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(NpkSegment): IsCompressed is better off as a property.
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@ -44,7 +44,7 @@ namespace GameRes.Formats.NitroPlus
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public uint AlignedSize;
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public uint AlignedSize;
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public uint Size;
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public uint Size;
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public uint UnpackedSize;
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public uint UnpackedSize;
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public bool IsCompressed;
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public bool IsCompressed { get { return Size < UnpackedSize; } }
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}
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}
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internal class NpkArchive : ArcFile
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internal class NpkArchive : ArcFile
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@ -153,7 +153,6 @@ namespace GameRes.Formats.NitroPlus
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segment.AlignedSize = index.ReadUInt32();
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segment.AlignedSize = index.ReadUInt32();
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segment.Size = index.ReadUInt32();
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segment.Size = index.ReadUInt32();
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segment.UnpackedSize = index.ReadUInt32();
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segment.UnpackedSize = index.ReadUInt32();
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segment.IsCompressed = segment.Size < segment.UnpackedSize;
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entry.Segments.Add (segment);
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entry.Segments.Add (segment);
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packed_size += segment.AlignedSize;
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packed_size += segment.AlignedSize;
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is_packed = is_packed || segment.IsCompressed;
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is_packed = is_packed || segment.IsCompressed;
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@ -649,6 +649,7 @@ Wondering Repair!<br/>
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</td></tr>
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</td></tr>
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<tr><td>*.pac</td><td>-</td><td>No</td><td>Tmr-Hiro ADV System</td><td>
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<tr><td>*.pac</td><td>-</td><td>No</td><td>Tmr-Hiro ADV System</td><td>
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Hitozuma Sakunyuu Hyakkaten<br/>
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Hitozuma Sakunyuu Hyakkaten<br/>
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Mai Miko Moe<br/>
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</td></tr>
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</td></tr>
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<tr class="odd"><td>*.snn+*.inx</td><td>-</td><td>No</td><td rowspan="2">BlueGale</td><td rowspan="2">
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<tr class="odd"><td>*.snn+*.inx</td><td>-</td><td>No</td><td rowspan="2">BlueGale</td><td rowspan="2">
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Cafe Junkie<br/>
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Cafe Junkie<br/>
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