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(Texture2D): old formats work-around.
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@ -79,9 +79,12 @@ namespace GameRes.Formats.Unity
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m_CompleteImageSize = reader.ReadInt32();
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m_TextureFormat = (TextureFormat)reader.ReadInt32();
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m_MipCount = reader.ReadInt32();
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if (reader.Format > 9)
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{
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m_IsReadable = reader.ReadBool();
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m_ReadAllowed = reader.ReadBool();
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reader.Align();
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}
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m_ImageCount = reader.ReadInt32();
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m_TextureDimension = reader.ReadInt32();
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m_FilterMode = reader.ReadInt32();
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