mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-23 05:35:34 +08:00
added Net20 package.
This commit is contained in:
parent
c96e61a4d3
commit
a374964cdf
11
GARbro.sln
11
GARbro.sln
@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.40629.0
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VisualStudioVersion = 12.0.21005.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GARbro.Console", "Console\GARbro.Console.csproj", "{B966F292-431A-4D8A-A1D3-1EB45048A1D2}"
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ProjectSection(ProjectDependencies) = postProject
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@ -32,6 +32,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Experimental", "Experimenta
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Legacy", "Legacy\Legacy.csproj", "{C79E82A8-8D32-485D-8442-2D4F71FBB5D5}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Net20", "Net20\Net20.csproj", "{73B6C693-9846-4D33-8300-A80239FCFFF9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -75,6 +77,13 @@ Global
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{C79E82A8-8D32-485D-8442-2D4F71FBB5D5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C79E82A8-8D32-485D-8442-2D4F71FBB5D5}.Prerelease|Any CPU.ActiveCfg = Prerelease|Any CPU
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{C79E82A8-8D32-485D-8442-2D4F71FBB5D5}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C79E82A8-8D32-485D-8442-2D4F71FBB5D5}.Release|Any CPU.Build.0 = Release|Any CPU
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{73B6C693-9846-4D33-8300-A80239FCFFF9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{73B6C693-9846-4D33-8300-A80239FCFFF9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{73B6C693-9846-4D33-8300-A80239FCFFF9}.Prerelease|Any CPU.ActiveCfg = Prerelease|Any CPU
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{73B6C693-9846-4D33-8300-A80239FCFFF9}.Prerelease|Any CPU.Build.0 = Prerelease|Any CPU
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{73B6C693-9846-4D33-8300-A80239FCFFF9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{73B6C693-9846-4D33-8300-A80239FCFFF9}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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77
Net20/Gx4Lib/PackageFile.cs
Normal file
77
Net20/Gx4Lib/PackageFile.cs
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@ -0,0 +1,77 @@
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//! \file PackageFile.cs
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//! \date 2018 Aug 30
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//! \brief Unity GX4Lib deserializer.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.IO;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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namespace GameRes.Gx4Lib
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{
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public class PackageFile
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{
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public PFHeader[] Deserialize (Stream input)
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{
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var bin = new BinaryFormatter { Binder = new Gx4TypeBinder() };
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var index = bin.Deserialize (input) as PFHeaders;
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if (null == index)
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return null;
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return index.headers;
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}
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}
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[Serializable]
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public class PFHeader
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{
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public string FileName;
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public long readStartBytePos;
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public long ByteLength;
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}
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[Serializable]
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public class PFHeaders
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{
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public PFHeader[] headers;
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}
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internal class Gx4TypeBinder : SerializationBinder
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{
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public override Type BindToType (string assemblyName, string typeName)
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{
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if ("GX4Lib" == assemblyName)
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{
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if (typeName.StartsWith ("GX4.PackageFile`1+PFHeaders[["))
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{
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return typeof(PFHeaders);
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}
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else if (typeName.StartsWith ("GX4.PackageFile`1+PFHeader[["))
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{
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return typeof(PFHeader);
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}
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}
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return null;
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}
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}
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}
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59
Net20/Net20.csproj
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59
Net20/Net20.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{73B6C693-9846-4D33-8300-A80239FCFFF9}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GameRes.Net20</RootNamespace>
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<AssemblyName>Net20</AssemblyName>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<BaseAddress>301989888</BaseAddress>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
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<DefineConstants>
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</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<BaseAddress>301989888</BaseAddress>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Prerelease|AnyCPU'">
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<OutputPath>..\bin\Prerelease\</OutputPath>
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<Optimize>true</Optimize>
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<BaseAddress>301989888</BaseAddress>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Gx4Lib\PackageFile.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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36
Net20/Properties/AssemblyInfo.cs
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36
Net20/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Net20")]
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[assembly: AssemblyDescription (".NET 2.0 dependent classes")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany ("mørkt")]
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[assembly: AssemblyProduct("Net20")]
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[assembly: AssemblyCopyright ("Copyright © 2018 mørkt")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("a4cd3bdc-84d5-41aa-baa8-fcba0de9c8ac")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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4
Net20/README.md
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4
Net20/README.md
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GameRes.Net20
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=============
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Package containing classes that require .NET 2.0 environment.
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