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CopyOverlapped function defined in GameRes.Utitlity now.
CopyOverlapped copies ranges within array the same way standard C function memcpy does (that is, ignoring potential region overlapping).
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@ -151,7 +151,7 @@ namespace GameRes.Formats.DRS
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src_offset = out_pos - 3 * input.ReadByte ();
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if (count < 0 || count > pixel_count || src_offset < 0 || src_offset == out_pos)
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return null;
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CopyOverlapped (output, src_offset, out_pos, count);
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Binary.CopyOverlapped (output, src_offset, out_pos, count);
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out_pos += count;
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pixel_count -= count;
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break;
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@ -163,7 +163,7 @@ namespace GameRes.Formats.DRS
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src_offset = out_pos - 3 * (off_hi << 8 | off_lo);
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if (count < 0 || count > pixel_count || src_offset < 0 || src_offset == out_pos)
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return null;
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CopyOverlapped (output, src_offset, out_pos, count);
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Binary.CopyOverlapped (output, src_offset, out_pos, count);
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out_pos += count;
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pixel_count -= count;
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break;
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@ -205,20 +205,6 @@ namespace GameRes.Formats.DRS
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return output;
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}
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static internal void CopyOverlapped (byte[] data, int src, int dst, int count)
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{
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int preceding = dst-src;
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while (count > 0)
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{
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if (preceding > count)
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preceding = count;
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Array.Copy (data, src, data, dst, preceding);
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src = dst;
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dst += preceding;
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count -= preceding;
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}
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}
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internal class Writer : IDisposable
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{
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BinaryWriter m_out;
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@ -399,26 +399,12 @@ namespace GameRes.Formats.Majiro
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shift *= 3;
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if (shift >= 0 || data_pos+shift < 0)
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throw new InvalidFormatException();
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CopyOverlapped (m_data, data_pos+shift, data_pos, count);
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Binary.CopyOverlapped (m_data, data_pos+shift, data_pos, count);
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data_pos += count;
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}
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}
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}
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static internal void CopyOverlapped (byte[] data, int src, int dst, int count)
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{
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int preceding = dst-src;
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while (count > 0)
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{
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if (preceding > count)
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preceding = count;
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Array.Copy (data, src, data, dst, preceding);
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src = dst;
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dst += preceding;
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count -= preceding;
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}
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}
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#region IDisposable Members
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bool disposed = false;
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@ -575,7 +561,7 @@ namespace GameRes.Formats.Majiro
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shift -= shift_row;
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if (shift >= 0 || data_pos+shift < 0)
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throw new InvalidFormatException();
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RctFormat.Reader.CopyOverlapped (m_data, data_pos+shift, data_pos, count);
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Binary.CopyOverlapped (m_data, data_pos+shift, data_pos, count);
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data_pos += count;
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}
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}
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@ -69,6 +69,20 @@ namespace GameRes.Utility
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return false;
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return true;
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}
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public static void CopyOverlapped (byte[] data, int src, int dst, int count)
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{
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int preceding = dst-src;
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while (count > 0)
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{
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if (preceding > count)
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preceding = count;
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System.Array.Copy (data, src, data, dst, preceding);
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src = dst;
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dst += preceding;
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count -= preceding;
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}
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}
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}
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public static class LittleEndian
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