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(Legacy): FD bitmaps.
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215
ArcFormats/Key/ArcPAK.cs
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215
ArcFormats/Key/ArcPAK.cs
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@ -0,0 +1,215 @@
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//! \file ArcPAK.cs
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//! \date 2018 Nov 23
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//! \brief Key resource archive.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
|
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// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
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||||
// The above copyright notice and this permission notice shall be included in
|
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// all copies or substantial portions of the Software.
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||||
//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace GameRes.Formats.Key
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{
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[Export(typeof(ArchiveFormat))]
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public class PakOpener : ArchiveFormat
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{
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public override string Tag { get { return "PAK/KEY"; } }
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public override string Description { get { return "Key resource archive"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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static Encoding DefaultEncoding = Encoding.UTF8;
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public override ArcFile TryOpen (ArcView file)
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{
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int count = file.View.ReadInt32 (4);
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if (!IsSaneCount (count))
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return null;
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uint data_offset = file.View.ReadUInt32 (0);
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if (data_offset <= 0x24 || data_offset >= file.MaxOffset)
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return null;
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uint block_size = file.View.ReadUInt32 (0xC);
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if (0 == block_size)
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return null;
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uint first_offset = data_offset / block_size;
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if (first_offset * block_size != data_offset)
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return null;
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byte flags = file.View.ReadByte (0x21);
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uint index_offset = 0x24;
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while (index_offset < data_offset)
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{
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if (file.View.ReadUInt32 (index_offset) == first_offset)
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break;
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index_offset += 4;
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}
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if (index_offset == data_offset)
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return null;
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string[] names;
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if ((flags & 2) != 0) // index has names
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{
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var encoding = DefaultEncoding;
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names = new string[count];
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using (var input = file.CreateStream())
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{
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uint names_offset = file.View.ReadUInt32 (index_offset - 4);
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input.Position = names_offset;
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for (int i = 0; i < count; ++i)
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{
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names[i] = input.ReadCString (encoding);
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}
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}
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}
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else
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{
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names = Enumerable.Range (0, count).Select (x => x.ToString ("D5")).ToArray();
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}
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var entry = new Entry { Name = names[i] };
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entry.Offset = (long)file.View.ReadUInt32 (index_offset) * block_size;
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entry.Size = file.View.ReadUInt32 (index_offset+4);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_offset += 8;
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}
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foreach (var entry in dir)
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{
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uint signature = file.View.ReadUInt32 (entry.Offset);
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entry.ChangeType (AutoEntry.DetectFileType (signature));
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}
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return new ArcFile (file, this, dir);
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}
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}
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/*
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internal sealed class PakDeserializer : IDisposable
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{
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IBinaryStream m_input;
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int m_data_offset;
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int m_count1;
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int m_count2;
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int m_count3;
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int field_58;
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int field_5C;
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int field_60;
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int field_64;
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int field_68;
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public PakDeserializer (IBinaryStream input)
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{
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m_input = input;
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}
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public void Read ()
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{
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m_input.Position = 0;
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ReadHeader();
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}
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void ReadHeader ()
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{
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m_data_offset = ReadInt32();
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m_count1 = ReadInt32();
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m_count2 = ReadInt32();
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m_count3 = ReadInt32();
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ReadInt32();
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ReadInt32();
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ReadInt32();
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ReadInt32();
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int n = ReadUInt8();
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int flag = ReadBit();
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ReadBit();
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for (int i = 0; i < n; ++i)
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{
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int val1 = ReadUInt8();
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int val2 = ReadUInt8();
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int val3 = ReadUInt32();
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}
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ReadAlign();
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field_58 = ReadInt32();
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field_60 = (int)m_input.Position;
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if (flag != 0)
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{
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field_68 = field_60 + 8 * m_count1;
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m_input.Position = field_68;
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}
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if (field_58 != 0)
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{
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field_5C = m_data_offset - field_58;
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}
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}
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int m_bit_pos;
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byte m_bits;
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int ReadInt32 ()
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{
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if (m_bit_pos != 0)
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m_bit_pos = 0;
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return m_input.ReadInt32();
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}
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byte ReadUInt8 ()
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{
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if (m_bit_pos != 0)
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m_bit_pos = 0;
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return m_input.ReadUInt8();
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}
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int ReadBit ()
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{
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if (0 == m_bit_pos)
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{
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m_bits = m_input.ReadUInt8();
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m_bit_pos = 8;
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}
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return (m_bits >> --m_bit_pos) & 1;
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}
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byte[] m_align_buf = new byte[4];
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int ReadAlign ()
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{
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int pos_align = (int)m_input.Position & 3;
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if (pos_align != 0)
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m_input.Read (m_align_buf, 0, 4 - pos_align);
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}
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bool m_disposed = false;
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public void Dispose ()
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{
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if (!m_disposed)
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{
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m_input.Dispose();
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m_disposed = true;
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}
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}
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}
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*/
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}
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48
ArcFormats/Key/AudioOGGPAK.cs
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48
ArcFormats/Key/AudioOGGPAK.cs
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//! \file AudioOGGPAK.cs
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//! \date 2019 Mar 29
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//! \brief Key audio resource.
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//
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// Copyright (C) 2019 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
|
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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namespace GameRes.Formats.Key
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{
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[Export(typeof(AudioFormat))]
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public class OggPakAudio : AudioFormat
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{
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public override string Tag { get { return "OGGPAK"; } }
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public override string Description { get { return "Key audio resource"; } }
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public override uint Signature { get { return 0x5047474F; } } // 'OGGPAK'
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public override bool CanWrite { get { return false; } }
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public override SoundInput TryOpen (IBinaryStream file)
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{
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var header = file.ReadHeader (0xF);
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if (!header.AsciiEqual ("OGGPAK"))
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return null;
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uint length = header.ToUInt32 (0xB);
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var input = new StreamRegion (file.AsStream, 0xF, length);
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return new OggInput (input);
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}
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}
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}
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262
ArcFormats/Key/ImageCZ.cs
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262
ArcFormats/Key/ImageCZ.cs
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//! \file ImageCZ.cs
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//! \date 2019 Mar 14
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//! \brief Real Live compressed image format.
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//
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// Copyright (C) 2019 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
|
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Utility;
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namespace GameRes.Formats.Key
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{
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internal class CzMetaData : ImageMetaData
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{
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public int Version;
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public uint HeaderLength;
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}
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[Export(typeof(ImageFormat))]
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public class CzFormat : ImageFormat
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{
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public override string Tag { get { return "CZ"; } }
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public override string Description { get { return "Key compressed image format"; } }
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public override uint Signature { get { return 0x315A43; } } // 'CZ1'
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public CzFormat ()
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{
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Extensions = new[] { "cz", "cz0", "cz1", "cz3" };
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Signatures = new uint[] { 0x305A43, 0x315A43, 0x335A43 }; // 'CZ0', 'CZ1', 'CZ3'
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}
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (0x10);
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var info = new CzMetaData {
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Width = header.ToUInt16 (8),
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Height = header.ToUInt16 (10),
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BPP = header.ToUInt16 (12),
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HeaderLength = header.ToUInt32 (4),
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Version = header[2] - '0',
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};
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if (info.HeaderLength > 0x18)
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{
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info.OffsetX = file.ReadInt16();
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info.OffsetY = file.ReadInt16();
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}
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return info;
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var reader = new CzDecoder (file, (CzMetaData)info);
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return reader.Unpack();
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("CzFormat.Write not implemented");
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}
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}
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internal class CzDecoder
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{
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IBinaryStream m_input;
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CzMetaData m_info;
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BitmapPalette Palette { get; set; }
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PixelFormat Format { get; set; }
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public CzDecoder (IBinaryStream input, CzMetaData info)
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{
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m_input = input;
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m_info = info;
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m_output = new byte[m_info.iWidth * m_info.iHeight * m_info.BPP / 8];
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Format = 8 == m_info.BPP ? PixelFormats.Indexed8 : PixelFormats.Bgra32;
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}
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byte[] m_output;
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int m_dst;
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public ImageData Unpack ()
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{
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m_input.Position = m_info.HeaderLength;
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if (8 == m_info.BPP)
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Palette = ImageFormat.ReadPalette (m_input.AsStream, 0x100, PaletteFormat.RgbA);
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switch (m_info.Version)
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{
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case 3: UnpackCz3(); break;
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case 2: UnpackCz2(); break;
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case 1: UnpackCz1(); break;
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case 0: UnpackCz0(); break;
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}
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if (32 == m_info.BPP)
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ConvertToBgrA();
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return ImageData.Create (m_info, Format, Palette, m_output);
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}
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|
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void UnpackCz0 ()
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{
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m_input.Read (m_output, 0, m_output.Length);
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}
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void UnpackCz1 ()
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{
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int part_count = m_input.ReadInt32();
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var part_sizes = new int[part_count];
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int total_size = 0;
|
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for (int i = 0; i < part_count; ++i)
|
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{
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int part_size = m_input.ReadInt32() * 2;
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part_sizes[i] = part_size;
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m_input.ReadInt32(); // unpacked size
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total_size += part_size;
|
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}
|
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if (m_input.Position + total_size > m_input.Length)
|
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throw new InvalidFormatException();
|
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m_dst = 0;
|
||||
for (int i = 0; i < part_count; ++i)
|
||||
{
|
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m_chunkCache.Clear();
|
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var part = m_input.ReadBytes (part_sizes[i]);
|
||||
for (int j = 0; j < part.Length; j += 2)
|
||||
{
|
||||
byte ctl = part[j+1];
|
||||
if (0 == ctl)
|
||||
{
|
||||
m_output[m_dst++] = part[j];
|
||||
}
|
||||
else
|
||||
{
|
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m_dst += CopyRange (part, GetOffset (part, j), m_dst);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UnpackCz2 ()
|
||||
{
|
||||
UnpackCz1();
|
||||
int stride = m_info.iWidth * m_info.BPP / 8 / 4;
|
||||
var pixels = new uint[m_output.Length / 4];
|
||||
Buffer.BlockCopy (m_output, 0, pixels, 0, m_output.Length);
|
||||
int third = (m_info.iHeight + 2) / 3;
|
||||
for (int y = 0; y < m_info.iHeight; ++y)
|
||||
{
|
||||
int dst = m_info.iWidth * y;
|
||||
if (y % third != 0)
|
||||
{
|
||||
for (int x = 0; x < stride; ++x)
|
||||
{
|
||||
pixels[dst + x] += pixels[dst + x - stride];
|
||||
}
|
||||
}
|
||||
}
|
||||
Buffer.BlockCopy (pixels, 0, m_output, 0, m_output.Length);
|
||||
}
|
||||
|
||||
void UnpackCz3 ()
|
||||
{
|
||||
UnpackCz1();
|
||||
int stride = m_info.iWidth * m_info.BPP / 8;
|
||||
int third = (m_info.iHeight + 2) / 3;
|
||||
for (int y = 0; y < m_info.iHeight; ++y)
|
||||
{
|
||||
int dst = y * stride;
|
||||
if (y % third != 0)
|
||||
{
|
||||
for (int x = 0; x < stride; ++x)
|
||||
{
|
||||
m_output[dst + x] += m_output[dst + x - stride];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConvertToBgrA ()
|
||||
{
|
||||
for (int i = 0; i < m_output.Length; i += 4)
|
||||
{
|
||||
byte r = m_output[i];
|
||||
m_output[i] = m_output[i+2];
|
||||
m_output[i+2] = r;
|
||||
}
|
||||
}
|
||||
|
||||
struct Range
|
||||
{
|
||||
public int Start;
|
||||
public int Length;
|
||||
}
|
||||
|
||||
readonly Dictionary<int, Range> m_chunkCache = new Dictionary<int, Range>();
|
||||
|
||||
static int GetOffset (byte[] input, int src)
|
||||
{
|
||||
return ((input[src] | input[src+1] << 8) - 0x101) * 2;
|
||||
}
|
||||
|
||||
int CopyRange (byte[] input, int src, int dst)
|
||||
{
|
||||
Range range;
|
||||
if (m_chunkCache.TryGetValue (src, out range))
|
||||
{
|
||||
Binary.CopyOverlapped (m_output, range.Start, dst, range.Length);
|
||||
return range.Length;
|
||||
}
|
||||
int start_pos = dst;
|
||||
|
||||
if (input[src+1] == 0)
|
||||
m_output[dst++] = input[src];
|
||||
else if (GetOffset (input, src) == src)
|
||||
m_output[dst++] = 0;
|
||||
else
|
||||
dst += CopyRange (input, GetOffset (input, src), dst);
|
||||
|
||||
if (input[src+3] == 0)
|
||||
m_output[dst++] = input[src+2];
|
||||
else if (GetOffset (input, src+2) == src)
|
||||
m_output[dst++] = m_output[start_pos];
|
||||
else
|
||||
m_output[dst++] = CopyOne (input, GetOffset (input, src+2));
|
||||
|
||||
range.Start = start_pos;
|
||||
range.Length = dst - start_pos;
|
||||
m_chunkCache[src] = range;
|
||||
return range.Length;
|
||||
}
|
||||
|
||||
byte CopyOne (byte[] input, int src)
|
||||
{
|
||||
if (input[src+1] == 0)
|
||||
return input[src];
|
||||
else if (GetOffset (input, src) == src)
|
||||
return 0;
|
||||
else
|
||||
return CopyOne (input, GetOffset (input, src));
|
||||
}
|
||||
}
|
||||
}
|
@ -75,6 +75,9 @@
|
||||
<Compile Include="Airyu\ArcCHR.cs" />
|
||||
<Compile Include="Akatombo\ArcX.cs" />
|
||||
<Compile Include="Akatombo\ImageFB.cs" />
|
||||
<Compile Include="AlphaSystem\ArcPAK.cs" />
|
||||
<Compile Include="AlphaSystem\ImageSFG.cs" />
|
||||
<Compile Include="Alterna\ArcBIN.cs" />
|
||||
<Compile Include="Aquarium\ArcAAP.cs" />
|
||||
<Compile Include="Aquarium\ArcCPA.cs" />
|
||||
<Compile Include="Aquarium\ImageCP2.cs" />
|
||||
@ -108,9 +111,16 @@
|
||||
<Compile Include="Melonpan\ArcTTD.cs" />
|
||||
<Compile Include="Mermaid\AudioPWV.cs" />
|
||||
<Compile Include="Mermaid\ImageGP1.cs" />
|
||||
<Compile Include="Mink\ImageFC.cs" />
|
||||
<Compile Include="Mink\ImageFD.cs" />
|
||||
<Compile Include="Mmfass\ArcSDA.cs" />
|
||||
<Compile Include="Nyoken\ArcZLK.cs" />
|
||||
<Compile Include="PenguinWorks\ArcPAC.cs" />
|
||||
<Compile Include="PineSoft\ArcCMB.cs" />
|
||||
<Compile Include="PineSoft\ArcVoice.cs" />
|
||||
<Compile Include="PineSoft\AudioCMB.cs" />
|
||||
<Compile Include="PineSoft\ImageBPD.cs" />
|
||||
<Compile Include="Pochette\ArcPAC.cs" />
|
||||
<Compile Include="Powerd\ImageNCL.cs" />
|
||||
<Compile Include="PrimeSoft\ImageTHP.cs" />
|
||||
<Compile Include="ProjectMyu\ImageGAM.cs" />
|
||||
|
361
Legacy/Mink/ImageFD.cs
Normal file
361
Legacy/Mink/ImageFD.cs
Normal file
@ -0,0 +1,361 @@
|
||||
//! \file ImageFD.cs
|
||||
//! \date 2019 Mar 27
|
||||
//! \brief Mink compressed bitmap format.
|
||||
//
|
||||
// Copyright (C) 2019 by morkt
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.ComponentModel.Composition;
|
||||
using System.IO;
|
||||
using System.Windows.Media;
|
||||
|
||||
namespace GameRes.Formats.Mink
|
||||
{
|
||||
[Export(typeof(ImageFormat))]
|
||||
public class FdFormat : ImageFormat
|
||||
{
|
||||
public override string Tag { get { return "BMP/FD"; } }
|
||||
public override string Description { get { return "Mink compressed bitmap format"; } }
|
||||
public override uint Signature { get { return 0; } }
|
||||
|
||||
public FdFormat ()
|
||||
{
|
||||
Signatures = new uint[] { 0x00186446, 0x00184446, 0x00206446, 0 };
|
||||
}
|
||||
|
||||
public override ImageMetaData ReadMetaData (IBinaryStream file)
|
||||
{
|
||||
var header = file.ReadHeader (0x10);
|
||||
if (header[0] != 'F' || (header[1] & 0x5F) != 'D' || header[3] > 1)
|
||||
return null;
|
||||
int bpp = header[2];
|
||||
if (bpp != 24 && bpp != 32)
|
||||
return null;
|
||||
return new FcMetaData {
|
||||
Width = header.ToUInt16 (4),
|
||||
Height = header.ToUInt16 (6),
|
||||
BPP = bpp,
|
||||
Flag = header[3],
|
||||
};
|
||||
}
|
||||
|
||||
public override ImageData Read (IBinaryStream file, ImageMetaData info)
|
||||
{
|
||||
var reader = new FdReader (file, (FcMetaData)info);
|
||||
return reader.Unpack();
|
||||
}
|
||||
|
||||
public override void Write (Stream file, ImageData image)
|
||||
{
|
||||
throw new System.NotImplementedException ("FdFormat.Write not implemented");
|
||||
}
|
||||
}
|
||||
|
||||
internal class FdReader
|
||||
{
|
||||
IBinaryStream m_input;
|
||||
FcMetaData m_info;
|
||||
|
||||
public FdReader (IBinaryStream input, FcMetaData info)
|
||||
{
|
||||
m_input = input;
|
||||
m_info = info;
|
||||
}
|
||||
|
||||
public ImageData Unpack ()
|
||||
{
|
||||
m_input.Position = 16;
|
||||
var output = new uint[m_info.iWidth * m_info.iHeight];
|
||||
UnpackRgb (output);
|
||||
if (32 == m_info.BPP)
|
||||
UnpackAlpha (output);
|
||||
PixelFormat format = 32 == m_info.BPP ? PixelFormats.Bgra32 : PixelFormats.Bgr32;
|
||||
return ImageData.CreateFlipped (m_info, format, null, output, m_info.iWidth * 4);
|
||||
}
|
||||
|
||||
byte m_cur_bits;
|
||||
|
||||
void UnpackRgb (uint[] output)
|
||||
{
|
||||
InitOffsetTable();
|
||||
int dst = 0;
|
||||
m_cur_bits = 0x80;
|
||||
while (dst < output.Length)
|
||||
{
|
||||
int ctl = ReadNext();
|
||||
int code = ControlTable[ctl - 2];
|
||||
if (code < 20)
|
||||
{
|
||||
if (code < 2)
|
||||
{
|
||||
uint pixel = (uint)m_input.ReadUInt8() << 24;
|
||||
pixel += (uint)m_input.ReadUInt8() << 16;
|
||||
pixel += (uint)m_input.ReadUInt8() << 8;
|
||||
pixel ^= 0x80000080;
|
||||
pixel >>= FlowMap5[m_cur_bits];
|
||||
output[dst++] = (pixel >> 8) ^ ((uint)m_cur_bits << 16);
|
||||
m_cur_bits = (byte)pixel;
|
||||
}
|
||||
else
|
||||
{
|
||||
int pixel = (int)output[dst + m_offset_table[code - 2]];
|
||||
int r = ReadNext();
|
||||
pixel += (((r - 2) << 15) ^ -((r & 1) << 15));
|
||||
|
||||
int g = ReadNext();
|
||||
pixel += (((g - 2) << 7) ^ -((g & 1) << 7));
|
||||
|
||||
int b = ReadNext();
|
||||
output[dst++] = (uint)((((b - 2) ^ -(b & 1)) >> 1) + pixel);
|
||||
}
|
||||
}
|
||||
else // code >= 20
|
||||
{
|
||||
int y = ReadNext();
|
||||
int x = ReadNext();
|
||||
int src = dst + (((y & 1) - 1) ^ (x - 2)) - m_info.iWidth * ((y >> 1) + (y & 1) - 1);
|
||||
int count = ReadNext() - 1;
|
||||
if (code == 38)
|
||||
{
|
||||
while (count --> 0)
|
||||
{
|
||||
output[dst++] = output[src++];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int offset = m_offset_table[code - 20]; // dword_5D51F8[code];
|
||||
while (count --> 0)
|
||||
{
|
||||
uint pixel = output[src] + output[dst + offset] - output[src + offset];
|
||||
output[dst++] = pixel;
|
||||
++src;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void UnpackAlpha (uint[] output)
|
||||
{
|
||||
int dst = 0;
|
||||
while (dst < output.Length)
|
||||
{
|
||||
int shift = 8 - FlowMap5[m_cur_bits];
|
||||
uint ctl, alpha;
|
||||
if (shift <= 0)
|
||||
{
|
||||
alpha = m_cur_bits;
|
||||
ctl = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ctl = (uint)m_cur_bits >> shift;
|
||||
if (shift > 8)
|
||||
{
|
||||
int v94 = ((shift - 9) >> 3) + 1;
|
||||
do
|
||||
{
|
||||
ctl <<= 8;
|
||||
ctl += m_input.ReadUInt8();
|
||||
shift -= 8;
|
||||
--v94;
|
||||
}
|
||||
while (v94 > 0);
|
||||
}
|
||||
m_cur_bits = m_input.ReadUInt8();
|
||||
alpha = (ctl << shift) + ((uint)m_cur_bits >> (8 - shift));
|
||||
ctl &= ~0xFFu;
|
||||
ctl |= ((uint)(m_cur_bits << shift) + (1u << (shift - 1))) & 0xFFu;
|
||||
}
|
||||
m_cur_bits = (byte)ctl;
|
||||
ctl &= 0xFFu;
|
||||
int v96 = FlowMap3[m_cur_bits];
|
||||
m_cur_bits = FlowMap1[m_cur_bits];
|
||||
if (0 == m_cur_bits)
|
||||
{
|
||||
do
|
||||
{
|
||||
m_cur_bits = m_input.ReadUInt8();
|
||||
v96 += FlowMap4[m_cur_bits];
|
||||
}
|
||||
while (0 == FlowMap2[m_cur_bits]);
|
||||
m_cur_bits = FlowMap2[m_cur_bits];
|
||||
}
|
||||
int v98 = FlowMap5[m_cur_bits];
|
||||
int count, bits;
|
||||
if (v96 <= v98)
|
||||
{
|
||||
count = (m_cur_bits + 256) >> (8 - v96);
|
||||
bits = m_cur_bits << v96;
|
||||
}
|
||||
else // v96 > v98
|
||||
{
|
||||
int v99 = v96 - v98;
|
||||
int v100 = (m_cur_bits + 256) >> (8 - v98);
|
||||
if (v99 > 8)
|
||||
{
|
||||
int v101 = (int)(((uint)(v99 - 9) >> 3) + 1);
|
||||
v99 -= v101 << 3;
|
||||
do
|
||||
{
|
||||
v100 = m_input.ReadUInt8() + (v100 << 8);
|
||||
--v101;
|
||||
}
|
||||
while (v101 > 0);
|
||||
}
|
||||
m_cur_bits = m_input.ReadUInt8();
|
||||
count = (int)((v100 << v99) + ((uint)m_cur_bits >> (8 - v99)));
|
||||
bits = (m_cur_bits << v99) + (1 << (v99 - 1));
|
||||
}
|
||||
m_cur_bits = (byte)bits;
|
||||
count = Math.Min (count - 1, output.Length - dst);
|
||||
alpha <<= 24;
|
||||
while (count --> 0)
|
||||
{
|
||||
uint px = output[dst] & 0xFFFFFFu;
|
||||
output[dst++] = px | alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int ReadNext ()
|
||||
{
|
||||
int shift = FlowMap3[m_cur_bits];
|
||||
m_cur_bits = FlowMap1[m_cur_bits];
|
||||
if (0 == m_cur_bits)
|
||||
{
|
||||
do
|
||||
{
|
||||
m_cur_bits = m_input.ReadUInt8();
|
||||
shift += FlowMap4[m_cur_bits];
|
||||
}
|
||||
while (0 == FlowMap2[m_cur_bits]);
|
||||
m_cur_bits = FlowMap2[m_cur_bits];
|
||||
}
|
||||
int bits = m_cur_bits + 256;
|
||||
int v12 = FlowMap5[m_cur_bits];
|
||||
if (shift > v12)
|
||||
{
|
||||
bits <<= v12;
|
||||
bits &= ~0xFF;
|
||||
bits += m_input.ReadUInt8();
|
||||
shift -= v12 + 1;
|
||||
if (shift >= 8)
|
||||
{
|
||||
int count = shift >> 3;
|
||||
shift -= count << 3;
|
||||
do
|
||||
{
|
||||
bits += m_input.ReadUInt8();
|
||||
bits <<= 8;
|
||||
--count;
|
||||
}
|
||||
while (count > 0);
|
||||
}
|
||||
bits = bits << 1 | 1;
|
||||
shift &= 0xFF;
|
||||
}
|
||||
bits <<= shift;
|
||||
m_cur_bits = (byte)bits;
|
||||
return bits >> 8;
|
||||
}
|
||||
|
||||
int[] m_offset_table = new int[18];
|
||||
|
||||
static readonly sbyte[] OffsetsX = { -1, 0, 1, -1, 0, -2, 0, -3, 0, -4, 0, -5, 0, -6, 0, -7, 0, -8 };
|
||||
static readonly sbyte[] OffsetsY = { 0, -1, -1, -1, -2, 0, -3, 0, -4, 0, -5, 0, -6, 0, -7, 0, -8, 0 };
|
||||
|
||||
static readonly byte[] ControlTable = new byte[38];
|
||||
static readonly byte[] ControlMap = new byte[] {
|
||||
2, 1, 0, 3, 4, 5, 10, 11, 12, 13, 14, 15, 22, 23, 24, 25, 26, 27, 28, 29,
|
||||
6, 8, 7, 9, 16, 17, 18, 19, 20, 21, 30, 31, 32, 33, 34, 35, 36, 37
|
||||
};
|
||||
|
||||
void InitOffsetTable ()
|
||||
{
|
||||
for (int i = 0; i < 18; ++i)
|
||||
{
|
||||
m_offset_table[i] = OffsetsX[i] + m_info.iWidth * OffsetsY[i];
|
||||
}
|
||||
}
|
||||
|
||||
static readonly byte[] FlowMap1 = new byte[256];
|
||||
static readonly byte[] FlowMap2 = new byte[256];
|
||||
static readonly byte[] FlowMap3 = new byte[256];
|
||||
static readonly byte[] FlowMap4 = new byte[256];
|
||||
static readonly byte[] FlowMap5 = new byte[256];
|
||||
|
||||
static FdReader ()
|
||||
{
|
||||
for (int i = 0; i < 38; ++i)
|
||||
{
|
||||
if (1 == i)
|
||||
ControlTable[1] = 38;
|
||||
else
|
||||
ControlTable[ControlMap[i]] = (byte)i;
|
||||
}
|
||||
for (int i = 0; i < 256; ++i)
|
||||
{
|
||||
sbyte v = (sbyte)i;
|
||||
byte n = 0;
|
||||
if (i > 0)
|
||||
{
|
||||
while (v < 0)
|
||||
{
|
||||
v <<= 1;
|
||||
++n;
|
||||
}
|
||||
v <<= 1;
|
||||
if (0 == v)
|
||||
--n;
|
||||
}
|
||||
FlowMap1[i] = (byte)v;
|
||||
FlowMap3[i] = ++n;
|
||||
|
||||
v = (sbyte)i;
|
||||
n = 0;
|
||||
if (i > 0)
|
||||
{
|
||||
while (v < 0)
|
||||
{
|
||||
v <<= 1;
|
||||
++n;
|
||||
}
|
||||
v <<= 1;
|
||||
}
|
||||
FlowMap4[i] = n;
|
||||
FlowMap2[i] = (byte)(v + (1 << n));
|
||||
|
||||
v = (sbyte)i;
|
||||
n = 0;
|
||||
while ((v & 0x7F) != 0)
|
||||
{
|
||||
v <<= 1;
|
||||
++n;
|
||||
}
|
||||
FlowMap5[i] = n;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user