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(HG3): recognize different contained formats.
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@ -51,7 +51,7 @@ namespace GameRes.Formats.CatSystem
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if (0 == section_size)
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if (0 == section_size)
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section_size = (uint)(file.MaxOffset - offset);
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section_size = (uint)(file.MaxOffset - offset);
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uint stdinfo_size = file.View.ReadUInt32 (offset+0x10);
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uint stdinfo_size = file.View.ReadUInt32 (offset+0x10);
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if (file.View.AsciiEqual (offset+8+stdinfo_size, "img0000"))
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if (file.View.AsciiEqual (offset+8+stdinfo_size, "img"))
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{
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{
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var entry = new Entry
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var entry = new Entry
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{
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{
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