implemented μ-GOS bitmaps.

This commit is contained in:
morkt 2015-11-11 12:48:13 +04:00
parent 09c5b82b76
commit a3f07173a5
3 changed files with 453 additions and 0 deletions

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@ -178,6 +178,7 @@
<Compile Include="TopCat\ArcTCD3.cs" /> <Compile Include="TopCat\ArcTCD3.cs" />
<Compile Include="TopCat\ImageSPD.cs" /> <Compile Include="TopCat\ImageSPD.cs" />
<Compile Include="uGOS\ArcDET.cs" /> <Compile Include="uGOS\ArcDET.cs" />
<Compile Include="uGOS\ImageBMP.cs" />
<Compile Include="UMeSoft\ArcPK.cs" /> <Compile Include="UMeSoft\ArcPK.cs" />
<Compile Include="Qlie\ArcQLIE.cs" /> <Compile Include="Qlie\ArcQLIE.cs" />
<Compile Include="RenPy\ArcRPA.cs" /> <Compile Include="RenPy\ArcRPA.cs" />

448
ArcFormats/uGOS/ImageBMP.cs Normal file
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@ -0,0 +1,448 @@
//! \file ImageBMP.cs
//! \date Tue Nov 10 10:31:23 2015
//! \brief μ-GameOperationSystem compressed bitmap.
//
// Copyright (C) 2015 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using GameRes.Utility;
using System;
using System.ComponentModel.Composition;
using System.IO;
using System.Windows.Media;
namespace GameRes.Formats.uGOS
{
[Export(typeof(ImageFormat))]
public class DetBmpFormat : ImageFormat
{
public override string Tag { get { return "BMP/uGOS"; } }
public override string Description { get { return "μ-GameOperationSystem compressed bitmap"; } }
public override uint Signature { get { return 0; } }
public DetBmpFormat ()
{
Extensions = new string[] { "bmp" };
Signatures = new uint[] { 0x206546, 0x186546 };
}
public override ImageMetaData ReadMetaData (Stream stream)
{
var header = new byte[0x10];
if (header.Length != stream.Read (header, 0, header.Length))
return null;
return new ImageMetaData
{
Width = LittleEndian.ToUInt16 (header, 4),
Height = LittleEndian.ToUInt16 (header, 6),
BPP = header[2],
};
}
public override ImageData Read (Stream stream, ImageMetaData info)
{
using (var reader = new Reader (stream, info))
{
reader.Unpack();
return ImageData.CreateFlipped (info, reader.Format, null, reader.Data, reader.Stride);
}
}
public override void Write (Stream file, ImageData image)
{
throw new System.NotImplementedException ("DetBmpFormat.Write not implemented");
}
internal sealed class Reader : IDisposable
{
BinaryReader m_input;
byte[] m_output;
int m_width;
int m_height;
int m_bpp;
public PixelFormat Format { get; private set; }
public byte[] Data { get { return m_output; } }
public int Stride { get; private set; }
public Reader (Stream input, ImageMetaData info)
{
m_input = new ArcView.Reader (input);
m_width = (int)info.Width;
m_height = (int)info.Height;
m_bpp = info.BPP;
m_output = new byte[m_width*m_height*4];
Format = 32 == m_bpp ? PixelFormats.Bgra32 : PixelFormats.Bgr32;
Stride = m_width * 4;
InitTable0();
}
static readonly sbyte[] OffsetsX = {
-1, 0, 1, -1, -2, -2, -2,
-1, 0, 1, 2, 2, -3, -3, -3, -3, -2,
-1, 0, 1, 2, 3, 3, 3, -4, -4, -4, -4, -4, -3, -2,
-1, 0, 1, 2, 3, 4, 4, 4, 4
};
static readonly sbyte[] OffsetsY = {
0, -1, -1, -1,
0, -1, -2, -2, -2, -2, -2, -1,
0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1,
0, -1, -2, -3, -4, -4, -4, -4, -4, -4, -4, -4, -4, -3, -2, -1
};
byte[] byte_4CAD28 = new byte[512];
byte[] byte_4CAF28 = new byte[512];
int[] dword_4CB128 = new int[163];
int[] dword_4CB750 = new int[40];
int[] dword_4CB7F0 = new int[163];
byte[] byte_4CBA80 = new byte[256];
uint m_bits;
public void Unpack ()
{
m_input.BaseStream.Position = 0x10;
InitTable1();
InitTable2();
InitTable3();
m_bits = 0x80;
int dst = 0;
while (dst < m_output.Length)
{
int v32 = ReadNext();
int v33 = v32 - 2;
int v34 = dword_4CB7F0[v33];
int v35 = dword_4CB128[v34];
int v36 = v33;
int v37 = Math.Max (v32 - 4, 0);
for (int v39 = v33 - v37; v39 > 0; --v39)
{
dword_4CB7F0[v36] = dword_4CB7F0[v36-1];
--v36;
}
dword_4CB7F0[v36] = v34;
if (2 == v35)
{
int v49 = ReadNext();
int v57 = ReadNext();
int offset = (((v49 & 1) - 1) ^ (v57 - 2)) - m_width * ((v49 & 1) - 1 + v49 / 2);
Buffer.BlockCopy (m_output, dst+4*offset, m_output, dst, 4);
dst += 4;
continue;
}
if (v35 >= 43)
{
int v100;
if (v35 >= 123)
v100 = LittleEndian.ToInt32 (m_output, dst - 4 * m_width)
+ LittleEndian.ToInt32 (m_output, dst + 4 * dword_4CB750[v35-123])
- LittleEndian.ToInt32 (m_output, dst + 4 * (dword_4CB750[v35-123] - m_width));
else if (v35 >= 83)
v100 = LittleEndian.ToInt32 (m_output, dst + 4 * dword_4CB750[v35-83])
+ LittleEndian.ToInt32 (m_output, dst - 4)
- LittleEndian.ToInt32 (m_output, dst + 4 * dword_4CB750[v35-83] - 4);
else
v100 = LittleEndian.ToInt32 (m_output, dst + 4 * dword_4CB750[v35-43]);
int v57 = ReadNext();
int v113 = (v57 - 2) ^ -(v57 & 1);
v100 += (v113 << 15);
v57 = ReadNext();
v113 = (v57 - 2) ^ -(v57 & 1);
v100 += (v113 << 7);
v57 = ReadNext();
v113 = (v57 - 2) ^ -(v57 & 1);
v113 -= v113 >> 31; // cdq; sub eax, edx
LittleEndian.Pack (v100 + (v113 >> 1), m_output, dst);
dst += 4;
continue;
}
if (0 == v35)
{
// v60 = (((src1[2] + ((src1[1] + (*src1 << 8)) << 8)) << 8) ^ 0x80000080u) >> byte_4CBA80[v38];
uint v60 = (uint)m_input.ReadByte() << 16;
uint v38 = m_bits & 0xFF;
v60 |= (uint)m_input.ReadByte () << 8;
v60 |= m_input.ReadByte ();
v60 <<= 8;
v60 = (v60 ^ 0x80000080u) >> byte_4CBA80[v38];
m_bits = v60;
LittleEndian.Pack ((v38 << 16) ^ (v60 >> 8), m_output, dst);
dst += 4;
continue;
}
int v70 = ReadNext();
int v77 = ReadNext();
int v78 = (((v70 & 1) - 1) ^ (v77 - 2)) - m_width * ((v70 & 1) - 1 + (v70 >> 1));
int src2 = dst + 4 * v78;
if (1 == v35)
{
int count = ReadNext() * 4;
Binary.CopyOverlapped (m_output, src2, dst, count);
dst += count;
continue;
}
int d;
if (0x80 == (m_bits & 0xFF))
{
byte n = m_input.ReadByte();
d = n >> 7;
m_bits = (uint)(n << 1 | 1);
}
else
{
d = (int)(m_bits & 0xFF) >> 7;
m_bits <<= 1;
}
int v90 = dword_4CB750[v35-3];
int a = LittleEndian.ToInt32 (m_output, src2);
int b = LittleEndian.ToInt32 (m_output, dst + 4 * v90);
int c = LittleEndian.ToInt32 (m_output, src2 + 4 * v90);
int v95 = (a & 0xFF00FF) + (b & 0xFF00FF) - (c & 0xFF00FF);
int v96 = (v95 & 0xFF00FF) + (((a & 0xFF00) + (b & 0xFF00) - (c & 0xFF00)) & 0xFF00);
LittleEndian.Pack (v96, m_output, dst);
dst += 4;
if (d != 0)
{
a = LittleEndian.ToInt32 (m_output, src2 + 4);
b = LittleEndian.ToInt32 (m_output, dst + 4 * v90);
c = LittleEndian.ToInt32 (m_output, src2 + 4 * v90 + 4);
v95 = (a & 0xFF00FF) + (b & 0xFF00FF) - (c & 0xFF00FF);
v96 = (v95 & 0xFF00FF) + (((a & 0xFF00) + (b & 0xFF00) - (c & 0xFF00)) & 0xFF00);
LittleEndian.Pack (v96, m_output, dst);
dst += 4;
}
}
if (32 == m_bpp)
{
dst = 3;
while (dst < m_output.Length)
{
byte alpha = sub_415530(8);
int count = sub_415440() + 1;
while (count > 0)
{
m_output[dst] = alpha;
dst += 4;
--count;
}
}
}
}
int ReadNext ()
{
m_bits &= 0xFF;
int v26 = byte_4CAD28[2 * m_bits];
int v23 = byte_4CAD28[2 * m_bits + 1];
while (0 == v23)
{
int b = m_input.ReadByte();
v26 += byte_4CAF28[2 * b];
v23 = byte_4CAF28[2 * b + 1];
}
int v27 = byte_4CBA80[v23];
int v28 = v23 + 256;
if (v26 - v27 > 0)
{
uint v29 = (uint)(v26 - v27 - 1);
int v30 = m_input.ReadByte() + (int)((v28 << v27) & 0xFFFFFF00);
if ((int)v29 >= 8)
{
for (uint v31 = v29 >> 3; v31 != 0; --v31)
{
v30 = (v30 << 8) | m_input.ReadByte();
}
v29 -= 8 * (v29 >> 3);
}
v28 = v30 << 1 | 1;
v26 = (int)v29;
}
m_bits = (uint)(v28 << v26);
return (int)(m_bits >> 8);
}
byte sub_415530 (int a3)
{
m_bits &= 0xFF;
uint v3 = m_bits;
int v4 = byte_4CBA80[m_bits];
int v5 = a3 - v4;
uint alpha; // eax@5
if (a3 - v4 <= 0)
{
alpha = v3 >> (8 - a3);
m_bits = (byte)(v3 << a3);
}
else
{
int v6 = (int)(v3 >> (8 - v4));
if ((uint)v5 > 8)
{
uint v7 = ((uint)(v5 - 9) >> 3) + 1;
do
{
v6 = m_input.ReadByte() + (v6 << 8);
v5 -= 8;
--v7;
}
while (0 != v7);
}
m_bits = m_input.ReadByte();
alpha = (uint)((v6 << v5) + (m_bits >> (8 - v5)));
m_bits = ((m_bits << v5) + (1u << (v5 - 1))) & 0xFFu;
}
return (byte)alpha;
}
int sub_415440 ()
{
m_bits &= 0xFF;
int v2 = (int)m_bits;
int i = byte_4CAD28[2 * v2];
uint v4 = byte_4CAD28[2 * v2 + 1];
while (0 == v4)
{
v2 = m_input.ReadByte();
i += byte_4CAF28[2 * v2];
v4 = byte_4CAF28[2 * v2 + 1];
}
m_bits = v4;
int v5 = byte_4CBA80[v4];
if (i - v5 <= 0)
{
m_bits = v4 << i;
return (int)((uint)(v4 + 256) >> (8 - i)) - 2;
}
else
{
int v6 = i - v5;
uint v7 = (uint)(v4 + 256) >> (8 - v5);
if (v6 > 8)
{
for (uint v8 = ((uint)(v6 - 9) >> 3) + 1; v8 != 0; --v8)
{
v7 = (v7 << 8) | m_input.ReadByte();
}
v6 += -8 * (int)(((uint)(v6 - 9) >> 3) + 1);
}
m_bits = m_input.ReadByte();
uint n = (v7 << v6) + (m_bits >> (8 - v6));
m_bits = (m_bits << v6) + (1u << (v6 - 1));
return (int)n - 2;
}
}
void InitTable0 () //sub_4153B0()
{
for (int i = 0; i < 256; ++i)
{
byte v1 = 0;
sbyte v2 = (sbyte)i;
if (i != 0)
{
while (v2 < 0)
{
v2 <<= 1;
++v1;
}
v2 <<= 1;
if (0 == v2)
--v1;
}
byte_4CAD28[2 * i] = (byte)(v1 + 1);
byte_4CAD28[2 * i + 1] = (byte)v2;
byte v4 = 0;
sbyte v3 = (sbyte)i;
if (i != 0)
{
while (v3 < 0)
{
v3 <<= 1;
++v4;
}
v3 <<= 1;
}
byte_4CAF28[2 * i] = v4;
byte_4CAF28[2 * i + 1] = (byte)(v3 + (1 << v4));
byte v5 = 0;
for (int j = i; 0 != (j & 0x7F); j <<= 1)
++v5;
byte_4CBA80[i] = v5;
}
}
void InitTable1 () // init_table_415FF0()
{
int[] dword_4CB3B8 = new int[163];
dword_4CB3B8[0] = 0;
dword_4CB3B8[1] = 1;
dword_4CB3B8[2] = 2;
int v1 = 44;
for (int i = 3; i < 43; ++i)
{
dword_4CB3B8[i] = i + 120;
dword_4CB3B8[i+40] = i;
dword_4CB3B8[i+80] = v1-1;
dword_4CB3B8[i+120] = v1;
v1 += 2;
}
for (int i = 0; i < 163; ++i)
{
dword_4CB128[dword_4CB3B8[i]] = i;
}
}
void InitTable2 () // init_table_416070()
{
for (int i = 0; i < 163; ++i)
{
dword_4CB7F0[i] = i;
}
}
void InitTable3 ()
{
for (int i = 0; i < 40; ++i)
{
dword_4CB750[i] = OffsetsX[i] + m_width * OffsetsY[i];
}
}
#region IDisposable Members
bool _disposed = false;
public void Dispose ()
{
if (!_disposed)
{
m_input.Dispose();
_disposed = true;
}
}
#endregion
}
}
}

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@ -489,6 +489,10 @@ Trouble Trap Laboratory<br/>
<tr><td>*.hxp</td><td><tt>Him4</tt><br/><tt>Him5</tt><br/><tt>SHS6</tt><br/><tt>SHS7</tt></td><td>No</td><td>SH System</td><td> <tr><td>*.hxp</td><td><tt>Him4</tt><br/><tt>Him5</tt><br/><tt>SHS6</tt><br/><tt>SHS7</tt></td><td>No</td><td>SH System</td><td>
Natsumero<br/> Natsumero<br/>
</td></tr> </td></tr>
<tr class="odd"><td>*.det<br/>+*.nme<br/>+*.atm</td><td>-</td><td>No</td><td rowspan="2">μ-GameOperationSystem</td><td rowspan="2">
Ippai Shimasho<br/>
</td></tr>
<tr class="odd"><td>*.bmp</td><td><tt>Fe</tt></td><td>No</td></tr>
</table> </table>
<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p> <p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
</body> </body>