mirror of
https://github.com/crskycode/GARbro.git
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implemented CMP archives, BGD and CGD images.
This commit is contained in:
parent
cf1ce3c889
commit
a95fca5d68
@ -102,6 +102,9 @@
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<Compile Include="Cmvs\ImagePB2.cs" />
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<Compile Include="Cmvs\ImagePB2.cs" />
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<Compile Include="Ellefin\ArcEPK.cs" />
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<Compile Include="Ellefin\ArcEPK.cs" />
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<Compile Include="Entis\ArcPAC.cs" />
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<Compile Include="Entis\ArcPAC.cs" />
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<Compile Include="GameSystem\ArcCMP.cs" />
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<Compile Include="GameSystem\ImageBGD.cs" />
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<Compile Include="GameSystem\ImageCGD.cs" />
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<Compile Include="Lz4Stream.cs" />
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<Compile Include="Lz4Stream.cs" />
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<Compile Include="Majiro\ImageRC8.cs" />
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<Compile Include="Majiro\ImageRC8.cs" />
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<Compile Include="Mixwill\ArcARC0.cs" />
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<Compile Include="Mixwill\ArcARC0.cs" />
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120
ArcFormats/GameSystem/ArcCMP.cs
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120
ArcFormats/GameSystem/ArcCMP.cs
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@ -0,0 +1,120 @@
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//! \file ArcCMP.cs
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//! \date Sun Jan 15 15:44:39 2017
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//! \brief 'Game System' engine resource archive.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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using GameRes.Utility;
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namespace GameRes.Formats.GameSystem
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{
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[Export(typeof(ArchiveFormat))]
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public class CmpOpener : ArchiveFormat
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{
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public override string Tag { get { return "CMP"; } }
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public override string Description { get { return "'GameSystem' engine resource archive"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return true; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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if (file.MaxOffset <= 8 || !file.View.AsciiEqual (file.MaxOffset-8, "PACK"))
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return null;
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uint index_offset = file.View.ReadUInt32 (file.MaxOffset-4);
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if (index_offset >= file.MaxOffset)
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return null;
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int index_size = file.View.ReadInt32 (index_offset);
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var index = new byte[index_size];
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using (var input = file.CreateStream (index_offset+4))
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LzUnpack (input, index);
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var dir = new List<Entry>();
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int index_pos = 0;
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uint offset = LittleEndian.ToUInt32 (index, index_pos);
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while (index_pos < index.Length)
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{
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index_pos += 4;
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int name_length = index[index_pos];
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if (0 == name_length)
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break;
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bool is_packed = index[index_pos+1] != 0;
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index_pos += 6;
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name_length *= 2;
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var name = Encoding.Unicode.GetString (index, index_pos, name_length);
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index_pos += name_length;
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uint next_offset = LittleEndian.ToUInt32 (index, index_pos);
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var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
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entry.Offset = offset;
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entry.Size = next_offset - offset;
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entry.IsPacked = is_packed;
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if (!entry.CheckPlacement (index_offset))
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return null;
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dir.Add (entry);
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offset = next_offset;
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}
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if (0 == dir.Count)
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return null;
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return new ArcFile (file, this, dir);
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}
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void LzUnpack (IBinaryStream input, byte[] output)
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{
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int dst = 0;
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while (dst < output.Length)
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{
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byte ctl = input.ReadUInt8();
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if (0 != (ctl & 0x80))
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{
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int num = input.ReadUInt8() + (ctl << 8);
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int offset = num & 0x7FF;
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int count = Math.Min (((num >> 10) & 0x1E) + 2, output.Length - dst);
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Binary.CopyOverlapped (output, dst-offset-1, dst, count);
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dst += count;
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}
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else
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{
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int count = Math.Min (ctl + 1, output.Length - dst);
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input.Read (output, dst, count);
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dst += count;
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}
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}
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var pent = entry as PackedEntry;
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if (null == pent || !pent.IsPacked)
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return base.OpenEntry (arc, entry);
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if (0 == pent.UnpackedSize)
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pent.UnpackedSize = arc.File.View.ReadUInt32 (entry.Offset);
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var data = new byte[pent.UnpackedSize];
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using (var input = arc.File.CreateStream (entry.Offset+4, entry.Size-4))
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LzUnpack (input, data);
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return new BinMemoryStream (data, entry.Name);
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}
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}
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}
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114
ArcFormats/GameSystem/ImageBGD.cs
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114
ArcFormats/GameSystem/ImageBGD.cs
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@ -0,0 +1,114 @@
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//! \file ImageBGD.cs
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//! \date Mon Jan 16 06:43:56 2017
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//! \brief 'Game System' background image format.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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namespace GameRes.Formats.GameSystem
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{
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[Export(typeof(ImageFormat))]
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public class BgdFormat : ImageFormat
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{
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public override string Tag { get { return "BGD"; } }
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public override string Description { get { return "'GameSystem' background image format"; } }
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public override uint Signature { get { return 0; } }
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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if (file.Signature+0x10 != file.Length)
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return null;
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var header = file.ReadHeader (0x10);
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uint width = header.ToUInt32 (4);
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uint height = header.ToUInt32 (8);
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if (0 == width || width > 0x8000 || 0 == height || height > 0x8000)
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return null;
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return new ImageMetaData
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{
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Width = width,
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Height = height,
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BPP = 24,
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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int total_pixels = (int)info.Width * (int)info.Height;
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var pixels = new byte[total_pixels * 3];
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int count = total_pixels >> 1;
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int dst = 0;
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int s1 = 1, s2 = 1, s3 = 1;
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int r = 0, g = 0, b = 0;
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file.Position = 0x10;
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for (int i = 0; i < count; ++i)
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{
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byte c = file.ReadUInt8();
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s1 = s1 << 4 | c & 0xF;
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s2 = s2 << 4 | (c >> 4) & 0xF;
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b += RgbShift[s1];
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g += RgbShift[s2];
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c = file.ReadUInt8();
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s3 = s3 << 4 | c & 0xF;
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r += RgbShift[s3];
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pixels[dst++] = (byte)b;
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pixels[dst++] = (byte)g;
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pixels[dst++] = (byte)r;
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s3 = ShiftTable[s3] << 4 | (c >> 4) & 0xF;
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c = file.ReadUInt8();
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s1 = ShiftTable[s1] << 4 | c & 0xF;
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s2 = ShiftTable[s2] << 4 | (c >> 4) & 0xF;
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b += RgbShift[s1];
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g += RgbShift[s2];
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r += RgbShift[s3];
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s1 = ShiftTable[s1];
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s2 = ShiftTable[s2];
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s3 = ShiftTable[s3];
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pixels[dst++] = (byte)b;
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pixels[dst++] = (byte)g;
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pixels[dst++] = (byte)r;
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}
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return ImageData.CreateFlipped (info, PixelFormats.Bgr24, null, pixels, (int)info.Width*3);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("BgdFormat.Write not implemented");
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}
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static readonly byte[] ShiftTable = {
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0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1,
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0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1,
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1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1,
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};
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static readonly short[] RgbShift = {
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1, 2, 4, 8, 0x10, 0x26, 0x50, 0xAA,
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-1, -2, -4, -8, -0x10, -0x26, -0x50, -0xAA,
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2, 4, 6, 0x0C, 0x18, 0x30, 0x60, 0xC0,
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-2, -4, -6, -0x0C, -0x18, -0x30, -0x60, -0xC0,
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5, 0x0A, 0x14, 0x1E, 0x32, 0x50, 0x82, 0xD2,
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-5, -0x0A, -0x14, -0x1E, -0x32, -0x50, -0x82, -0xD2,
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};
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}
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}
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157
ArcFormats/GameSystem/ImageCGD.cs
Normal file
157
ArcFormats/GameSystem/ImageCGD.cs
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@ -0,0 +1,157 @@
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//! \file ImageCGD.cs
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//! \date Mon Jan 16 05:22:43 2017
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//! \brief 'Game System' CG image format.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
|
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|
// of this software and associated documentation files (the "Software"), to
|
||||||
|
// deal in the Software without restriction, including without limitation the
|
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|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||||
|
// sell copies of the Software, and to permit persons to whom the Software is
|
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|
// furnished to do so, subject to the following conditions:
|
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|
//
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|
// The above copyright notice and this permission notice shall be included in
|
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|
// all copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||||
|
// IN THE SOFTWARE.
|
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|
//
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|
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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|
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namespace GameRes.Formats.GameSystem
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{
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[Export(typeof(ImageFormat))]
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public class CgdFormat : ImageFormat
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|
{
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public override string Tag { get { return "CGD"; } }
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public override string Description { get { return "'GameSystem' CG image format"; } }
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public override uint Signature { get { return 0; } }
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|
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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if (file.Signature != file.Length)
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return null;
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var header = file.ReadHeader (0x10);
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uint width = header.ToUInt32 (4);
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uint height = header.ToUInt32 (8);
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if (0 == width || width > 0x8000 || 0 == height || height > 0x8000)
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|
return null;
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|
return new ImageMetaData
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|
{
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Width = width,
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Height = height,
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BPP = 24,
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|
};
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|
}
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|
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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|
{
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var reader = new CgdReader (file, info);
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var pixels = reader.Unpack();
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|
return ImageData.CreateFlipped (info, reader.Format, null, pixels, reader.Stride);
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|
}
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|
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public override void Write (Stream file, ImageData image)
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|
{
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|
throw new System.NotImplementedException ("CgdFormat.Write not implemented");
|
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|
}
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|
}
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|
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internal sealed class CgdReader
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{
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IBinaryStream m_input;
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int m_width;
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int m_height;
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byte[] m_output;
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|
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public int Stride { get; private set; }
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public PixelFormat Format { get { return PixelFormats.Bgr24; } }
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public byte[] Data { get { return m_output; } }
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|
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public CgdReader (IBinaryStream input, ImageMetaData info)
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{
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m_input = input;
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m_width = (int)info.Width;
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m_height = (int)info.Height;
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Stride = 3 * m_width;
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m_output = new byte[Stride * m_height];
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|
}
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|
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public byte[] Unpack ()
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|
{
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m_input.Position = 0x10;
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int dst = 0;
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|
byte r = 0, g = 0, b = 0;
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|
while (dst < m_output.Length)
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|
{
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int ctl = m_input.ReadUInt8();
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|
if (ctl < 0x80)
|
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|
{
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int src = m_input.ReadUInt8() | ctl << 8;
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b += ColorTable[src,0];
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g += ColorTable[src,1];
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|
r += ColorTable[src,2];
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m_output[dst++] = b;
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|
m_output[dst++] = g;
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m_output[dst++] = r;
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|
}
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else if (ctl < 0xC0)
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{
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||||||
|
int count = ctl - 0x7F;
|
||||||
|
while (count --> 0)
|
||||||
|
{
|
||||||
|
m_output[dst++] = b;
|
||||||
|
m_output[dst++] = g;
|
||||||
|
m_output[dst++] = r;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (0xFF == ctl)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int count = (ctl - 0xBF) * 3;
|
||||||
|
m_input.Read (m_output, dst, count);
|
||||||
|
dst += count;
|
||||||
|
b = m_output[dst-3];
|
||||||
|
g = m_output[dst-2];
|
||||||
|
r = m_output[dst-1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return m_output;
|
||||||
|
}
|
||||||
|
|
||||||
|
static readonly byte[,] ColorTable = InitColorTable();
|
||||||
|
|
||||||
|
private static byte[,] InitColorTable ()
|
||||||
|
{
|
||||||
|
var table = new byte[0x8000,3];
|
||||||
|
for (int i = 0; i < 0x8000; ++i)
|
||||||
|
{
|
||||||
|
int r = (i >> 10) & 0x1F;
|
||||||
|
int g = (i >> 5) & 0x1F;
|
||||||
|
int b = i & 0x1F;
|
||||||
|
if (r > 15)
|
||||||
|
r -= 32;
|
||||||
|
if (g > 15)
|
||||||
|
g -= 32;
|
||||||
|
if ( b > 15 )
|
||||||
|
b -= 32;
|
||||||
|
table[i,0] = (byte)b;
|
||||||
|
table[i,1] = (byte)g;
|
||||||
|
table[i,2] = (byte)r;
|
||||||
|
}
|
||||||
|
return table;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1160,6 +1160,7 @@ Onna Kyoushi Suzune<br/>
|
|||||||
Ore Maou! ~Kudake Chitta Tamashii<br/>
|
Ore Maou! ~Kudake Chitta Tamashii<br/>
|
||||||
Oshioki ~Gakuen Reijou Kousei Keikaku~<br/>
|
Oshioki ~Gakuen Reijou Kousei Keikaku~<br/>
|
||||||
Ouma no Shoku ~Sei ni Tsukaeshi Yami no Guuzou~<br/>
|
Ouma no Shoku ~Sei ni Tsukaeshi Yami no Guuzou~<br/>
|
||||||
|
Sarai no Me<br/>
|
||||||
Shukubo no Uzuki ~Hitozuma Miboujin no Nareta Karada to Amai Toiki~<br/>
|
Shukubo no Uzuki ~Hitozuma Miboujin no Nareta Karada to Amai Toiki~<br/>
|
||||||
Shukubo no Uzuki 2 ~Nareta Hitozuma kara Tadayou "Onna" no Iroka~<br/>
|
Shukubo no Uzuki 2 ~Nareta Hitozuma kara Tadayou "Onna" no Iroka~<br/>
|
||||||
Volley Coaching!<br/>
|
Volley Coaching!<br/>
|
||||||
@ -1268,6 +1269,7 @@ Tsumi no Hikari Rendezvous<br/>
|
|||||||
</td></tr>
|
</td></tr>
|
||||||
<tr class="odd"><td>arc.dat</td><td>-</td><td>No</td><td rowspan="2">AdvSys3</td><td rowspan="2">
|
<tr class="odd"><td>arc.dat</td><td>-</td><td>No</td><td rowspan="2">AdvSys3</td><td rowspan="2">
|
||||||
Jii Tousaku<br/>
|
Jii Tousaku<br/>
|
||||||
|
Joku Dorei Tsuma<br/>
|
||||||
Okami Tsuma ~Ryokan Baito de no Himitsu~<br/>
|
Okami Tsuma ~Ryokan Baito de no Himitsu~<br/>
|
||||||
Tain Shoukougun<br/>
|
Tain Shoukougun<br/>
|
||||||
</td></tr>
|
</td></tr>
|
||||||
@ -1325,6 +1327,10 @@ Teri ☆ Mix<br/>
|
|||||||
Onepapa ~Onegai PaPa!~<br/>
|
Onepapa ~Onegai PaPa!~<br/>
|
||||||
</td></tr>
|
</td></tr>
|
||||||
<tr class="odd last"><td>*.pb</td><td><tt>PB00</tt></td><td>No</td></tr>
|
<tr class="odd last"><td>*.pb</td><td><tt>PB00</tt></td><td>No</td></tr>
|
||||||
|
<tr><td>*.cmp</td><td>-</td><td>No</td><td rowspan="2">0verflow</td><td rowspan="2">
|
||||||
|
Summer Radish Vacation!!<br/>
|
||||||
|
</td></tr>
|
||||||
|
<tr><td>*.cgd<br/>*.bgd</td><td>-</td><td>No</td></tr>
|
||||||
</table>
|
</table>
|
||||||
<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
|
<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
|
||||||
</body>
|
</body>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user