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(DDS): DXT5 compression.
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@ -99,6 +99,7 @@
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<Compile Include="Cadath\ImageCGF.cs" />
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<Compile Include="Crowd\ImageCRZ.cs" />
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<Compile Include="Cyberworks\ArcApp.cs" />
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<Compile Include="DirectDraw\DxtDecoder.cs" />
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<Compile Include="ExHibit\ArcGRP.cs" />
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<Compile Include="Foster\ArcC24.cs" />
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<Compile Include="Foster\ArcFA2.cs" />
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150
ArcFormats/DirectDraw/DxtDecoder.cs
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150
ArcFormats/DirectDraw/DxtDecoder.cs
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@ -0,0 +1,150 @@
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//! \file DxtDecoder.cs
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//! \date Fri Apr 14 07:34:50 2017
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//! \brief DXT decompressor.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using GameRes.Utility;
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namespace GameRes.Formats.DirectDraw
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{
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public class DxtDecoder
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{
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byte[] m_input;
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byte[] m_output;
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int m_width;
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int m_height;
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int m_output_stride;
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public DxtDecoder (byte[] input, ImageMetaData info)
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{
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m_input = input;
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m_width = (int)info.Width;
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m_output_stride = m_width * 4;
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m_height = (int)info.Height;
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m_output = new byte[m_output_stride*m_height];
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}
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public byte[] UnpackDXT5 ()
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{
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int src = 0;
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for (int y = 0; y < m_height; y += 4)
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for (int x = 0; x < m_width; x += 4)
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{
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DecompressDXT5Block (m_input, src, y, x);
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src += 16;
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}
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return m_output;
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}
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byte[] m_dxt5_alpha = new byte[16];
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void DecompressDXT5Block (byte[] input, int src, int block_y, int block_x)
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{
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byte alpha0 = input[src];
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byte alpha1 = input[src+1];
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DecompressDXT5Alpha (input, src+2, m_dxt5_alpha);
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ushort color0 = LittleEndian.ToUInt16 (input, src+8);
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ushort color1 = LittleEndian.ToUInt16 (input, src+10);
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int t = (color0 >> 11) * 255 + 16;
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byte r0 = (byte)((t / 32 + t) / 32);
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t = ((color0 & 0x07E0) >> 5) * 255 + 32;
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byte g0 = (byte)((t / 64 + t) / 64);
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t = (color0 & 0x001F) * 255 + 16;
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byte b0 = (byte)((t / 32 + t) / 32);
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t = (color1 >> 11) * 255 + 16;
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byte r1 = (byte)((t / 32 + t) / 32);
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t = ((color1 & 0x07E0) >> 5) * 255 + 32;
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byte g1 = (byte)((t / 64 + t) / 64);
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t = (color1 & 0x001F) * 255 + 16;
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byte b1 = (byte)((t / 32 + t) / 32);
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uint code = LittleEndian.ToUInt32 (input, src+12);
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for (int y = 0; y < 4 && (block_y + y) < m_height; ++y)
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for (int x = 0; x < 4 && (block_x + x) < m_width; ++x)
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{
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int alpha_code = m_dxt5_alpha[4 * y + x];
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byte alpha;
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if (0 == alpha_code)
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alpha = alpha0;
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else if (1 == alpha_code)
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alpha = alpha1;
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else if (alpha0 > alpha1)
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alpha = (byte)(((8 - alpha_code) * alpha0 + (alpha_code - 1) * alpha1) / 7);
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else if (6 == alpha_code)
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alpha = 0;
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else if (7 == alpha_code)
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alpha = 0xFF;
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else
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alpha = (byte)(((6 - alpha_code) * alpha0 + (alpha_code - 1) * alpha1) / 5);
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int dst = m_output_stride * (block_y + y) + (block_x + x) * 4;
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switch (code & 3)
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{
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case 0:
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PutPixel (dst, r0, g0, b0, alpha);
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break;
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case 1:
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PutPixel (dst, r1, g1, b1, alpha);
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break;
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case 2:
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PutPixel (dst, (byte)((2 * r0 + r1) / 3), (byte)((2 * g0 + g1) / 3), (byte)((2 * b0 + b1) / 3), alpha);
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break;
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case 3:
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PutPixel (dst, (byte)((r0 + 2 * r1) / 3), (byte)((g0 + 2 * g1) / 3), (byte)((b0 + 2 * b1) / 3), alpha);
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break;
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}
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code >>= 2;
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}
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}
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static void DecompressDXT5Alpha (byte[] input, int src, byte[] output)
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{
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int dst = 0;
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for (int j = 0; j < 2; ++j)
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{
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int block = input[src++];
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block |= input[src++] << 8;
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block |= input[src++] << 16;
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for (int i = 0; i < 8; ++i)
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{
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output[dst++] = (byte)(block & 7);
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block >>= 3;
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}
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}
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}
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void PutPixel (int dst, byte r, byte g, byte b, byte a)
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{
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m_output[dst] = b;
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m_output[dst+1] = g;
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m_output[dst+2] = r;
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m_output[dst+3] = a;
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}
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}
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}
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@ -30,7 +30,7 @@ using System.Text;
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using System.Windows.Media;
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using GameRes.Utility;
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namespace GameRes.Formats.Microsoft
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namespace GameRes.Formats.DirectDraw
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{
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internal class DdsMetaData : ImageMetaData
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{
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@ -91,17 +91,29 @@ namespace GameRes.Formats.Microsoft
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var meta = (DdsMetaData)info;
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if (meta.PixelFlags.HasFlag (DdsPF.Yuv | DdsPF.Luminance))
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throw new NotSupportedException ("Not supported DDS texture color format");
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if (!string.IsNullOrEmpty (meta.FourCC))
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throw new NotImplementedException ("Compressed DDS textures not implemented");
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if (meta.PixelFlags.HasFlag (DdsPF.Rgb)
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&& (0 == meta.RBitMask || 0 == meta.GBitMask || 0 == meta.BBitMask))
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throw new InvalidFormatException();
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var pixels = ReadPixelData (stream.AsStream, meta);
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byte[] pixels;
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PixelFormat format;
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if (meta.PixelFlags.HasFlag (DdsPF.AlphaPixels) && meta.ABitMask != 0)
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if (string.IsNullOrEmpty (meta.FourCC))
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{
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if (meta.PixelFlags.HasFlag (DdsPF.Rgb)
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&& (0 == meta.RBitMask || 0 == meta.GBitMask || 0 == meta.BBitMask))
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throw new InvalidFormatException();
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pixels = ReadPixelData (stream.AsStream, meta);
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if (meta.PixelFlags.HasFlag (DdsPF.AlphaPixels) && meta.ABitMask != 0)
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format = PixelFormats.Bgra32;
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else
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format = PixelFormats.Bgr32;
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}
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else if ("DXT5" == meta.FourCC)
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{
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stream.Position = meta.DataOffset;
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var input = stream.ReadBytes ((int)meta.Width * (int)meta.Height);
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var dxt = new DxtDecoder (input, meta);
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pixels = dxt.UnpackDXT5();
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format = PixelFormats.Bgra32;
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}
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else
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format = PixelFormats.Bgr32;
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throw new NotImplementedException ("Compressed DDS textures not implemented");
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return ImageData.Create (info, format, null, pixels);
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}
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