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(arc): recognize LZSS compression.
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@ -110,6 +110,16 @@ namespace GameRes.Formats.Abel
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uint offset = arc.File.View.ReadUInt32 (entry.Offset+8);
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if (offset >= entry.Size)
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return base.OpenEntry (arc, entry);
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long cmp_offset = entry.Offset + offset;
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if (arc.File.View.ReadByte (cmp_offset) == 0)
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{
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uint packed_size = arc.File.View.ReadUInt32 (cmp_offset+5);
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if (packed_size == entry.Size - (offset+0x11))
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{
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var input = arc.File.CreateStream (cmp_offset+0x11, packed_size);
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return new LzssStream (input);
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}
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}
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return arc.File.CreateStream (entry.Offset+offset, entry.Size-offset);
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}
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}
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