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(OpenEntry): use Binary.RotByteR method.
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@ -23,6 +23,7 @@
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// IN THE SOFTWARE.
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// IN THE SOFTWARE.
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//
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//
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using GameRes.Utility;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.ComponentModel.Composition;
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@ -99,8 +100,7 @@ namespace GameRes.Formats.Will
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var data = arc.File.View.ReadBytes (entry.Offset, entry.Size);
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var data = arc.File.View.ReadBytes (entry.Offset, entry.Size);
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for (int i = 0; i < data.Length; ++i)
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for (int i = 0; i < data.Length; ++i)
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{
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{
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byte b = data[i];
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data[i] = Binary.RotByteR (data[i], 2);
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data[i] = (byte)(b >> 2 | b << 6);
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}
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}
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return new MemoryStream (data);
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return new MemoryStream (data);
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}
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}
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