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(FileExists): check filename without directory first.
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@ -263,7 +263,9 @@ namespace GameRes
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public bool FileExists (string filename)
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public bool FileExists (string filename)
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{
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{
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return m_dir.ContainsKey (CombinePath (CurrentDirectory, filename));
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return m_dir.ContainsKey (filename)
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|| !string.IsNullOrEmpty (CurrentDirectory)
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&& m_dir.ContainsKey (CombinePath (CurrentDirectory, filename));
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}
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}
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public Stream OpenStream (Entry entry)
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public Stream OpenStream (Entry entry)
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@ -408,6 +410,8 @@ namespace GameRes
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Entry entry = null;
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Entry entry = null;
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if (m_dir.TryGetValue (filename, out entry))
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if (m_dir.TryGetValue (filename, out entry))
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return entry;
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return entry;
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if (m_dir.TryGetValue (CombinePath (CurrentDirectory, filename), out entry))
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return entry;
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var dir_name = filename + PathDelimiter;
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var dir_name = filename + PathDelimiter;
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if (m_dir.Keys.Any (n => n.StartsWith (dir_name)))
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if (m_dir.Keys.Any (n => n.StartsWith (dir_name)))
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return new SubDirEntry (filename);
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return new SubDirEntry (filename);
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