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implemented NS2 archives.
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@ -144,6 +144,7 @@
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<DependentUpon>WidgetMGPK.xaml</DependentUpon>
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</Compile>
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<Compile Include="Marble\VideoANIM.cs" />
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<Compile Include="MD5.cs" />
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<Compile Include="Nekopunch\ArcPAK.cs" />
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<Compile Include="NitroPlus\ArcPAK.cs" />
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<Compile Include="MnoViolet\ImageDIF.cs" />
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@ -157,6 +158,7 @@
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<Compile Include="NonColor\WidgetNCARC.xaml.cs">
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<DependentUpon>WidgetNCARC.xaml</DependentUpon>
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</Compile>
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<Compile Include="NScripter\ArcNS2.cs" />
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<Compile Include="Patisserie\ArcBIN.cs" />
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<Compile Include="Patisserie\ArcRAW.cs" />
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<Compile Include="RealLive\ArcG00.cs" />
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227
ArcFormats/NScripter/ArcNS2.cs
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227
ArcFormats/NScripter/ArcNS2.cs
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//! \file ArcNS2.cs
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//! \date Sat Jul 30 13:00:13 2016
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//! \brief NS2 resorce archives.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Security.Cryptography;
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using System.Text;
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using GameRes.Formats.Properties;
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using GameRes.Formats.Strings;
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namespace GameRes.Formats.NScripter
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{
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[Export(typeof(ArchiveFormat))]
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public class Ns2Opener : ArchiveFormat
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{
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public override string Tag { get { return "NS2"; } }
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public override string Description { get { return arcStrings.NSADescription; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return true; } }
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public override bool CanCreate { get { return false; } }
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public static Dictionary<string, string> KnownKeys = new Dictionary<string, string>();
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public override ResourceScheme Scheme
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{
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get { return new NsaScheme { KnownKeys = KnownKeys }; }
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set { KnownKeys = ((NsaScheme)value).KnownKeys; }
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}
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public override ArcFile TryOpen (ArcView file)
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{
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List<Entry> dir = null;
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uint data_offset = file.View.ReadUInt32 (0);
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if (data_offset > 4 && data_offset < file.MaxOffset)
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{
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try
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{
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using (var input = file.CreateStream())
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{
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dir = ReadIndex (input);
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if (null != dir)
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return new ArcFile (file, this, dir);
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}
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}
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catch { /* ignore parse errors */ }
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}
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if (!file.Name.EndsWith (".ns2", StringComparison.InvariantCultureIgnoreCase))
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return null;
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var password = QueryPassword();
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if (string.IsNullOrEmpty (password))
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return null;
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var key = Encoding.ASCII.GetBytes (password);
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if (key.Length < 96)
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throw new OperationCanceledException ("Password should be at least 96 characters long");
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using (var input = new Ns2Stream (file, key))
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{
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dir = ReadIndex (input);
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if (null == dir)
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return null;
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return new NsaEncryptedArchive (file, this, dir, key);
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}
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}
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protected List<Entry> ReadIndex (Stream file)
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{
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using (var input = new BinaryReader (file, Encodings.cp932, true))
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{
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uint base_offset = input.ReadUInt32();
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if (base_offset <= 4 || base_offset >= file.Length)
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return null;
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var name_buffer = new char[0x100];
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long current_offset = base_offset;
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var dir = new List<Entry>();
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while (file.Position < base_offset)
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{
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if (input.ReadChar() != '"')
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break;
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char c;
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int i = 0;
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while ((c = input.ReadChar()) != '"')
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{
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if (name_buffer.Length == i)
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return null;
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name_buffer[i++] = c;
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}
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if (0 == i)
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return null;
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var name = new string (name_buffer, 0, i);
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var entry = FormatCatalog.Instance.Create<Entry> (name);
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entry.Offset = current_offset;
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entry.Size = input.ReadUInt32();
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if (!entry.CheckPlacement (file.Length))
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return null;
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current_offset += entry.Size;
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dir.Add (entry);
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}
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return dir.Count > 0 ? dir : null;
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}
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var nsa_arc = arc as NsaEncryptedArchive;
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if (null == nsa_arc)
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{
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return arc.File.CreateStream (entry.Offset, entry.Size);
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}
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var encrypted = new Ns2Stream (arc.File, nsa_arc.Key);
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return new StreamRegion (encrypted, entry.Offset, entry.Size);
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}
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private string QueryPassword ()
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{
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var options = Query<NsaOptions> (arcStrings.ArcEncryptedNotice);
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return options.Password;
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}
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public override ResourceOptions GetDefaultOptions ()
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{
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return new NsaOptions { Password = Settings.Default.NSAPassword };
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}
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public override ResourceOptions GetOptions (object widget)
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{
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var w = widget as GUI.WidgetNSA;
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if (null != w)
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Settings.Default.NSAPassword = w.Password.Text;
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return GetDefaultOptions();
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}
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public override object GetAccessWidget ()
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{
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return new GUI.WidgetNSA (KnownKeys);
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}
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}
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internal class Ns2Stream : ViewStreamBase
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{
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byte[] m_key;
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static readonly Cryptography.MD5 MD5 = new Cryptography.MD5();
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const int BlockSize = 32;
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public Ns2Stream (ArcView mmap, byte[] key) : base (mmap)
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{
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m_key = key;
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}
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byte[] m_seed = new byte[64];
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protected override void DecryptBlock ()
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{
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int block_count = m_current_block_length / BlockSize;
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var temp = new byte[32];
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var hash = new byte[16];
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for (int src = 0; src < m_current_block_length; src += BlockSize)
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{
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int src2 = src + 16;
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int key1 = 0; // within m_key
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int key2 = 48;
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Buffer.BlockCopy (m_current_block, src2, m_seed, 0, 16);
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Buffer.BlockCopy (m_key, key1, m_seed, 16, 48);
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MD5.Initialize();
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MD5.Update (m_seed, 0, m_seed.Length);
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Buffer.BlockCopy (MD5.State, 0, hash, 0, 16);
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for (int j = 0; j < 16; ++j)
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{
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temp[j] = m_seed[j] = (byte)(hash[j] ^ m_current_block[src + j]);
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}
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Buffer.BlockCopy (m_key, key2, m_seed, 16, 48);
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MD5.Initialize();
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MD5.Update (m_seed, 0, m_seed.Length);
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Buffer.BlockCopy (MD5.State, 0, hash, 0, 16);
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for (int j = 0; j < 16; ++j)
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{
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temp[16 + j] = m_seed[j] = (byte)(hash[j] ^ m_current_block[src2 + j]);
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}
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Buffer.BlockCopy (m_key, key1, m_seed, 16, 48);
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MD5.Initialize();
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MD5.Update (m_seed, 0, m_seed.Length);
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Buffer.BlockCopy (MD5.State, 0, hash, 0, 16);
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Buffer.BlockCopy (temp, 16, m_current_block, src, 16);
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for (int j = 0; j < 16; ++j)
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{
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m_current_block[src + 16 + j] = (byte)(hash[j] ^ temp[j]);
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}
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}
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}
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}
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}
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@ -119,6 +119,7 @@ Arpeggio ~Kimi Iro no Melody~<br/>
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Chikan Kizoku<br/>
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Futagoza no Paradox<br/>
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Happy Princess<br/>
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Idol ☆ Revolution<br/>
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Narimono<br/>
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Reconquista<br/>
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White ~blanche comme la lune~<br/>
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@ -163,6 +164,7 @@ Ren'ai Jugyou ~Oshiego no Yuuwaku~<br/>
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</td></tr>
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<tr class="odd"><td>*.nsa<br/>*.sar</td><td>-</td><td>Yes<a href="#note-1" class="footnote">1</a></td><td>NScripter</td><td>
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Binary Pot<br/>
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Chou Gedou Yuusha<br/>
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Tsukihime<br/>
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Umineko<br/>
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</td></tr>
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@ -305,15 +307,17 @@ Nanase Ren<br/>
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Imouto ~Mitsutsubo Complete Edition~<br/>
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</td></tr>
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<tr><td>*</td><td><tt>gra</tt><br/><tt>mas</tt><br/><tt>dif</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.ald</td><td>-</td><td>No</td><td rowspan="4">Alice Soft</td><td rowspan="4">
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<tr class="odd"><td>*.ald</td><td>-</td><td>No</td><td rowspan="5">Alice Soft</td><td rowspan="5">
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Daiteikoku<br/>
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Pastel Chime 3 Bind Seeker<br/>
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Shaman's Sanctuary -Miko no Seiiki-<br/>
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Tsuma Shibori<br/>
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Tsumamigui 3<br/>
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</td></tr>
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<tr class="odd"><td>*.afa</td><td><tt>AFAH</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.alk</td><td><tt>ALK0</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.qnt</td><td><tt>QNT</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.dcf</td><td><tt>dcf</tt></td><td>No</td></tr>
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<tr><td>*.pd<br/>*.pb</td><td>-</td><td>No</td><td>Discovery</td><td>Tsuma Tsuma</td></tr>
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<tr class="odd"><td>*.ifl</td><td><tt>IFLS</tt></td><td>No</td><td rowspan="3">Silky's</td><td rowspan="3">
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Flutter of Birds<br/>
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@ -592,6 +596,7 @@ Thirua Panic<br/>
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<tr><td>*.acd</td><td><tt>ACD 1.00</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.pk<br/>*.gpk<br/>*.tpk<br/>*.wpk<br/></td><td>-</td><td>No</td><td rowspan="2">U-Me Soft</td><td rowspan="2">
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Fetish Omote no Kioku/Ura no Kioku series<br/>
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Kyonyuu Maid Nakadashi Tengoku!<br/>
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</td></tr>
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<tr class="odd"><td>*.grx</td><td><tt>GRX\x1a</tt><br/><tt>SGX\x1a</tt></td><td>No</td></tr>
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<tr><td>*.fpk</td><td><tt>MFWY</tt></td><td>No</td><td rowspan="2">Caligula</td><td rowspan="2">
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@ -987,6 +992,9 @@ Nukiani!! Sweet Home<br/>
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Denpa no Dorei<br/>
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Soushinjutsu Plus<br/>
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</td></tr>
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<tr><td>*.ns2</td><td>-</td><td>No</td><td>NScripter</td><td>
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Rakuin Hime Runed Princess<br/>
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</td></tr>
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</table>
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<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
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</body>
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