mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-28 13:54:15 +08:00
added some PC-98 formats.
(AyPio): DLB archivesand PDT images. (Tiare): GRA images.
This commit is contained in:
parent
74f8754be9
commit
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63
Legacy/AyPio/ArcDLB.cs
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63
Legacy/AyPio/ArcDLB.cs
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@ -0,0 +1,63 @@
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//! \file ArcDLB.cs
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//! \date 2023 Oct 13
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//! \brief AyPio resource archive (PC-98).
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//
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// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
|
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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namespace GameRes.Formats.AyPio
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{
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[Export(typeof(ArchiveFormat))]
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public class DlbOpener : ArchiveFormat
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{
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public override string Tag => "DLB";
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public override string Description => "UK2 engine resource archive";
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public override uint Signature => 0x64203C3C; // '<< d'
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public override bool IsHierarchic => false;
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public override bool CanWrite => false;
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public override ArcFile TryOpen (ArcView file)
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{
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if (!file.View.AsciiEqual (3, "dlb file Ver1.00>>\0"))
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return null;
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int count = file.View.ReadInt16 (0x16);
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if (!IsSaneCount (count))
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return null;
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uint index_pos = 0x18;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = file.View.ReadString (index_pos, 0xD);
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var entry = Create<Entry> (name);
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entry.Offset = file.View.ReadUInt32 (index_pos+0x0D);
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entry.Size = file.View.ReadUInt32 (index_pos+0x11);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_pos += 0x15;
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}
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return new ArcFile (file, this, dir);
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}
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}
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}
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204
Legacy/AyPio/ImagePDT.cs
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204
Legacy/AyPio/ImagePDT.cs
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@ -0,0 +1,204 @@
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//! \file ImagePDT.cs
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//! \date 2023 Oct 13
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//! \brief AyPio image format (PC-98).
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//
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// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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// [960726][AyPio] Chuushaki
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// [970314][AyPio] Stars
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namespace GameRes.Formats.AyPio
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{
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internal class PdtMetaData : ImageMetaData
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{
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public byte Rle1;
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public byte Rle2;
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}
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[Export(typeof(ImageFormat))]
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public class PdtFormat : ImageFormat
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{
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public override string Tag => "PDT/UK2";
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public override string Description => "UK2 engine image format";
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public override uint Signature => 0;
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public PdtFormat ()
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{
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Extensions = new[] { "pdt", "anm" };
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}
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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if (file.ReadByte() != 0x34)
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return null;
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file.Position = 0x21;
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byte rle1 = file.ReadUInt8();
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byte rle2 = file.ReadUInt8();
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int left = file.ReadUInt16();
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int top = file.ReadUInt16();
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int right = file.ReadUInt16();
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int bottom = file.ReadUInt16();
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int width = (right - left + 1) << 3;
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int height = (((bottom - top) >> 1) + 1) << 1;
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if (width <= 0 || height <= 0 || width > 2048 || height > 512)
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return null;
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return new PdtMetaData {
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Width = (uint)width,
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Height = (uint)height,
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OffsetX = left << 3,
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OffsetY = top,
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BPP = 4,
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Rle1 = rle1,
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Rle2 = rle2,
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var reader = new PdtReader (file, (PdtMetaData)info);
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return reader.Unpack();
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("PdtFormat.Write not implemented");
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}
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}
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internal class PdtReader
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{
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IBinaryStream m_input;
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PdtMetaData m_info;
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public PdtReader (IBinaryStream input, PdtMetaData info)
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{
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m_input = input;
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m_info = info;
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}
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int m_stride;
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int m_rows;
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public ImageData Unpack ()
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{
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m_input.Position = 1;
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var palette = ReadPalette();
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m_input.Position = 0x2B;
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int output_stride = m_info.iWidth >> 1;
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int height = m_info.iHeight;
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m_stride = m_info.iWidth >> 3;
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m_rows = height >> 1;
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int plane_size = m_stride * height;
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var planes = new byte[][] {
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new byte[plane_size], new byte[plane_size], new byte[plane_size], new byte[plane_size]
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};
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for (int i = 0; i < 4; ++i)
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UnpackPlane (planes[i]);
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var pixels = new byte[output_stride * height];
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FlattenPlanes (planes, pixels);
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return ImageData.Create (m_info, PixelFormats.Indexed4, palette, pixels, output_stride);
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}
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void UnpackPlane (byte[] output)
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{
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for (int x = 0; x < m_stride; ++x)
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{
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int dst = x;
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int y = 0;
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while (y < m_rows)
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{
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int count = 1;
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byte p0, p1;
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byte ctl = m_input.ReadUInt8();
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if (ctl == m_info.Rle1)
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{
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count = m_input.ReadUInt8();
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p0 = m_input.ReadUInt8();
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p1 = m_input.ReadUInt8();
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}
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else if (ctl == m_info.Rle2)
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{
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count = m_input.ReadUInt8();
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p1 = p0 = m_input.ReadUInt8();
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}
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else
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{
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p0 = ctl;
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p1 = m_input.ReadUInt8();
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}
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while (count --> 0)
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{
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output[dst] = p0;
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dst += m_stride;
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output[dst] = p1;
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dst += m_stride;
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++y;
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}
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}
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}
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}
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void FlattenPlanes (byte[][] planes, byte[] output)
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{
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int plane_size = planes[0].Length;
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int dst = 0;
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for (int src = 0; src < plane_size; ++src)
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{
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int b0 = planes[0][src];
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int b1 = planes[1][src];
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int b2 = planes[2][src];
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int b3 = planes[3][src];
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for (int j = 0; j < 8; j += 2)
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{
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byte px = (byte)((((b0 << j) & 0x80) >> 3)
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| (((b1 << j) & 0x80) >> 2)
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| (((b2 << j) & 0x80) >> 1)
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| (((b3 << j) & 0x80) ));
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px |= (byte)((((b0 << j) & 0x40) >> 6)
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| (((b1 << j) & 0x40) >> 5)
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| (((b2 << j) & 0x40) >> 4)
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| (((b3 << j) & 0x40) >> 3));
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output[dst++] = px;
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}
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}
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}
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BitmapPalette ReadPalette ()
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{
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var colors = new Color[16];
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for (int i = 0; i < 16; ++i)
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{
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ushort rgb = m_input.ReadUInt16();
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int b = (rgb & 0xF) * 0x11;
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int r = ((rgb >> 4) & 0xF) * 0x11;
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int g = ((rgb >> 8) & 0xF) * 0x11;
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colors[i] = Color.FromRgb ((byte)r, (byte)g, (byte)b);
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}
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return new BitmapPalette (colors);
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}
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}
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}
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@ -91,6 +91,8 @@
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<Compile Include="Artel\ImageMRL.cs" />
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<Compile Include="Asura\ArcPAK.cs" />
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<Compile Include="Asura\ImageMTG.cs" />
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<Compile Include="AyPio\ArcDLB.cs" />
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<Compile Include="AyPio\ImagePDT.cs" />
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<Compile Include="BlackButterfly\ArcDAT.cs" />
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<Compile Include="Blucky\Aliases.cs" />
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<Compile Include="Bom\ImageGRP.cs" />
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@ -234,6 +236,7 @@
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<Compile Include="System21\ImageTEX.cs" />
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<Compile Include="Tako\ArcMPK.cs" />
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<Compile Include="Tetratech\ArcBND.cs" />
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<Compile Include="Tiare\ImageGRA.cs" />
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<Compile Include="Tigerman\ArcCHR.cs" />
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<Compile Include="Tigerman\ArcPAC.cs" />
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<Compile Include="Tigerman\ImageCHR.cs" />
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367
Legacy/Tiare/ImageGRA.cs
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367
Legacy/Tiare/ImageGRA.cs
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@ -0,0 +1,367 @@
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//! \file ImageGRA.cs
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//! \date 2023 Oct 11
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//! \brief Tiare image format (PC-98).
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//
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// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
|
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// deal in the Software without restriction, including without limitation the
|
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
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// IN THE SOFTWARE.
|
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//
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using GameRes.Utility;
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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// [950616][JAST] Tenshi-tachi no Gogo ~Tenkousei~
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// [950922][Tiare] Vanishing Point -Tenshi no Kieta Machi-
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namespace GameRes.Formats.Tiare
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{
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internal class GraMetaData : ImageMetaData
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{
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public byte Flags;
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public long DataOffset;
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public bool HasPalette => (Flags & 0x80) == 0;
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}
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[Export(typeof(ImageFormat))]
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public class GraFormat : ImageFormat
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{
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public override string Tag => "GRA/TIARE";
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public override string Description => "Tiare image format";
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public override uint Signature => 0;
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (0x30);
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int pos = header.IndexOf (0x1A);
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if (-1 == pos)
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return null;
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++pos;
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while (pos < header.Length && header[pos++] != 0)
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;
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if (pos + 3 >= header.Length || header[pos+3] != 4)
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return null;
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byte flags = header[pos];
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file.Position = pos + 8;
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int skip = Binary.BigEndian (file.ReadUInt16());
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if (skip != 0)
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file.Seek (skip, SeekOrigin.Current);
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uint width = Binary.BigEndian (file.ReadUInt16());
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uint height = Binary.BigEndian (file.ReadUInt16());
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if (width == 0 || height == 0)
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return null;
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return new GraMetaData
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{
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Width = width,
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Height = height,
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BPP = 4,
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Flags = flags,
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DataOffset = file.Position,
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var reader = new GraReader (file, (GraMetaData)info);
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return reader.Unpack();
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("GraFormat.Write not implemented");
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}
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}
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internal class GraReader
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{
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IBinaryStream m_input;
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GraMetaData m_info;
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public GraReader (IBinaryStream file, GraMetaData info)
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{
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m_input = file;
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m_info = info;
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}
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byte[] m_pixels;
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ushort[] m_buffer;
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public ImageData Unpack ()
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{
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m_input.Position = m_info.DataOffset;
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BitmapPalette palette;
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if (m_info.HasPalette)
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palette = ImageFormat.ReadPalette (m_input.AsStream, 16, PaletteFormat.Rgb);
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else
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palette = DefaultPalette;
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int width = m_info.iWidth;
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int wTimes2 = width << 1;
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int wTimes4 = width << 2;
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int buffer_size = wTimes4 + wTimes2;
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m_buffer = new ushort[buffer_size >> 1];
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int stride = width >> 1;
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m_pixels = new byte[stride * m_info.iHeight];
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m_dst = 0;
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InitFrame(); // 1BF0:32C
|
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InitBitReader();
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ushort p = ReadPair (0);
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for (int i = 0; i < width; ++i)
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m_buffer[i] = p;
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int dst = wTimes2;
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int prev_src = 0;
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while (m_dst < m_pixels.Length)
|
||||
{
|
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bool same_line = false;
|
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int src;
|
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if (GetNextBit() != 0)
|
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{
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src = -width << 1;
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if (GetNextBit() != 0)
|
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{
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src = -width + 1;
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if (GetNextBit() != 0)
|
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{
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src -= 2;
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}
|
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}
|
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}
|
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else
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{
|
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src = -width;
|
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if (GetNextBit() == 0)
|
||||
{
|
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src = -4;
|
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p = m_buffer[dst/2-1];
|
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if ((p & 0xFF) == (p >> 8))
|
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same_line = src != prev_src;
|
||||
}
|
||||
}
|
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if (src != prev_src)
|
||||
{
|
||||
prev_src = src;
|
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if (!same_line)
|
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src += dst;
|
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else
|
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src = dst - 2;
|
||||
if (GetNextBit() != 0)
|
||||
{
|
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int bitlength = 0;
|
||||
do
|
||||
{
|
||||
++bitlength;
|
||||
}
|
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while (GetNextBit() != 0);
|
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int count = 1;
|
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while (bitlength --> 0)
|
||||
count = count << 1 | GetNextBit();
|
||||
int remaining = (buffer_size - dst) >> 1;
|
||||
while (count > remaining)
|
||||
{
|
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count -= remaining;
|
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MovePixels (m_buffer, src, dst, remaining);
|
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src += remaining << 1;
|
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FlushBuffer();
|
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dst = wTimes2;
|
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src -= wTimes4;
|
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remaining = wTimes4 >> 1;
|
||||
}
|
||||
MovePixels (m_buffer, src, dst, count);
|
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dst += count << 1;
|
||||
if (dst == buffer_size)
|
||||
{
|
||||
FlushBuffer();
|
||||
dst = wTimes2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MovePixels (m_buffer, src, dst, 1);
|
||||
dst += 2;
|
||||
if (dst == buffer_size)
|
||||
{
|
||||
FlushBuffer();
|
||||
dst = wTimes2;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
p = m_buffer[dst/2-1];
|
||||
do
|
||||
{
|
||||
byte prev = (byte)(p >> 8);
|
||||
p = ReadPair (prev);
|
||||
m_buffer[dst >> 1] = p;
|
||||
dst += 2;
|
||||
if (dst == buffer_size)
|
||||
{
|
||||
FlushBuffer();
|
||||
dst = wTimes2;
|
||||
}
|
||||
}
|
||||
while (GetNextBit() != 0);
|
||||
prev_src = 0;
|
||||
}
|
||||
}
|
||||
return ImageData.Create (m_info, PixelFormats.Indexed4, palette, m_pixels, stride);
|
||||
}
|
||||
|
||||
int m_dst;
|
||||
|
||||
void FlushBuffer ()
|
||||
{
|
||||
MovePixels (m_buffer, m_info.iWidth * 4, 0, m_info.iWidth);
|
||||
int src = m_info.iWidth;
|
||||
int count = Math.Min (m_info.iWidth << 1, m_pixels.Length - m_dst);
|
||||
while (count --> 0)
|
||||
{
|
||||
ushort p = m_buffer[src++];
|
||||
m_pixels[m_dst++] = (byte)((p & 0xF0) | p >> 12);
|
||||
}
|
||||
}
|
||||
|
||||
ushort ReadPair (int pos)
|
||||
{
|
||||
byte al = ReadPixel (pos);
|
||||
byte ah = ReadPixel (al);
|
||||
return (ushort)(al | ah << 8);
|
||||
}
|
||||
|
||||
byte ReadPixel (int pos)
|
||||
{
|
||||
byte px = 0;
|
||||
if (GetNextBit() == 0)
|
||||
{
|
||||
int count = 1;
|
||||
if (GetNextBit() != 0)
|
||||
{
|
||||
if (GetNextBit() != 0)
|
||||
{
|
||||
count = count << 1 | GetNextBit();
|
||||
}
|
||||
count = count << 1 | GetNextBit();
|
||||
}
|
||||
count = count << 1 | GetNextBit();
|
||||
pos += count;
|
||||
px = m_frame[pos--];
|
||||
while (count --> 0)
|
||||
{
|
||||
m_frame[pos+1] = m_frame[pos];
|
||||
--pos;
|
||||
}
|
||||
m_frame[pos+1] = px;
|
||||
}
|
||||
else if (GetNextBit() == 0)
|
||||
{
|
||||
px = m_frame[pos];
|
||||
}
|
||||
else
|
||||
{
|
||||
px = m_frame[pos+1];
|
||||
m_frame[pos+1] = m_frame[pos];
|
||||
m_frame[pos] = px;
|
||||
}
|
||||
return px;
|
||||
}
|
||||
|
||||
byte[] m_frame;
|
||||
|
||||
void InitFrame ()
|
||||
{
|
||||
m_frame = new byte[0x100];
|
||||
int p = 0;
|
||||
byte a = 0;
|
||||
for (int j = 0; j < 0x10; ++j)
|
||||
{
|
||||
for (int i = 0; i < 0x10; ++i)
|
||||
{
|
||||
m_frame[p++] = a;
|
||||
a -= 0x10;
|
||||
}
|
||||
a += 0x10;
|
||||
}
|
||||
}
|
||||
|
||||
void MovePixels (ushort[] pixels, int src, int dst, int count)
|
||||
{
|
||||
count <<= 1;
|
||||
if (dst > src)
|
||||
{
|
||||
while (count > 0)
|
||||
{
|
||||
int preceding = Math.Min (dst - src, count);
|
||||
Buffer.BlockCopy (pixels, src, pixels, dst, preceding);
|
||||
dst += preceding;
|
||||
count -= preceding;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Buffer.BlockCopy (pixels, src, pixels, dst, count);
|
||||
}
|
||||
}
|
||||
|
||||
int m_bits;
|
||||
int m_bit_count;
|
||||
|
||||
void InitBitReader ()
|
||||
{
|
||||
m_bit_count = 1;
|
||||
}
|
||||
|
||||
byte GetNextBit ()
|
||||
{
|
||||
if (--m_bit_count <= 0)
|
||||
{
|
||||
m_bits = m_input.ReadByte();
|
||||
if (-1 == m_bits)
|
||||
m_bits = 0;
|
||||
m_bit_count = 8;
|
||||
}
|
||||
int bit = (m_bits >> 7) & 1;
|
||||
m_bits <<= 1;
|
||||
return (byte)bit;
|
||||
}
|
||||
|
||||
static readonly BitmapPalette DefaultPalette = new BitmapPalette (new Color[] {
|
||||
#region Default palette
|
||||
Color.FromRgb (0x00, 0x00, 0x00),
|
||||
Color.FromRgb (0x00, 0x00, 0x77),
|
||||
Color.FromRgb (0x77, 0x00, 0x00),
|
||||
Color.FromRgb (0x77, 0x00, 0x77),
|
||||
Color.FromRgb (0x00, 0x77, 0x00),
|
||||
Color.FromRgb (0x00, 0x77, 0x77),
|
||||
Color.FromRgb (0x77, 0x77, 0x00),
|
||||
Color.FromRgb (0x77, 0x77, 0x77),
|
||||
Color.FromRgb (0x00, 0x00, 0x00),
|
||||
Color.FromRgb (0x00, 0x00, 0xFF),
|
||||
Color.FromRgb (0xFF, 0x00, 0x00),
|
||||
Color.FromRgb (0xFF, 0x00, 0xFF),
|
||||
Color.FromRgb (0x00, 0xFF, 0x00),
|
||||
Color.FromRgb (0x00, 0xFF, 0xFF),
|
||||
Color.FromRgb (0xFF, 0xFF, 0x00),
|
||||
Color.FromRgb (0xFF, 0xFF, 0xFF),
|
||||
#endregion
|
||||
});
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user