Simplify code.

This commit is contained in:
Sławomir Śpiewak 2024-08-20 15:01:08 +02:00
parent 329589122a
commit ad7f4f1788

View File

@ -182,12 +182,10 @@ namespace GameRes.Formats.DxLib
keyword += "DXARC";
}
//first split string to bytes. Use original encoding as basis. Otherwise we would fail to decrypt that.
Encoding defEncoding = Encoding.UTF8;
Encoding tgtEncoding = Encoding.GetEncoding(codepage);
byte[] defBytes = defEncoding.GetBytes(keyword);
byte[] tgtBytes = Encoding.Convert(defEncoding, tgtEncoding, defBytes);
byte[] oddBuffer = new byte[tgtBytes.Length]; int oddCounter = 0;
byte[] evenBuffer = new byte[tgtBytes.Length]; int evenCounter = 0;
byte[] tgtBytes = tgtEncoding.GetBytes(keyword);
byte[] oddBuffer = new byte[(tgtBytes.Length/2)+(tgtBytes.Length%2)]; int oddCounter = 0;
byte[] evenBuffer = new byte[(tgtBytes.Length/2)]; int evenCounter = 0;
for (int i=0; i<tgtBytes.Length;i+=2,oddCounter++)
{
oddBuffer[oddCounter] = tgtBytes[i];