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(RIO): map archive object tree onto directory tree.
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@ -40,7 +40,7 @@ namespace GameRes.Formats.Rugp
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public override string Tag { get { return "RIO"; } }
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public override string Description { get { return "rUGP engine resource archive"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool IsHierarchic { get { return true; } }
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public override bool CanWrite { get { return false; } }
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public RioOpener ()
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@ -71,7 +71,7 @@ namespace GameRes.Formats.Rugp
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var dir = from node in nodes
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where SupportedClasses.ContainsKey (node.ClassName)
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select new Entry {
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Name = node.Name,
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Name = node.GetPathName(),
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Type = SupportedClasses[node.ClassName],
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Offset = node.Offset,
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Size = node.Size
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@ -956,6 +956,7 @@ namespace GameRes.Formats.Rugp
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{ "CObjectArcMan", new CObjectFactory<CObjectArcMan>() },
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{ "CrelicUnitedGameProject", new CObjectFactory<CrelicUnitedGameProject>() },
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{ "CStdb", new CObjectFactory<CStdb>() },
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{ "CObjectOcean", new CObjectFactory<CObjectOcean>() },
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};
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}
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@ -1358,6 +1359,13 @@ namespace GameRes.Formats.Rugp
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}
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}
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internal class CObjectOcean : CObject
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{
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public override void Deserialize (CRioArchive arc)
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{
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}
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}
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internal class COceanNode : CObject
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{
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public string Name;
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@ -1374,6 +1382,21 @@ namespace GameRes.Formats.Rugp
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{
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throw new NotImplementedException ("COceanNode.Deserialize not impelemented");
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}
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public string GetPathName ()
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{
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return string.Join ("/", TraversePath().Reverse());
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}
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private IEnumerable<string> TraversePath ()
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{
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COceanNode node = this;
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while (node != null && node.ClassName != null && !string.IsNullOrEmpty (node.Name))
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{
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yield return node.Name;
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node = node.Parent as COceanNode;
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}
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}
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}
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internal interface IObjectFactory
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