mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-24 20:04:13 +08:00
implemented FA2 archives and C24 images.
This commit is contained in:
parent
e1e252884b
commit
afe9159853
@ -90,6 +90,9 @@
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<Compile Include="Ankh\AudioPCM.cs" />
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<Compile Include="Ankh\AudioPCM.cs" />
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<Compile Include="Aoi\ImageAGF.cs" />
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<Compile Include="Aoi\ImageAGF.cs" />
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<Compile Include="ArcARCX.cs" />
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<Compile Include="ArcARCX.cs" />
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<Compile Include="Foster\ArcC24.cs" />
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<Compile Include="Foster\ArcFA2.cs" />
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<Compile Include="Foster\ImageC24.cs" />
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<Compile Include="GameSystem\ArcPureMail.cs" />
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<Compile Include="GameSystem\ArcPureMail.cs" />
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<Compile Include="Software House Parsley\ArcCG.cs" />
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<Compile Include="Software House Parsley\ArcCG.cs" />
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<Compile Include="Artemis\ArcPFS.cs" />
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<Compile Include="Artemis\ArcPFS.cs" />
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92
ArcFormats/Foster/ArcC24.cs
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92
ArcFormats/Foster/ArcC24.cs
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@ -0,0 +1,92 @@
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//! \file ArcC24.cs
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//! \date Sun Feb 19 14:21:21 2017
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//! \brief Foster's game engine multi-frame image.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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namespace GameRes.Formats.Foster
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{
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[Export(typeof(ArchiveFormat))]
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public class C24Opener : ArchiveFormat
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{
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public override string Tag { get { return "C24"; } }
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public override string Description { get { return "Foster game engine multi-image"; } }
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public override uint Signature { get { return 0x00343243; } } // 'C24'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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int count = file.View.ReadInt32 (4);
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if (!IsSaneCount (count))
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return null;
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var base_name = Path.GetFileNameWithoutExtension (file.Name);
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var dir = new List<Entry> (count);
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uint index_offset = 8;
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for (int i = 0; i < count; ++i)
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{
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uint offset = file.View.ReadUInt32 (index_offset);
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index_offset += 4;
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if (offset > 0 && offset <= file.MaxOffset)
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{
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var entry = new Entry
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{
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Name = string.Format ("{0}@{1:D4}", base_name, i),
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Type = "image",
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Offset = offset,
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};
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dir.Add (entry);
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}
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}
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dir.Sort ((a, b) => (int)(a.Offset - b.Offset));
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for (int i = 1; i < dir.Count; ++i)
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{
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dir[i-1].Size = (uint)(dir[i].Offset - dir[i-1].Offset);
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}
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var last_entry = dir[dir.Count-1];
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last_entry.Size = (uint)(file.MaxOffset - last_entry.Offset);
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return new ArcFile (file, this, dir);
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}
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public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
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{
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var offset = entry.Offset;
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var info = new C24MetaData
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{
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Width = arc.File.View.ReadUInt32 (offset),
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Height = arc.File.View.ReadUInt32 (offset+4),
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OffsetX = arc.File.View.ReadInt32 (offset+8),
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OffsetY = arc.File.View.ReadInt32 (offset+12),
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BPP = 24,
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DataOffset = (uint)(offset + 0x10),
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};
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var input = arc.File.CreateStream (0, (uint)arc.File.MaxOffset);
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return new C24Decoder (input, info);
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}
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}
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}
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246
ArcFormats/Foster/ArcFA2.cs
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246
ArcFormats/Foster/ArcFA2.cs
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//! \file ArcFA2.cs
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//! \date Sun Feb 19 10:46:57 2017
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//! \brief Foster game engine resource archive.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Utility;
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namespace GameRes.Formats.Foster
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{
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[Export(typeof(ArchiveFormat))]
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public class Fa2Opener : ArchiveFormat
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{
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public override string Tag { get { return "FA2"; } }
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public override string Description { get { return "Foster game engine resource archive"; } }
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public override uint Signature { get { return 0x00324146; } } // 'FA2'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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int count = file.View.ReadInt32 (0xC);
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if (!IsSaneCount (count))
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return null;
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bool is_packed = (file.View.ReadByte (4) & 1) != 0;
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uint index_offset = file.View.ReadUInt32 (8);
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byte[] index;
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using (var input = file.CreateStream (index_offset))
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{
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if (is_packed)
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index = Decompress (input, (uint)count * 0x20);
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else
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index = file.View.ReadBytes (index_offset, (uint)(file.MaxOffset - index_offset));
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}
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uint data_offset = 0x10;
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int index_pos = 0;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = Binary.GetCString (index, index_pos, 0xF);
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index_pos += 0xF;
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var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
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entry.IsPacked = (index[index_pos] & 2) != 0;
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entry.Offset = data_offset;
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index_pos += 9;
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entry.UnpackedSize = index.ToUInt32 (index_pos);
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entry.Size = index.ToUInt32 (index_pos+4);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_pos += 8;
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data_offset += (entry.Size + 0xFu) & ~0xFu;
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}
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return new ArcFile (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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var pent = entry as PackedEntry;
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if (null == pent || !pent.IsPacked)
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return input;
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var data = Decompress (input, pent.UnpackedSize);
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return new BinMemoryStream (data, entry.Name);
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}
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byte[] Decompress (IBinaryStream input, uint unpacked_size)
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{
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var comp = new Fa2Compression (input, unpacked_size);
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return comp.Unpack();
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}
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}
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internal class Fa2Compression
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{
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IBinaryStream m_input;
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byte[] m_output;
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public Fa2Compression (IBinaryStream input, uint unpacked_size)
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{
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m_input = input;
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m_output = new byte[unpacked_size];
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}
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public byte[] Unpack ()
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{
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m_bit_count = 0;
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int dst = 0;
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while (dst < m_output.Length)
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{
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if (GetNextBit() != 0)
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{
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m_output[dst++] = m_input.ReadUInt8();
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continue;
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}
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int offset;
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if (GetNextBit() != 0)
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{
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if (GetNextBit() != 0)
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{
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offset = m_input.ReadUInt8() << 3;
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offset |= GetBits (3);
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offset += 0x100;
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if (offset >= 0x8FF)
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break;
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}
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else
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{
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offset = m_input.ReadUInt8();
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}
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m_output[dst ] = m_output[dst-offset-1];
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m_output[dst+1] = m_output[dst-offset ];
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dst += 2;
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}
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else
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{
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if (GetNextBit() != 0)
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{
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offset = m_input.ReadUInt8() << 1;
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offset |= GetNextBit();
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}
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else
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{
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offset = 0x100;
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if (GetNextBit() != 0)
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{
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offset |= m_input.ReadUInt8();
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offset <<= 1;
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offset |= GetNextBit();
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}
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else if (GetNextBit() != 0)
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{
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offset |= m_input.ReadUInt8();
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offset <<= 2;
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offset |= GetBits (2);
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}
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else if (GetNextBit() != 0)
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{
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offset |= m_input.ReadUInt8();
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offset <<= 3;
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offset |= GetBits (3);
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}
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else
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{
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offset |= m_input.ReadUInt8();
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offset <<= 4;
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offset |= GetBits (4);
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}
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}
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int count = 0;
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if (GetNextBit() != 0)
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{
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count = 3;
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}
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else if (GetNextBit() != 0)
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{
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count = 4;
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}
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else if (GetNextBit() != 0)
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{
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count = 5 + GetNextBit();
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}
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else if (GetNextBit() != 0)
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{
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count = 7 + GetBits (2);
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}
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else if (GetNextBit() != 0)
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{
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count = 11 + GetBits (4);
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}
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else
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{
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count = 27 + m_input.ReadUInt8();
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}
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Binary.CopyOverlapped (m_output, dst - offset - 1, dst, count);
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dst += count;
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}
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}
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return m_output;
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}
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uint m_bits;
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int m_bit_count;
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void FetchBits ()
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{
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m_bits = m_input.ReadUInt32();
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m_bit_count = 32;
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}
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int GetNextBit ()
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{
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if (0 == m_bit_count)
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FetchBits();
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int bit = (int)((m_bits >> 31) & 1);
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m_bits <<= 1;
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--m_bit_count;
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return bit;
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}
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int GetBits (int count)
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{
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uint bits = 0;
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int avail_bits = Math.Min (count, m_bit_count);
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if (avail_bits > 0)
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{
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bits = m_bits >> (32 - avail_bits);
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m_bits <<= avail_bits;
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m_bit_count -= avail_bits;
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count -= avail_bits;
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|
}
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|
if (count > 0)
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{
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FetchBits();
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bits = bits << count | m_bits >> (32 - count);
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m_bits <<= count;
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m_bit_count -= count;
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}
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return (int)bits;
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}
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}
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}
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162
ArcFormats/Foster/ImageC24.cs
Normal file
162
ArcFormats/Foster/ImageC24.cs
Normal file
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//! \file ImageC24.cs
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//! \date Sun Feb 19 13:13:16 2017
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//! \brief Foster game engine image format.
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//
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// Copyright (C) 2017 by morkt
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to
|
||||||
|
// deal in the Software without restriction, including without limitation the
|
||||||
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||||
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in
|
||||||
|
// all copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||||
|
// IN THE SOFTWARE.
|
||||||
|
//
|
||||||
|
|
||||||
|
using System.ComponentModel.Composition;
|
||||||
|
using System.IO;
|
||||||
|
using System.Windows.Media;
|
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|
|
||||||
|
namespace GameRes.Formats.Foster
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|
{
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internal class C24MetaData : ImageMetaData
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|
{
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public uint DataOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// ShiinaRio S25 predecessor.
|
||||||
|
/// </summary>
|
||||||
|
[Export(typeof(ImageFormat))]
|
||||||
|
public class C24Format : ImageFormat
|
||||||
|
{
|
||||||
|
public override string Tag { get { return "C24"; } }
|
||||||
|
public override string Description { get { return "Foster game engine image format"; } }
|
||||||
|
public override uint Signature { get { return 0x00343243; } } // 'C24'
|
||||||
|
|
||||||
|
public override ImageMetaData ReadMetaData (IBinaryStream file)
|
||||||
|
{
|
||||||
|
var header = file.ReadHeader (12);
|
||||||
|
int count = header.ToInt32 (4);
|
||||||
|
if (count <= 0)
|
||||||
|
return null;
|
||||||
|
file.Position = header.ToUInt32 (8);
|
||||||
|
var info = new C24MetaData { BPP = 24 };
|
||||||
|
info.Width = file.ReadUInt32();
|
||||||
|
info.Height = file.ReadUInt32();
|
||||||
|
info.OffsetX = file.ReadInt32();
|
||||||
|
info.OffsetY = file.ReadInt32();
|
||||||
|
info.DataOffset = (uint)file.Position;
|
||||||
|
return info;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override ImageData Read (IBinaryStream file, ImageMetaData info)
|
||||||
|
{
|
||||||
|
using (var reader = new C24Decoder (file, (C24MetaData)info, true))
|
||||||
|
return reader.Image;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Write (Stream file, ImageData image)
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException ("C24Format.Write not implemented");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class C24Decoder : IImageDecoder
|
||||||
|
{
|
||||||
|
IBinaryStream m_input;
|
||||||
|
C24MetaData m_info;
|
||||||
|
byte[] m_output;
|
||||||
|
bool m_should_dispose;
|
||||||
|
ImageData m_image;
|
||||||
|
|
||||||
|
public Stream Source { get { m_input.Position = 0; return m_input.AsStream; } }
|
||||||
|
public ImageFormat SourceFormat { get { return null; } }
|
||||||
|
public ImageMetaData Info { get { return m_info; } }
|
||||||
|
|
||||||
|
public ImageData Image
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (null == m_image)
|
||||||
|
{
|
||||||
|
var pixels = Unpack();
|
||||||
|
m_image = ImageData.Create (m_info, PixelFormats.Bgr24, null, pixels);
|
||||||
|
}
|
||||||
|
return m_image;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public C24Decoder (IBinaryStream file, C24MetaData info, bool leave_open = false)
|
||||||
|
{
|
||||||
|
m_input = file;
|
||||||
|
m_info = info;
|
||||||
|
m_output = new byte[3 * m_info.Width * m_info.Height];
|
||||||
|
m_should_dispose = !leave_open;
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte[] Unpack ()
|
||||||
|
{
|
||||||
|
m_input.Position = m_info.DataOffset;
|
||||||
|
var rows = new uint[m_info.Height];
|
||||||
|
for (int i = 0; i < rows.Length; ++i)
|
||||||
|
rows[i] = m_input.ReadUInt32();
|
||||||
|
int dst = 0;
|
||||||
|
int width = (int)m_info.Width;
|
||||||
|
foreach (uint row_offset in rows)
|
||||||
|
{
|
||||||
|
m_input.Position = row_offset;
|
||||||
|
bool rle = false;
|
||||||
|
for (int x = 0; x < width; )
|
||||||
|
{
|
||||||
|
int count = m_input.ReadUInt8();
|
||||||
|
if (!rle)
|
||||||
|
{
|
||||||
|
if (0xFF == count)
|
||||||
|
count = m_input.ReadUInt16();
|
||||||
|
int byte_count = count * 3;
|
||||||
|
for (int i = 0; i < byte_count; ++i)
|
||||||
|
m_output[dst++] = 0xFF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (0 == count)
|
||||||
|
count = m_input.ReadUInt16();
|
||||||
|
int byte_count = count * 3;
|
||||||
|
m_input.Read (m_output, dst, byte_count);
|
||||||
|
dst += byte_count;
|
||||||
|
}
|
||||||
|
x += count;
|
||||||
|
rle = !rle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return m_output;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region IDisposable Members
|
||||||
|
bool m_disposed = false;
|
||||||
|
public void Dispose ()
|
||||||
|
{
|
||||||
|
if (!m_disposed)
|
||||||
|
{
|
||||||
|
if (m_should_dispose)
|
||||||
|
{
|
||||||
|
m_input.Dispose();
|
||||||
|
}
|
||||||
|
m_disposed = true;
|
||||||
|
}
|
||||||
|
System.GC.SuppressFinalize (this);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user