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int count = index.ReadInt32();
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if (!IsSaneCount (count))
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return null;
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int key_length = index.ReadUInt16();
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int flags = index.ReadUInt16();
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index.Position = 20;
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var key = index.ReadBytes (key_length);
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index.Position = index_offset + 0xC00;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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uint offset = index.ReadUInt32() + data_offset;
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uint size = index.ReadUInt32();
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int name_len = index.ReadUInt8();
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var name = index.ReadCString (name_len);
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var entry = FormatCatalog.Instance.Create<Entry> (name);
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entry.Offset = offset;
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entry.Size = size;
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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}
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return new ArcFile (file, this, dir);
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}
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var header = arc.File.View.ReadBytes (entry.Offset, 25);
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if (header[0] < 'B' || header[0] > 'E' || header[1] != '1')
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return arc.File.CreateStream (entry.Offset, entry.Size);
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if ('E' == header[0])
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{
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byte t = header[17];
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header[17] = header[23];
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header[23] = t;
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t = header[19];
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header[19] = header[24];
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header[24] = t;
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}
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int unpacked_size = header.ToInt32 (6);
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var data = new byte[unpacked_size];
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Stream input = arc.File.CreateStream (entry.Offset+header.Length, entry.Size-(uint)header.Length);
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input = new PrefixStream (header, input);
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input.Position = 10;
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using (input = new LzssStream (input))
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input.Read (data, 0, unpacked_size);
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if (data.AsciiEqual ("BPR01"))
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return new PackedStream<BprDecompressor> (Stream.Null, new BprDecompressor (data));
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else
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return new BinMemoryStream (data, entry.Name);
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}
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void DecryptIndex (byte[] index, int length, byte[] key)
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{
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for (int i = 0; i < length; ++i)
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{
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index[i] ^= key[i % key.Length];
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}
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}
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}
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internal class BprDecompressor : Decompressor
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{
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IBinaryStream m_input;
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public BprDecompressor ()
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{
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}
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public BprDecompressor (byte[] data)
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{
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m_input = new BinMemoryStream (data, 5, data.Length-5);
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}
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public override void Initialize (Stream input)
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{
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}
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protected override IEnumerator<int> Unpack ()
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{
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for (;;)
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{
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int ctl = m_input.ReadByte();
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if (-1 == ctl || 0xFF == ctl)
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yield break;
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int count = m_input.ReadInt32();
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if (1 == ctl)
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{
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byte v = m_input.ReadUInt8();
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while (count --> 0)
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{
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m_buffer[m_pos++] = v;
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if (0 == --m_length)
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yield return m_pos;
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}
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}
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else
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{
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while (count > 0)
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{
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int chunk = Math.Min (count, m_length);
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chunk = m_input.Read (m_buffer, m_pos, chunk);
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if (0 == chunk)
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yield break;
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m_pos += chunk;
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m_length -= chunk;
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count -= chunk;
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if (0 == m_length)
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yield return m_pos;
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}
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}
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}
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}
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#region IDisposable Members
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bool m_disposed = false;
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protected override void Dispose (bool disposing)
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{
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if (!m_disposed)
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{
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if (disposing && m_input != null)
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m_input.Dispose();
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m_disposed = true;
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base.Dispose();
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}
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}
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#endregion
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}
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}
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131
Legacy/Eve/AudioWV.cs
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131
Legacy/Eve/AudioWV.cs
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@ -0,0 +1,131 @@
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//! \file AudioWV.cs
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//! \date 2018 Apr 06
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//! \brief Eve compressed audio.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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namespace GameRes.Formats.Eve
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{
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[Export(typeof(AudioFormat))]
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public sealed class Wv3Audio : AudioFormat
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{
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public override string Tag { get { return "WAV/WV3"; } }
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public override string Description { get { return "Eve compressed audio format"; } }
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public override uint Signature { get { return 0x2E335657; } } // 'WV3.0'
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public override bool CanWrite { get { return false; } }
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public override SoundInput TryOpen (IBinaryStream file)
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{
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var header = file.ReadHeader (0x26);
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if (header[4] != '0')
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return null;
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var decoder = new Wv3Decoder (file);
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var data = decoder.Decode();
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var pcm = new MemoryStream (data);
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return new RawPcmInput (pcm, decoder.Format);
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}
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}
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internal class Wv3Decoder
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{
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IBinaryStream m_input;
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uint m_data_offset;
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int m_sample_count;
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byte[] m_output;
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WaveFormat m_format;
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public WaveFormat Format { get { return m_format; } }
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public Wv3Decoder (IBinaryStream file)
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{
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m_input = file;
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var header = m_input.ReadHeader (0x26);
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m_data_offset = header.ToUInt32 (6);
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m_sample_count = header.ToInt32 (0x1A);
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m_output = new byte[m_sample_count * 280];
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m_format = new WaveFormat {
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FormatTag = 1,
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Channels = 2,
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SamplesPerSecond = header.ToUInt32 (0xE),
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BitsPerSample = 16,
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BlockAlign = 4
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};
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m_format.SetBPS();
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}
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public byte[] Decode ()
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{
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m_input.Position = m_data_offset;
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var input = new byte[72];
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var output = new short[140];
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var back = new int[2,2];
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int out_pos = 0;
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for (int i = 0; i < m_sample_count; ++i)
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{
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if (72 != m_input.Read (input, 0, 72))
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break;
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for (int k = 0; k < 2; ++k)
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{
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byte v = input[k];
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int shift = v & 0xF;
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v >>= 4;
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short scale0 = ScaleMap[v+8];
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short scale1 = ScaleMap[v];
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int src = 35 * k + 2;
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for (int j = 0; j < 35; ++j)
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{
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int dst = k + (j << 2);
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v = input[src++];
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int x = v & 0xF;
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if ((x & 8) != 0)
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x |= -0x10;
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int sample = ((scale0 * back[0,k] + scale1 * back[1,k]) >> 8) + (x << shift);
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back[0,k] = back[1,k];
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back[1,k] = sample;
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output[dst] = (short)sample;
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x = v >> 4;
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if ((x & 8) != 0)
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x |= -0x10;
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sample = ((scale0 * back[0,k] + scale1 * back[1,k]) >> 8) + (x << shift);
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back[0,k] = back[1,k];
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back[1,k] = sample;
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output[dst + 2] = (short)sample;
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}
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}
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Buffer.BlockCopy (output, 0, m_output, out_pos, 280);
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out_pos += 280;
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}
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return m_output;
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}
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static readonly short[] ScaleMap = {
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0, 240, 128, 192, 320, 460, 392, 488,
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0, 0, -12, -56, -88, -208, -220, -240,
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};
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}
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}
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@ -76,6 +76,8 @@
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<Compile Include="Dice\ArcRLZ.cs" />
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<Compile Include="Dice\AudioKWF.cs" />
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<Compile Include="Dice\ImageRBP.cs" />
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<Compile Include="Eve\ArcGM.cs" />
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<Compile Include="Eve\AudioWV.cs" />
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<Compile Include="Mermaid\ImageMG1.cs" />
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<Compile Include="Pinky\ArcA5R.cs" />
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<Compile Include="Rune\ArcYK.cs" />
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