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(UpdateFileTable): check added file for existence.
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@ -251,6 +251,8 @@ namespace GameRes.Formats
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if (table.TryGetValue (id, out existing) && !(existing is AmiEntry))
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if (table.TryGetValue (id, out existing) && !(existing is AmiEntry))
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{
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{
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var file_new = new FileInfo (entry.Name);
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var file_new = new FileInfo (entry.Name);
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if (!file_new.Exists)
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continue;
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var file_old = new FileInfo (existing.Name);
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var file_old = new FileInfo (existing.Name);
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if (file_new.LastWriteTime <= file_old.LastWriteTime)
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if (file_new.LastWriteTime <= file_old.LastWriteTime)
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continue;
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continue;
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