mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-26 23:24:00 +08:00
added more PC-98 formats.
MIA, MAI2, MAI3 images, D-Motion archives.
This commit is contained in:
parent
1521532bf4
commit
b09ee4570c
89
Legacy/DMotion/ArcDM.cs
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89
Legacy/DMotion/ArcDM.cs
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@ -0,0 +1,89 @@
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//! \file ArcDM.cs
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//! \date 2023 Oct 24
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//! \brief D-Motion engine resource archive.
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//
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// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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namespace GameRes.Formats.DMotion
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{
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internal class ExtEntry : Entry
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{
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public int Count;
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}
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[Export(typeof(ArchiveFormat))]
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public class PakOpener : ArchiveFormat
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{
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public override string Tag => "256/DMOTION";
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public override string Description => "D-Motion engine resource archive";
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public override uint Signature => 0x4B434150; // 'PACK'
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public override bool IsHierarchic => false;
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public override bool CanWrite => false;
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public override ArcFile TryOpen (ArcView file)
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{
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if (!file.View.AsciiEqual (4, "FILE100DATA"))
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return null;
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if (!file.View.AsciiEqual (0x10, @".\\\"))
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return null;
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int ext_count = file.View.ReadUInt16 (0x16);
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long index_pos = file.View.ReadUInt32 (0x18);
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int total_count = 0;
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var ext_dir = new List<ExtEntry> (ext_count);
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for (int i = 0; i < ext_count; ++i)
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{
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var ext = new ExtEntry {
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Name = file.View.ReadString (index_pos, 4),
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Count = file.View.ReadUInt16 (index_pos+6),
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Offset = file.View.ReadUInt32 (index_pos+8),
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Size = file.View.ReadUInt32 (index_pos+12),
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};
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ext_dir.Add (ext);
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total_count += ext.Count;
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index_pos += 0x10;
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}
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if (!IsSaneCount (total_count))
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return null;
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var dir = new List<Entry> (total_count);
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foreach (var ext in ext_dir)
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{
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index_pos = ext.Offset;
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for (int i = 0; i < ext.Count; ++i)
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{
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var name = file.View.ReadString (index_pos, 8).TrimEnd() + ext.Name;
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var entry = Create<Entry> (name);
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entry.Offset = file.View.ReadUInt32 (index_pos+8);
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entry.Size = file.View.ReadUInt32 (index_pos+12);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_pos += 0x10;
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}
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}
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return new ArcFile (file, this, dir);
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}
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}
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}
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436
Legacy/Izumi/ImageMAI2.cs
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436
Legacy/Izumi/ImageMAI2.cs
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//! \file ImageMAI2.cs
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//! \date 2023 Oct 24
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//! \brief Izumi engine image format (PC-98).
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//
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// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using GameRes.Utility;
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace GameRes.Formats.Izumi
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{
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internal class Mai2MetaData : ImageMetaData
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{
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public byte Flags;
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public ushort Plane0Size;
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public ushort Plane1Size;
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public ushort Plane2Size;
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public ushort Plane3Size;
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public bool HasPalette => (Flags & 0x80) != 0;
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}
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[Export(typeof(ImageFormat))]
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public class Mai2Format : ImageFormat
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{
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public override string Tag => "MAI/IZUMI";
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public override string Description => "Izumi engine image format";
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public override uint Signature => 0x3249414D; // 'MAI2'
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (0x14);
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ushort xy = header.ToUInt16 (4);
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return new Mai2MetaData {
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Width = (uint)(header.ToUInt16 (6) << 3),
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Height = header.ToUInt16 (8),
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OffsetX = xy % 0x50,
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OffsetY = xy / 0x50,
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BPP = 4,
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Flags = header[0xA],
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Plane0Size = header.ToUInt16 (0x0C),
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Plane1Size = header.ToUInt16 (0x0E),
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Plane2Size = header.ToUInt16 (0x10),
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Plane3Size = header.ToUInt16 (0x12),
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var reader = new Mai2Reader (file, (Mai2MetaData)info);
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return reader.Unpack();
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("Mai2Format.Write not implemented");
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}
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}
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internal class Mai2Reader
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{
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IBinaryStream m_input;
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Mai2MetaData m_info;
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public Mai2Reader (IBinaryStream input, Mai2MetaData info)
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{
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m_input = input;
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m_info = info;
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}
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byte[][] m_planes;
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int m_stride;
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int m_height;
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public ImageData Unpack ()
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{
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m_input.Position = 0x14;
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BitmapPalette palette = null;
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if (m_info.HasPalette)
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palette = ReadPalette();
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else
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palette = BitmapPalettes.Gray16;
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m_height = m_info.iHeight;
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m_stride = m_info.iWidth >> 3;
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int plane_size = m_stride * m_info.iHeight;
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m_planes = new byte[][] {
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new byte[plane_size], new byte[plane_size], new byte[plane_size], new byte[plane_size],
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};
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long next_pos = m_input.Position + m_info.Plane0Size;
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if ((m_info.Flags & 1) != 0)
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UnpackPlane (m_planes[0]);
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m_input.Position = next_pos;
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next_pos += m_info.Plane1Size;
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if ((m_info.Flags & 2) != 0)
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UnpackPlane (m_planes[1]);
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m_input.Position = next_pos;
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next_pos += m_info.Plane2Size;
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if ((m_info.Flags & 4) != 0)
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UnpackPlane (m_planes[2]);
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m_input.Position = next_pos;
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if ((m_info.Flags & 8) != 0)
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UnpackPlane (m_planes[3]);
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int output_stride = m_info.iWidth >> 1;
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var output = new byte[output_stride * m_info.iHeight];
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FlattenPlanes (output, output_stride);
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return ImageData.Create (m_info, PixelFormats.Indexed4, palette, output, output_stride);
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}
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void UnpackPlane (byte[] plane)
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{
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int dst_row = 0;
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for (int x = 0; x < m_stride; ++x)
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{
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int dst = dst_row;
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int remaining = m_height;
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while (remaining > 0)
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{
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int count = 1;
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int ctl = m_input.ReadUInt8();
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if (ctl < 0x90)
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{
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count = ctl & 0x1F;
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if (0 == count)
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count = m_input.ReadUInt8();
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switch (ctl >> 5)
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{
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case 0:
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for (int i = 0; i < count; ++i)
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plane[dst++] = 0;
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break;
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case 1:
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for (int i = 0; i < count; ++i)
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plane[dst++] = 0xFF;
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break;
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case 2:
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Buffer.BlockCopy (m_planes[0], dst, plane, dst, count);
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dst += count;
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break;
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case 3:
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Buffer.BlockCopy (m_planes[1], dst, plane, dst, count);
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dst += count;
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break;
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case 4:
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Buffer.BlockCopy (m_planes[2], dst, plane, dst, count);
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dst += count;
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break;
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}
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}
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else if (ctl < 0xF0)
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{
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count = ctl & 0xF;
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if (0 == count)
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count = m_input.ReadUInt8();
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int off = 0;
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switch (ctl >> 4)
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{
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case 0x9: off = 0x10; break;
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case 0xA: off = 8; break;
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case 0xB: off = 4; break;
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case 0xC: off = 2; break;
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case 0xD: off = m_height << 1; break;
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case 0xE: off = m_height; break;
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}
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Binary.CopyOverlapped (plane, dst - off, dst, count);
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dst += count;
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}
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else if (ctl < 0xF9)
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{
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count = ctl & 0xF;
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if (0 == count)
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count = m_input.ReadUInt8();
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m_input.Read (plane, dst, count);
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dst += count;
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}
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else
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{
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count = m_input.ReadUInt8();
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switch (ctl)
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{
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case 0xF9:
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dst += count;
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break;
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case 0xFA:
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{
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byte b = m_input.ReadUInt8();
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for (int i = 0; i < count; ++i)
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plane[dst++] = b;
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break;
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}
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case 0xFB:
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{
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int src = 0;
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if ((count & 0x80) != 0)
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{
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count &= 0x7F;
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src = 1;
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}
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if (0 == count)
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count = m_input.ReadUInt8();
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for (int i = 0; i < count; ++i)
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{
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plane[dst] = (byte)~m_planes[src][dst];
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dst++;
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}
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break;
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}
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case 0xFC:
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if ((count & 0x80) != 0)
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{
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count &= 0x7F;
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if (0 == count)
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count = m_input.ReadUInt8();
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byte al, ah;
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al = m_input.ReadUInt8();
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ah = (byte)(al << 4 | al & 0x0F);
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al = (byte)(al >> 4 | al & 0xF0);
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for (int i = 0; i < count; ++i)
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{
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plane[dst++] = al;
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plane[dst++] = ah;
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}
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count <<= 1;
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}
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else
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{
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if (0 == count)
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count = m_input.ReadUInt8();
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for (int i = 0; i < count; ++i)
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{
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plane[dst] = (byte)~m_planes[2][dst];
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dst++;
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}
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}
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break;
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case 0xFD:
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if ((count & 0x80) != 0)
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{
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ctl = count;
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count = ctl & 0x3F;
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if (0 == count)
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count = m_input.ReadUInt8();
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byte al, ah, bl, bh;
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al = m_input.ReadUInt8();
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bl = (byte)(al & 0xF0 | al >> 4);
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bh = (byte)(al & 0x0F | al << 4);
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if (ctl < 0xC0)
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{
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al = Binary.RotByteR (bl, 2);
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ah = Binary.RotByteR (bh, 2);
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}
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else
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{
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ah = m_input.ReadUInt8();
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al = (byte)(ah & 0xF0 | ah >> 4);
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ah = (byte)(ah & 0x0F | ah << 4);
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}
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for (int i = 0; i < count; ++i)
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{
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plane[dst++] = bl;
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plane[dst++] = bh;
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plane[dst++] = al;
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plane[dst++] = ah;
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}
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count <<= 2;
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}
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else
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{
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if (0 == count)
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count = m_input.ReadUInt8();
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byte al = m_input.ReadUInt8();
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byte ah = m_input.ReadUInt8();
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for (int i = 0; i < count; ++i)
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{
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plane[dst++] = al;
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plane[dst++] = ah;
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}
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count <<= 1;
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}
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break;
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case 0xFE:
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ctl = count;
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count &= 0x3F;
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if (0 == count)
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count = m_input.ReadUInt8();
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if (ctl < 0x40)
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{
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m_input.Read (plane, dst, 4);
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count <<= 2;
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Binary.CopyOverlapped (plane, dst, dst + 4, count - 4);
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dst += count;
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}
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else
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{
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int psrc, pmask;
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if ((ctl & 0x80) == 0)
|
||||
{
|
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psrc = 0;
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pmask = 1;
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||||
}
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else if (ctl < 0xC0)
|
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{
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psrc = 0;
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pmask = 2;
|
||||
}
|
||||
else
|
||||
{
|
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psrc = 1;
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pmask = 2;
|
||||
}
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
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byte b = m_planes[psrc][dst];
|
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b &= m_planes[pmask][dst];
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plane[dst++] = b;
|
||||
}
|
||||
}
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break;
|
||||
case 0xFF:
|
||||
{
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Func<int, byte> op;
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if (count < 0x40)
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||||
{
|
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op = src => (byte)(m_planes[0][src] | m_planes[1][src]);
|
||||
}
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else if (count < 0x80)
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{
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op = src => (byte)(m_planes[0][src] ^ m_planes[1][src]);
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count &= 0x3F;
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}
|
||||
else
|
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{
|
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if (count < 0xA0)
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||||
op = src => (byte)(m_planes[0][src] | m_planes[2][src]);
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else if (count < 0xC0)
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op = src => (byte)(m_planes[1][src] | m_planes[2][src]);
|
||||
else if (count < 0xE0)
|
||||
op = src => (byte)(m_planes[0][src] ^ m_planes[2][src]);
|
||||
else
|
||||
op = src => (byte)(m_planes[1][src] ^ m_planes[2][src]);
|
||||
count &= 0x1F;
|
||||
}
|
||||
if (0 == count)
|
||||
count = m_input.ReadUInt8();
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
plane[dst] = op (dst);
|
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dst++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
remaining -= count;
|
||||
}
|
||||
dst_row += m_height;
|
||||
}
|
||||
}
|
||||
|
||||
void FlattenPlanes (byte[] output, int output_stride)
|
||||
{
|
||||
int plane_size = m_planes[0].Length;
|
||||
int src = 0;
|
||||
for (int x = 0; x < output_stride; x += 4)
|
||||
{
|
||||
int dst = x;
|
||||
for (int y = 0; y < m_info.iHeight; ++y)
|
||||
{
|
||||
byte b0 = m_planes[0][src];
|
||||
byte b1 = m_planes[1][src];
|
||||
byte b2 = m_planes[2][src];
|
||||
byte b3 = m_planes[3][src];
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++src;
|
||||
for (int j = 0; j < 8; j += 2)
|
||||
{
|
||||
byte px = (byte)((((b0 << j) & 0x80) >> 3)
|
||||
| (((b1 << j) & 0x80) >> 2)
|
||||
| (((b2 << j) & 0x80) >> 1)
|
||||
| (((b3 << j) & 0x80) >> 0));
|
||||
px |= (byte)((((b0 << j) & 0x40) >> 6)
|
||||
| (((b1 << j) & 0x40) >> 5)
|
||||
| (((b2 << j) & 0x40) >> 4)
|
||||
| (((b3 << j) & 0x40) >> 3));
|
||||
output[dst+j/2] = px;
|
||||
}
|
||||
dst += output_stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BitmapPalette ReadPalette ()
|
||||
{
|
||||
using (var bits = new MsbBitStream (m_input.AsStream, true))
|
||||
{
|
||||
var colors = new Color[16];
|
||||
for (int i = 0; i < 16; ++i)
|
||||
{
|
||||
int r = bits.GetBits (4) * 0x11;
|
||||
int g = bits.GetBits (4) * 0x11;
|
||||
int b = bits.GetBits (4) * 0x11;
|
||||
colors[i] = Color.FromRgb ((byte)r, (byte)g, (byte)b);
|
||||
}
|
||||
return new BitmapPalette (colors);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
332
Legacy/Izumi/ImageMAI3.cs
Normal file
332
Legacy/Izumi/ImageMAI3.cs
Normal file
@ -0,0 +1,332 @@
|
||||
//! \file ImageMAI3.cs
|
||||
//! \date 2023 Oct 23
|
||||
//! \brief Izumi engine image format (PC-98).
|
||||
//
|
||||
// Copyright (C) 2023 by morkt
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.ComponentModel.Composition;
|
||||
using System.IO;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
|
||||
namespace GameRes.Formats.Izumi
|
||||
{
|
||||
internal class Mai3MetaData : ImageMetaData
|
||||
{
|
||||
public int DataOffset;
|
||||
public bool HasPalette;
|
||||
}
|
||||
|
||||
[Export(typeof(ImageFormat))]
|
||||
public class Mai3Format : ImageFormat
|
||||
{
|
||||
public override string Tag => "MI3";
|
||||
public override string Description => "Izumi engine image format";
|
||||
public override uint Signature => 0x3049414D; // 'MAI03'
|
||||
|
||||
public override ImageMetaData ReadMetaData (IBinaryStream file)
|
||||
{
|
||||
var header = file.ReadHeader (14);
|
||||
if (!header.AsciiEqual ("MAI03\x1A"))
|
||||
return null;
|
||||
return new Mai3MetaData {
|
||||
Width = (uint)(header.ToUInt16 (8) << 3),
|
||||
Height = header.ToUInt16 (0xA),
|
||||
BPP = 4,
|
||||
DataOffset = header.ToUInt16 (0xC) & 0x7FFF,
|
||||
HasPalette = (header[0xD] & 0x80) != 0,
|
||||
};
|
||||
}
|
||||
|
||||
public override ImageData Read (IBinaryStream file, ImageMetaData info)
|
||||
{
|
||||
var reader = new Mai3Reader (file, (Mai3MetaData)info);
|
||||
return reader.Unpack();
|
||||
}
|
||||
|
||||
public override void Write (Stream file, ImageData image)
|
||||
{
|
||||
throw new System.NotImplementedException ("Mai3Format.Write not implemented");
|
||||
}
|
||||
}
|
||||
|
||||
internal class Mai3Reader
|
||||
{
|
||||
IBinaryStream m_input;
|
||||
Mai3MetaData m_info;
|
||||
|
||||
public Mai3Reader (IBinaryStream input, Mai3MetaData info)
|
||||
{
|
||||
m_input = input;
|
||||
m_info = info;
|
||||
}
|
||||
|
||||
ushort[] m_buffer;
|
||||
int m_output_stride;
|
||||
byte[] m_output;
|
||||
|
||||
public ImageData Unpack ()
|
||||
{
|
||||
m_input.Position = m_info.DataOffset;
|
||||
BitmapPalette palette = null;
|
||||
if (m_info.HasPalette)
|
||||
palette = ReadPalette();
|
||||
else
|
||||
palette = BitmapPalettes.Gray16;
|
||||
m_buffer = new ushort[0x6D0];
|
||||
m_output_stride = m_info.iWidth >> 1;
|
||||
m_output = new byte[m_output_stride * m_info.iHeight];
|
||||
InitPixels();
|
||||
InitBitReader();
|
||||
int output_dst = 0;
|
||||
int stride = m_info.iWidth >> 3;
|
||||
int x = stride >> 1;
|
||||
while (x --> 0)
|
||||
{
|
||||
MoveBuffer();
|
||||
UnpackLine (0x1C0);
|
||||
UnpackLine (0x10);
|
||||
MoveBuffer();
|
||||
UnpackLine (0x1C0);
|
||||
UnpackLine (0x10);
|
||||
CopyOutput (output_dst);
|
||||
output_dst += 8;
|
||||
}
|
||||
if ((stride & 1) != 0)
|
||||
{
|
||||
MoveBuffer();
|
||||
UnpackLine (0x1C0);
|
||||
UnpackLine (0x10);
|
||||
CopyOutput (output_dst, 1);
|
||||
}
|
||||
return ImageData.Create (m_info, PixelFormats.Indexed4, palette, m_output, m_output_stride);
|
||||
}
|
||||
|
||||
void UnpackLine (int dst)
|
||||
{
|
||||
int height = m_info.iHeight;
|
||||
while (height > 0)
|
||||
{
|
||||
if (GetNextBit() == 0)
|
||||
{
|
||||
int offset;
|
||||
if (GetNextBit() != 0)
|
||||
offset = 0;
|
||||
else if (GetNextBit() != 0)
|
||||
offset = 0x1B0;
|
||||
else
|
||||
offset = 0x360;
|
||||
if (0 == offset || GetNextBit() != 0)
|
||||
{
|
||||
if (GetNextBit() != 0)
|
||||
offset = -1;
|
||||
else if (GetNextBit() != 0)
|
||||
offset -= 2;
|
||||
else if (GetNextBit() != 0)
|
||||
offset -= 4;
|
||||
else if (GetNextBit() != 0)
|
||||
offset -= 8;
|
||||
else
|
||||
offset -= 0x10;
|
||||
}
|
||||
else if (GetNextBit() == 0)
|
||||
{
|
||||
if (GetNextBit() != 0)
|
||||
offset += 2;
|
||||
else if (GetNextBit() != 0)
|
||||
offset += 4;
|
||||
else if (GetNextBit() != 0)
|
||||
offset += 8;
|
||||
else
|
||||
offset += 0x10;
|
||||
}
|
||||
int length = GetCount (8);
|
||||
int count = 1;
|
||||
for (int j = 0; j < length; ++j)
|
||||
count = count << 1 | GetNextBit();
|
||||
count += 1;
|
||||
int src = dst + offset;
|
||||
height -= count;
|
||||
while (count --> 0)
|
||||
m_buffer[dst++] = m_buffer[src++];
|
||||
}
|
||||
else
|
||||
{
|
||||
ushort px = m_buffer[dst + 0x1B0];
|
||||
int prev = (px >> 8) & 1;
|
||||
prev <<= 1;
|
||||
prev |= (px >> 12) & 1;
|
||||
prev <<= 1;
|
||||
prev |= px & 1;
|
||||
prev <<= 1;
|
||||
prev |= (px >> 4) & 1;
|
||||
|
||||
byte n0 = GetPixel ((byte)prev);
|
||||
byte n1 = GetPixel (n0);
|
||||
byte n2 = GetPixel (n1);
|
||||
byte n3 = GetPixel (n2);
|
||||
|
||||
px = m_patterns[0,n3];
|
||||
px |= m_patterns[1,n2];
|
||||
px |= m_patterns[2,n1];
|
||||
px |= m_patterns[3,n0];
|
||||
|
||||
m_buffer[dst++] = px;
|
||||
--height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static readonly ushort[,] m_patterns = {
|
||||
{ 0, 0x10, 1, 0x11, 0x1000, 0x1010, 0x1001, 0x1011, 0x100, 0x110, 0x101, 0x111, 0x1100, 0x1110, 0x1101, 0x1111 },
|
||||
{ 0, 0x20, 2, 0x22, 0x2000, 0x2020, 0x2002, 0x2022, 0x200, 0x220, 0x202, 0x222, 0x2200, 0x2220, 0x2202, 0x2222 },
|
||||
{ 0, 0x40, 4, 0x44, 0x4000, 0x4040, 0x4004, 0x4044, 0x400, 0x440, 0x404, 0x444, 0x4400, 0x4440, 0x4404, 0x4444 },
|
||||
{ 0, 0x80, 8, 0x88, 0x8000, 0x8080, 0x8008, 0x8088, 0x800, 0x880, 0x808, 0x888, 0x8800, 0x8880, 0x8808, 0x8888 },
|
||||
};
|
||||
|
||||
byte GetPixel (byte prev)
|
||||
{
|
||||
int count = GetCount (15);
|
||||
prev <<= 4;
|
||||
prev += 0xF;
|
||||
int src = prev - count;
|
||||
int dst = src;
|
||||
byte al = m_pixels[src++];
|
||||
if (count > 0)
|
||||
{
|
||||
while (count --> 0)
|
||||
m_pixels[dst++] = m_pixels[src++];
|
||||
m_pixels[dst] = al;
|
||||
}
|
||||
return al;
|
||||
}
|
||||
|
||||
int GetCount (int limit)
|
||||
{
|
||||
int count = 0;
|
||||
while (count < limit && GetNextBit() == 0)
|
||||
++count;
|
||||
return count;
|
||||
}
|
||||
|
||||
void MoveBuffer ()
|
||||
{
|
||||
Buffer.BlockCopy (m_buffer, 0x20, m_buffer, 0x6E0, 0x360 << 1);
|
||||
}
|
||||
|
||||
void CopyOutput (int dst_line, int rows = 2)
|
||||
{
|
||||
int src = 0x10;
|
||||
int height = m_info.iHeight;
|
||||
for (int y = 0; y < height; ++y)
|
||||
{
|
||||
ushort cx = m_buffer[src + 0x510];
|
||||
ushort dx = m_buffer[src + 0x360];
|
||||
ushort bx = m_buffer[src + 0x1B0];
|
||||
ushort ax = m_buffer[src++];
|
||||
|
||||
int b0 = bx << 8 & 0xF000 | ax << 4 & 0x0F00 | cx & 0x00F0 | dx >> 4 & 0xF;
|
||||
int b1 = bx << 12 & 0xF000 | ax << 8 & 0x0F00 | cx << 4 & 0x00F0 | dx & 0xF;
|
||||
int b2 = bx & 0xF000 | ax >> 4 & 0x0F00 | cx >> 8 & 0x00F0 | dx >> 12;
|
||||
int b3 = bx << 4 & 0xF000 | ax & 0x0F00 | cx >> 4 & 0x00F0 | dx >> 8 & 0xF;
|
||||
|
||||
int dst = dst_line;
|
||||
for (int i = 0; i < rows; ++i)
|
||||
{
|
||||
for (int j = 0; j < 8; j += 2)
|
||||
{
|
||||
byte px = (byte)((((b0 << j) & 0x80) >> 3)
|
||||
| (((b1 << j) & 0x80) >> 2)
|
||||
| (((b2 << j) & 0x80) >> 1)
|
||||
| (((b3 << j) & 0x80) ));
|
||||
px |= (byte)((((b0 << j) & 0x40) >> 6)
|
||||
| (((b1 << j) & 0x40) >> 5)
|
||||
| (((b2 << j) & 0x40) >> 4)
|
||||
| (((b3 << j) & 0x40) >> 3));
|
||||
m_output[dst++] = px;
|
||||
}
|
||||
b0 >>= 8;
|
||||
b1 >>= 8;
|
||||
b2 >>= 8;
|
||||
b3 >>= 8;
|
||||
}
|
||||
dst_line += m_output_stride;
|
||||
}
|
||||
}
|
||||
|
||||
byte[] m_pixels = new byte[0x100];
|
||||
|
||||
void InitPixels ()
|
||||
{
|
||||
int dst = m_pixels.Length - 1;
|
||||
for (int i = 0x0F; i >= 0; --i)
|
||||
{
|
||||
byte n = (byte)i;
|
||||
for (int j = 0; j < 0x10; ++j)
|
||||
{
|
||||
m_pixels[dst--] = (byte)(n-- & 0xF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int m_bits;
|
||||
int m_bit_count;
|
||||
|
||||
void InitBitReader ()
|
||||
{
|
||||
m_bits = m_input.ReadUInt16();
|
||||
m_bit_count = 16;
|
||||
}
|
||||
|
||||
byte GetNextBit ()
|
||||
{
|
||||
int bit = m_bits & 1;
|
||||
m_bits >>= 1;
|
||||
if (--m_bit_count <= 0)
|
||||
{
|
||||
if (m_input.PeekByte() != -1)
|
||||
m_bits = m_input.ReadUInt16();
|
||||
else
|
||||
m_bits = 0;
|
||||
m_bit_count = 16;
|
||||
}
|
||||
return (byte)bit;
|
||||
}
|
||||
|
||||
BitmapPalette ReadPalette ()
|
||||
{
|
||||
using (var bits = new MsbBitStream (m_input.AsStream, true))
|
||||
{
|
||||
var colors = new Color[16];
|
||||
for (int i = 0; i < 16; ++i)
|
||||
{
|
||||
int r = bits.GetBits (4) * 0x11;
|
||||
int g = bits.GetBits (4) * 0x11;
|
||||
int b = bits.GetBits (4) * 0x11;
|
||||
colors[i] = Color.FromRgb ((byte)r, (byte)g, (byte)b);
|
||||
}
|
||||
return new BitmapPalette (colors);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -105,6 +105,7 @@
|
||||
<Compile Include="Desire\ImageDPC.cs" />
|
||||
<Compile Include="Discovery\ImageAN1.cs" />
|
||||
<Compile Include="Discovery\ImagePR1.cs" />
|
||||
<Compile Include="DMotion\ArcDM.cs" />
|
||||
<Compile Include="Grocer\ImagePIC.cs" />
|
||||
<Compile Include="Gsx\ArcK5.cs" />
|
||||
<Compile Include="Gsx\ImageK4.cs" />
|
||||
@ -115,6 +116,8 @@
|
||||
<Compile Include="Herb\ArcPAK.cs" />
|
||||
<Compile Include="Herb\ImageGRP.cs" />
|
||||
<Compile Include="HyperWorks\ImageG.cs" />
|
||||
<Compile Include="Izumi\ImageMAI2.cs" />
|
||||
<Compile Include="Izumi\ImageMAI3.cs" />
|
||||
<Compile Include="James\ImageJMG.cs" />
|
||||
<Compile Include="BRoom\ArcCPC.cs" />
|
||||
<Compile Include="BRoom\ArcPK.cs" />
|
||||
@ -157,6 +160,7 @@
|
||||
<Compile Include="Melonpan\ArcTTD.cs" />
|
||||
<Compile Include="Mermaid\AudioPWV.cs" />
|
||||
<Compile Include="Mermaid\ImageGP1.cs" />
|
||||
<Compile Include="Miami\ImageMIA.cs" />
|
||||
<Compile Include="Mina\ArcPAK.cs" />
|
||||
<Compile Include="Mink\ImageFC.cs" />
|
||||
<Compile Include="Mink\ImageFD.cs" />
|
||||
|
318
Legacy/Miami/ImageMIA.cs
Normal file
318
Legacy/Miami/ImageMIA.cs
Normal file
@ -0,0 +1,318 @@
|
||||
//! \file ImageMIA.cs
|
||||
//! \date 2023 Oct 21
|
||||
//! \brief Miamisoft image format (PC-98).
|
||||
//
|
||||
// Copyright (C) 2023 by morkt
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using GameRes.Utility;
|
||||
using System;
|
||||
using System.ComponentModel.Composition;
|
||||
using System.IO;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
|
||||
// [950630][Miamisoft] Kotohigaoka Monogatari
|
||||
|
||||
namespace GameRes.Formats.Miami
|
||||
{
|
||||
[Export(typeof(ImageFormat))]
|
||||
public class MiaFormat : ImageFormat
|
||||
{
|
||||
public override string Tag => "MIA";
|
||||
public override string Description => "Miamisoft image format";
|
||||
public override uint Signature => 0;
|
||||
|
||||
public MiaFormat ()
|
||||
{
|
||||
Signatures = new[] { 0x40u, 0u };
|
||||
}
|
||||
|
||||
public override ImageMetaData ReadMetaData (IBinaryStream file)
|
||||
{
|
||||
var header = file.ReadHeader (0x10);
|
||||
if (!header.AsciiEqual (0xA, "CoB42"))
|
||||
return null;
|
||||
return new ImageMetaData {
|
||||
Width = header.ToUInt16 (6),
|
||||
Height = header.ToUInt16 (8),
|
||||
BPP = 4,
|
||||
};
|
||||
}
|
||||
|
||||
public override ImageData Read (IBinaryStream file, ImageMetaData info)
|
||||
{
|
||||
var reader = new MiaReader (file, info);
|
||||
return reader.Unpack();
|
||||
}
|
||||
|
||||
public override void Write (Stream file, ImageData image)
|
||||
{
|
||||
throw new System.NotImplementedException ("MiaFormat.Write not implemented");
|
||||
}
|
||||
}
|
||||
|
||||
internal class MiaReader
|
||||
{
|
||||
IBinaryStream m_input;
|
||||
ImageMetaData m_info;
|
||||
|
||||
public MiaReader (IBinaryStream input, ImageMetaData info)
|
||||
{
|
||||
m_input = input;
|
||||
m_info = info;
|
||||
}
|
||||
|
||||
byte[] m_buffer;
|
||||
int m_buf_dst;
|
||||
byte[] m_order;
|
||||
|
||||
byte[] m_output;
|
||||
int m_output_dst;
|
||||
int m_output_stride;
|
||||
|
||||
public ImageData Unpack ()
|
||||
{
|
||||
m_input.Position = 0x10;
|
||||
var palette = ReadPalette (m_input);
|
||||
try
|
||||
{
|
||||
UnpackInternal();
|
||||
}
|
||||
catch (EndOfStreamException)
|
||||
{
|
||||
FlushBuffer();
|
||||
}
|
||||
return ImageData.Create (m_info, PixelFormats.Indexed4, palette, m_output, m_output_stride);
|
||||
}
|
||||
|
||||
void UnpackInternal () // 1374:7A54
|
||||
{
|
||||
m_output_stride = m_info.iWidth >> 1;
|
||||
m_output = new byte[m_output_stride * m_info.iHeight];
|
||||
int buffer_size = m_info.iHeight * 0x10;
|
||||
m_buffer = new byte[buffer_size];
|
||||
SetupPattern();
|
||||
m_order = m_input.ReadBytes (6);
|
||||
byte prev_pixel = 0x10;
|
||||
m_buf_dst = 0;
|
||||
m_output_dst = 0;
|
||||
while (m_output_dst < m_output_stride)
|
||||
{
|
||||
int ctl = GetInt() - 1;
|
||||
if (ctl < 0) // @1@
|
||||
{
|
||||
m_buffer[m_buf_dst ] = 0;
|
||||
m_buffer[m_buf_dst+1] = 0;
|
||||
m_buffer[m_buf_dst+2] = 0;
|
||||
m_buffer[m_buf_dst+3] = 0;
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
int count = GetInt();
|
||||
int dst = count + (prev_pixel << 4);
|
||||
byte al = m_pattern[dst];
|
||||
int src = dst - 1;
|
||||
while (count --> 0)
|
||||
m_pattern[dst--] = m_pattern[src--];
|
||||
m_pattern[dst] = al;
|
||||
prev_pixel = al;
|
||||
for (int j = 0; j < 4; ++j)
|
||||
{
|
||||
m_buffer[m_buf_dst+j] <<= 1;
|
||||
m_buffer[m_buf_dst+j] |= (byte)(al & 1);
|
||||
al >>= 1;
|
||||
}
|
||||
}
|
||||
ushort ax = LittleEndian.ToUInt16 (m_buffer, m_buf_dst);
|
||||
ax <<= 4;
|
||||
LittleEndian.Pack (ax, m_buffer, m_buf_dst+4);
|
||||
ax = LittleEndian.ToUInt16 (m_buffer, m_buf_dst+2);
|
||||
ax <<= 4;
|
||||
LittleEndian.Pack (ax, m_buffer, m_buf_dst+6);
|
||||
m_buf_dst += 8;
|
||||
}
|
||||
else if (ctl < 5) // @2@
|
||||
{
|
||||
int count = 1 + GetInt();
|
||||
switch (m_order[ctl])
|
||||
{
|
||||
case 1: CopyOp01 (count, 8); break;
|
||||
case 2: CopyOp01 (count, 0x10); break;
|
||||
case 3: CopyOp01 (count, 0x20); break;
|
||||
case 4: CopyOp01 (count, m_info.iHeight << 3); break;
|
||||
case 5: CopyOp05 (count); break;
|
||||
default: throw new InvalidFormatException();
|
||||
}
|
||||
}
|
||||
else // ctl >= 5
|
||||
{
|
||||
throw new InvalidFormatException();
|
||||
}
|
||||
if (buffer_size == m_buf_dst)
|
||||
FlushBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
int GetInt ()
|
||||
{
|
||||
int count = 0;
|
||||
while (GetNextBit() == 0)
|
||||
++count;
|
||||
return count;
|
||||
}
|
||||
|
||||
void CopyOp01 (int count, int offset)
|
||||
{
|
||||
int bx = count;
|
||||
while (count > 0)
|
||||
{
|
||||
int dst = m_buf_dst;
|
||||
if (dst < offset)
|
||||
{
|
||||
int src = dst;
|
||||
dst = -(dst - offset) >> 3;
|
||||
if (count > dst)
|
||||
count = dst;
|
||||
src += m_info.iHeight << 4;
|
||||
src -= offset;
|
||||
bx -= count;
|
||||
count <<= 3;
|
||||
Binary.CopyOverlapped (m_buffer, src, m_buf_dst, count);
|
||||
m_buf_dst += count;
|
||||
count = bx;
|
||||
if (0 == count)
|
||||
break;
|
||||
}
|
||||
int remaining = m_buffer.Length - m_buf_dst;
|
||||
remaining >>= 3;
|
||||
if (count > remaining)
|
||||
count = remaining;
|
||||
bx -= count;
|
||||
count <<= 3;
|
||||
Binary.CopyOverlapped (m_buffer, m_buf_dst - offset, m_buf_dst, count);
|
||||
m_buf_dst += count;
|
||||
count = bx;
|
||||
if (m_buffer.Length == m_buf_dst)
|
||||
FlushBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
void CopyOp05 (int count)
|
||||
{
|
||||
int src = m_buf_dst - 8;
|
||||
if (src < 0)
|
||||
src = m_buffer.Length - 8;
|
||||
|
||||
ushort ax = LittleEndian.ToUInt16 (m_buffer, src);
|
||||
ax = (ushort)((ax << 1) & 0x0A0A | (ax >> 1) & 0x0505);
|
||||
LittleEndian.Pack (ax, m_buffer, m_buf_dst);
|
||||
ax <<= 4;
|
||||
LittleEndian.Pack (ax, m_buffer, m_buf_dst+4);
|
||||
|
||||
ax = LittleEndian.ToUInt16 (m_buffer, src+2);
|
||||
ax = (ushort)((ax << 1) & 0x0A0A | (ax >> 1) & 0x0505);
|
||||
LittleEndian.Pack (ax, m_buffer, m_buf_dst+2);
|
||||
ax <<= 4;
|
||||
LittleEndian.Pack (ax, m_buffer, m_buf_dst+6);
|
||||
|
||||
m_buf_dst += 8;
|
||||
if (m_buf_dst == m_buffer.Length)
|
||||
FlushBuffer();
|
||||
if (--count != 0)
|
||||
CopyOp01 (count, 0x10);
|
||||
}
|
||||
|
||||
void FlushBuffer ()
|
||||
{
|
||||
int height = m_info.iHeight;
|
||||
int hi = height << 3;
|
||||
int src = 0;
|
||||
int dst = m_output_dst;
|
||||
for (int y = 0; y < height; ++y)
|
||||
{
|
||||
int b0 = m_buffer[src+4] | m_buffer[src+hi ];
|
||||
int b1 = m_buffer[src+5] | m_buffer[src+hi+1];
|
||||
int b2 = m_buffer[src+6] | m_buffer[src+hi+2];
|
||||
int b3 = m_buffer[src+7] | m_buffer[src+hi+3];
|
||||
for (int j = 0; j < 8; j += 2)
|
||||
{
|
||||
byte px = (byte)((((b0 << j) & 0x80) >> 3)
|
||||
| (((b1 << j) & 0x80) >> 2)
|
||||
| (((b2 << j) & 0x80) >> 1)
|
||||
| (((b3 << j) & 0x80) ));
|
||||
px |= (byte)((((b0 << j) & 0x40) >> 6)
|
||||
| (((b1 << j) & 0x40) >> 5)
|
||||
| (((b2 << j) & 0x40) >> 4)
|
||||
| (((b3 << j) & 0x40) >> 3));
|
||||
m_output[dst+(j>>1)] = px;
|
||||
}
|
||||
src += 8;
|
||||
dst += m_output_stride;
|
||||
}
|
||||
m_output_dst += 4;
|
||||
m_buf_dst = 0;
|
||||
}
|
||||
|
||||
byte[] m_pattern = new byte[0x110];
|
||||
|
||||
void SetupPattern ()
|
||||
{
|
||||
int dst = 0;
|
||||
byte h = 0;
|
||||
for (int i = 0; i < 0x11; ++i)
|
||||
{
|
||||
byte l = h;
|
||||
for (int j = 0; j < 0x10; ++j)
|
||||
m_pattern[dst++] = (byte)(l++ & 0xF);
|
||||
h++;
|
||||
}
|
||||
}
|
||||
|
||||
int m_bit_count = 0;
|
||||
int m_bits;
|
||||
|
||||
byte GetNextBit ()
|
||||
{
|
||||
if (--m_bit_count <= 0)
|
||||
{
|
||||
m_bits = m_input.ReadUInt8();
|
||||
m_bit_count = 8;
|
||||
}
|
||||
int bit = m_bits & 1;
|
||||
m_bits >>= 1;
|
||||
return (byte)bit;
|
||||
}
|
||||
|
||||
BitmapPalette ReadPalette (IBinaryStream input)
|
||||
{
|
||||
const int count = 16;
|
||||
var colors = new Color[count];
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
byte g = m_input.ReadUInt8();
|
||||
byte r = m_input.ReadUInt8();
|
||||
byte b = m_input.ReadUInt8();
|
||||
colors[i] = Color.FromRgb ((byte)(r * 0x11), (byte)(g * 0x11), (byte)(b * 0x11));
|
||||
}
|
||||
return new BitmapPalette (colors);
|
||||
}
|
||||
}
|
||||
}
|
@ -76,12 +76,16 @@ namespace GameRes.Formats.System98
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This compression format is used in several PC-98 game engines.
|
||||
/// </summary>
|
||||
internal class GraBaseReader
|
||||
{
|
||||
protected IBinaryStream m_input;
|
||||
protected ImageMetaData m_info;
|
||||
protected int m_output_stride;
|
||||
protected byte[] m_pixels;
|
||||
protected int m_dst;
|
||||
|
||||
public byte[] Pixels => m_pixels;
|
||||
public int Stride => m_output_stride;
|
||||
@ -94,7 +98,7 @@ namespace GameRes.Formats.System98
|
||||
m_pixels = new byte[m_output_stride * m_info.iHeight];
|
||||
}
|
||||
|
||||
ushort[] m_buffer;
|
||||
protected ushort[] m_buffer;
|
||||
|
||||
public void UnpackBits ()
|
||||
{
|
||||
@ -216,8 +220,6 @@ namespace GameRes.Formats.System98
|
||||
}
|
||||
}
|
||||
|
||||
int m_dst;
|
||||
|
||||
bool FlushBuffer ()
|
||||
{
|
||||
MovePixels (m_buffer, m_info.iWidth * 4, 0, m_info.iWidth);
|
||||
@ -231,14 +233,14 @@ namespace GameRes.Formats.System98
|
||||
return m_dst == m_pixels.Length;
|
||||
}
|
||||
|
||||
ushort ReadPair (int pos)
|
||||
protected ushort ReadPair (int pos)
|
||||
{
|
||||
byte al = ReadPixel (pos);
|
||||
byte ah = ReadPixel (al);
|
||||
return (ushort)(al | ah << 8);
|
||||
}
|
||||
|
||||
byte ReadPixel (int pos)
|
||||
protected byte ReadPixel (int pos)
|
||||
{
|
||||
byte px = 0;
|
||||
if (GetNextBit() == 0)
|
||||
@ -277,7 +279,7 @@ namespace GameRes.Formats.System98
|
||||
|
||||
byte[] m_frame;
|
||||
|
||||
void InitFrame ()
|
||||
protected void InitFrame ()
|
||||
{
|
||||
m_frame = new byte[0x100];
|
||||
int p = 0;
|
||||
@ -293,7 +295,7 @@ namespace GameRes.Formats.System98
|
||||
}
|
||||
}
|
||||
|
||||
void MovePixels (ushort[] pixels, int src, int dst, int count)
|
||||
protected void MovePixels (ushort[] pixels, int src, int dst, int count)
|
||||
{
|
||||
count <<= 1;
|
||||
if (dst > src)
|
||||
@ -315,12 +317,12 @@ namespace GameRes.Formats.System98
|
||||
int m_bits;
|
||||
int m_bit_count;
|
||||
|
||||
void InitBitReader ()
|
||||
protected void InitBitReader ()
|
||||
{
|
||||
m_bit_count = 1;
|
||||
}
|
||||
|
||||
byte GetNextBit ()
|
||||
protected byte GetNextBit ()
|
||||
{
|
||||
if (--m_bit_count <= 0)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user