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WARC archive variation.
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@ -440,7 +440,9 @@
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</EmbeddedResource>
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<EmbeddedResource Include="Strings\arcStrings.ru-RU.resx" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<EmbeddedResource Include="Resources\ShiinaRio5.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>perl "$(SolutionDir)inc-revision.pl" "$(ProjectPath)" $(ConfigurationName)</PreBuildEvent>
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@ -150,6 +150,8 @@ namespace GameRes.Formats.ShiinaRio // 椎名里緒
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if (0 != (wentry.Flags & 0x80000000u) && entry.Size > 8) // encrypted entry
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warc.Decoder.Decrypt (enc_data, 8, entry.Size-8);
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if (warc.Decoder.SchemeVersion >= 2490)
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warc.Decoder.DecryptExtra (enc_data, 8, entry.Size-8, 0x202);
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if (0 != (wentry.Flags & 0x20000000u) && entry.Size > 8)
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warc.Decoder.Decrypt2 (enc_data, 8, entry.Size-8);
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@ -172,11 +174,9 @@ namespace GameRes.Formats.ShiinaRio // 椎名里緒
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unpacked = new byte[unpacked_size];
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unpack (enc_data, unpacked);
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if (0 != (wentry.Flags & 0x40000000))
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{
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warc.Decoder.Decrypt2 (unpacked, 0, (uint)unpacked.Length);
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if (warc.Decoder.SchemeVersion >= 2490)
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warc.Decoder.Decrypt3 (unpacked, 0, (uint)unpacked.Length);
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}
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if (warc.Decoder.SchemeVersion >= 2490)
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warc.Decoder.DecryptExtra (unpacked, 0, (uint)unpacked.Length, 0x204);
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}
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return new MemoryStream (unpacked);
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}
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@ -610,6 +610,7 @@ namespace GameRes.Formats.ShiinaRio // 椎名里緒
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public byte[] ShiinaImage;
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public byte[] Region;
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public byte[] DecodeBin;
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public byte[] DecodeExtra;
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private static CachedResource Resource = new CachedResource();
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@ -641,6 +642,8 @@ namespace GameRes.Formats.ShiinaRio // 椎名里緒
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LittleEndian.Pack (decode_patch.Value, scheme.DecodeBin, 0x1020);
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}
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}
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if (version >= 2490)
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scheme.DecodeExtra = Resource.Load ("ShiinaRio5.png");
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return scheme;
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}
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@ -835,6 +838,36 @@ namespace GameRes.Formats.ShiinaRio // 椎名里緒
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data[index+0x105] ^= (byte)(key >> 8);
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}
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public void DecryptExtra (byte[] data, int index, uint length, uint flags)
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{
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if (length < 0x400 || null == m_scheme.DecodeExtra)
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return;
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uint key = 0xECB2F5B2;
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uint k0 = key + 1;
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uint k3 = k0 + 2;
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uint k2 = k0 + 1;
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uint k1 = k0 + 3;
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if ((flags & 0x202) == 0x202)
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{
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for (int i = 0; i < 0xFF; ++i)
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{
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uint j = k3 ^ (k3 << 11) ^ k0 ^ ((k3 ^ (k3 << 11) ^ (k0 >> 11)) >> 8);
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k3 = k2;
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k2 = k1;
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k1 = k0;
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k0 = j;
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data[index + i] ^= m_scheme.DecodeExtra[j % m_scheme.DecodeExtra.Length];
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}
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}
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if ((flags & 0x204) == 0x204)
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{
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data[index + 0x200] ^= (byte)key;
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data[index + 0x201] ^= (byte)(key >> 8);
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data[index + 0x202] ^= (byte)(key >> 16);
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data[index + 0x203] ^= (byte)(key >> 24);
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}
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}
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double DecryptHelper1 (double a)
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{
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if (a < 0)
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@ -188,10 +188,6 @@ namespace GameRes.Formats.ShiinaRio
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for (int y = 0; y < m_height; ++y)
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{
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uint row_pos = rows[y];
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// if (183 == y)
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// System.Diagnostics.Debugger.Break();
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// if (0x82 == y)
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// System.Diagnostics.Debugger.Break();
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if (input_rows.ContainsKey (row_pos))
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{
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input_lines[y] = input_rows[row_pos];
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@ -218,6 +218,7 @@ Najimi no Oba-chan <span class="footnote">ShiinaRio v2.47</span><br/>
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Otome Juurin Yuugi <span class="footnote">ShiinaRio v2.37</span><br/>
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Ran→Sem <span class="footnote">ShiinaRio v2.47</span><br/>
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Rin×Sen <span class="footnote">ShiinaRio v2.47</span><br/>
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Shojo Mama<span class="footnote">ShiinaRio v2.49</span><br/>
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Tantei Shounen A<br/>
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</td></tr>
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<tr><td>*.s25</td><td><tt>S25</tt></td><td>No</td></tr>
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