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(UnpackTpw): made into separate static method.
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@ -235,8 +235,15 @@ namespace GameRes.Formats.Ankh
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Stream OpenTpw (ArcFile arc, PackedEntry entry)
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{
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var output = new byte[entry.UnpackedSize];
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using (var input = arc.File.CreateStream (entry.Offset, entry.Size))
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{
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var output = new byte[entry.UnpackedSize];
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UnpackTpw (input, output);
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return new BinMemoryStream (output, entry.Name);
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}
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}
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internal static void UnpackTpw (IBinaryStream input, byte[] output)
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{
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input.Position = 8;
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var offsets = new int[4];
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@ -250,10 +257,11 @@ namespace GameRes.Formats.Ankh
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byte ctl = input.ReadUInt8();
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if (0 == ctl)
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break;
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int remaining = output.Length - dst;
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int count;
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if (ctl < 0x40)
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{
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count = Math.Min (ctl, output.Length - dst);
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count = Math.Min (ctl, remaining);
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input.Read (output, dst, count);
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dst += count;
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}
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@ -262,7 +270,8 @@ namespace GameRes.Formats.Ankh
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if (0x6F == ctl)
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count = input.ReadUInt16();
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else
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count = ctl - 0x3D;
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count = (byte)(ctl - 0x3D);
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count = Math.Min (count, remaining);
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byte v = input.ReadUInt8();
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while (count --> 0)
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output[dst++] = v;
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@ -272,13 +281,14 @@ namespace GameRes.Formats.Ankh
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if (ctl == 0x9F)
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count = input.ReadUInt16();
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else
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count = ctl - 0x6E;
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byte v1 = input.ReadUInt8();
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byte v2 = input.ReadUInt8();
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while (count --> 0)
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count = (byte)(ctl - 0x6E);
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dst += input.Read (output, dst, Math.Min (2, remaining));
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--count;
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if (count > 0 && remaining > 2)
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{
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output[dst++] = v1;
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output[dst++] = v2;
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count = Math.Min (count * 2, remaining - 2);
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Binary.CopyOverlapped (output, dst-2, dst, count);
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dst += count;
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}
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}
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else if (ctl <= 0xBF)
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@ -286,26 +296,25 @@ namespace GameRes.Formats.Ankh
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if (ctl == 0xBF)
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count = input.ReadUInt16();
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else
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count = ctl - 0x9E;
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input.Read (output, dst, 3);
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if (count > 0)
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count = (byte)(ctl - 0x9E);
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dst += input.Read (output, dst, Math.Min (3, remaining));
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--count;
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if (count > 0 && remaining > 3)
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{
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count *= 3;
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Binary.CopyOverlapped (output, dst, dst+3, count-3);
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count = Math.Min (count * 3, remaining - 3);
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Binary.CopyOverlapped (output, dst-3, dst, count);
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dst += count;
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}
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}
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else
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{
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count = (ctl & 0x3F) + 3;
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count = Math.Min ((ctl & 0x3F) + 3, remaining);
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int offset = input.ReadUInt8();
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offset = (offset & 0x3F) - offsets[offset >> 6];
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Binary.CopyOverlapped (output, dst+offset, dst, count);
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dst += count;
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}
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}
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return new BinMemoryStream (output, entry.Name);
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}
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}
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}
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