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https://github.com/crskycode/GARbro.git
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implemented AFA and ALK archives.
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parent
45b8fe97bb
commit
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107
ArcFormats/AliceSoft/ArcAFA.cs
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107
ArcFormats/AliceSoft/ArcAFA.cs
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//! \file ArcAFA.cs
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//! \date Mon Apr 25 18:18:57 2016
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//! \brief AliceSoft System 4 engine resource archive.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Compression;
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namespace GameRes.Formats.AliceSoft
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{
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[Export(typeof(ArchiveFormat))]
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public class AfaOpener : ArchiveFormat
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{
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public override string Tag { get { return "AFA"; } }
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public override string Description { get { return "AliceSoft System 4 resource archive"; } }
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public override uint Signature { get { return 0x48414641; } } // 'AFAH'
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public override bool IsHierarchic { get { return true; } }
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public override bool CanCreate { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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if (!file.View.AsciiEqual (8, "AlicArch"))
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return null;
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if (!file.View.AsciiEqual (0x1C, "INFO"))
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return null;
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long base_offset = file.View.ReadUInt32 (0x18);
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uint packed_size = file.View.ReadUInt32 (0x20);
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int unpacked_size = file.View.ReadInt32 (0x24);
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int count = file.View.ReadInt32 (0x28);
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if (!IsSaneCount (count))
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return null;
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var dir = new List<Entry> (count);
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var name_buf = new byte[0x40];
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using (var input = file.CreateStream (0x2C, packed_size))
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using (var zstream = new ZLibStream (input, CompressionMode.Decompress))
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using (var index = new BinaryReader (zstream))
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{
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for (int i = 0; i < count; ++i)
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{
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int name_length = index.ReadInt32();
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int index_step = index.ReadInt32();
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if (name_length <= 0 || name_length > index_step || index_step > unpacked_size)
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return null;
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if (index_step > name_buf.Length)
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name_buf = new byte[index_step];
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if (index_step != index.Read (name_buf, 0, index_step))
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return null;
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var name = Encodings.cp932.GetString (name_buf, 0, name_length);
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var entry = FormatCatalog.Instance.Create<Entry> (name);
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index.ReadInt32();
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index.ReadInt32();
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index.ReadInt32();
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entry.Offset = index.ReadUInt32() + base_offset;
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entry.Size = index.ReadUInt32();
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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}
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return new ArcFile (file, this, dir);
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}
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}
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static readonly byte[] AffKey = {
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0xC8, 0xBB, 0x8F, 0xB7, 0xED, 0x43, 0x99, 0x4A,
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0xA2, 0x7E, 0x5B, 0xB0, 0x68, 0x18, 0xF8, 0x88
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};
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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if (entry.Size <= 0x10 || !arc.File.View.AsciiEqual (entry.Offset, "AFF\0"))
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return base.OpenEntry (arc, entry);
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uint data_size = entry.Size - 0x10u;
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uint encrypted_length = Math.Min (0x40u, data_size);
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var prefix = arc.File.View.ReadBytes (entry.Offset+0x10, encrypted_length);
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for (int i = 0; i < prefix.Length; ++i)
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prefix[i] ^= AffKey[i & 0xF];
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if (data_size <= 0x40)
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return new MemoryStream (prefix);
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var rest = arc.File.CreateStream (entry.Offset+0x10+encrypted_length, data_size-encrypted_length);
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return new PrefixStream (prefix, rest);
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}
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}
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}
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68
ArcFormats/AliceSoft/ArcALK.cs
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68
ArcFormats/AliceSoft/ArcALK.cs
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//! \file ArcALK.cs
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//! \date Mon Apr 25 20:00:37 2016
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//! \brief AliceSoft System 4 engine resource archive.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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namespace GameRes.Formats.AliceSoft
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{
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[Export(typeof(ArchiveFormat))]
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public class AlkOpener : ArchiveFormat
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{
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public override string Tag { get { return "ALK"; } }
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public override string Description { get { return "AliceSoft System 4 resource archive"; } }
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public override uint Signature { get { return 0x304B4C41; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanCreate { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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int count = file.View.ReadInt32 (4);
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if (!IsSaneCount (count))
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return null;
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uint index_offset = 8;
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var base_name = Path.GetFileNameWithoutExtension (file.Name);
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var offset = file.View.ReadUInt32 (index_offset);
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var size = file.View.ReadUInt32 (index_offset+4);
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if (0 != size)
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{
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var name = string.Format ("{0}#{1:D4}", base_name, i);
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var entry = AutoEntry.Create (file, offset, name);
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entry.Size = size;
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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}
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index_offset += 8;
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}
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return new ArcFile (file, this, dir);
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}
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}
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}
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@ -65,6 +65,8 @@
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<Compile Include="Abel\ArcARC.cs" />
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<Compile Include="Abel\ArcARC.cs" />
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<Compile Include="Abel\ImageGPS.cs" />
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<Compile Include="Abel\ImageGPS.cs" />
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<Compile Include="Actgs\ArcDAT.cs" />
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<Compile Include="Actgs\ArcDAT.cs" />
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<Compile Include="AliceSoft\ArcAFA.cs" />
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<Compile Include="AliceSoft\ArcALK.cs" />
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<Compile Include="Ankh\ArcGRP.cs" />
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<Compile Include="Ankh\ArcGRP.cs" />
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<Compile Include="ArcCG.cs" />
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<Compile Include="ArcCG.cs" />
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<Compile Include="ArcZIP.cs" />
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<Compile Include="ArcZIP.cs" />
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@ -264,7 +264,12 @@ Shoujo Senki Soul Eater<br/>
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<tr class="odd"><td>*.way</td><td><tt>WADY</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.way</td><td><tt>WADY</tt></td><td>No</td></tr>
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<tr><td>*.dat</td><td>-</td><td>No</td><td rowspan="2">M no Violet</td><td rowspan="2">Nanase Ren</td></tr>
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<tr><td>*.dat</td><td>-</td><td>No</td><td rowspan="2">M no Violet</td><td rowspan="2">Nanase Ren</td></tr>
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<tr><td>*</td><td><tt>gra</tt><br/><tt>mas</tt><br/><tt>dif</tt></td><td>No</td></tr>
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<tr><td>*</td><td><tt>gra</tt><br/><tt>mas</tt><br/><tt>dif</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.ald</td><td>-</td><td>No</td><td rowspan="2">Alice Soft</td><td rowspan="2">Tsuma Shibori</td></tr>
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<tr class="odd"><td>*.ald</td><td>-</td><td>No</td><td rowspan="4">Alice Soft</td><td rowspan="4">
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Shaman's Sanctuary -Miko no Seiiki-<br/>
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Tsuma Shibori<br/>
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</td></tr>
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<tr class="odd"><td>*.afa</td><td><tt>AFAH</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.alk</td><td><tt>ALK0</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.qnt</td><td><tt>QNT</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.qnt</td><td><tt>QNT</tt></td><td>No</td></tr>
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<tr><td>*.pd<br/>*.pb</td><td>-</td><td>No</td><td>Discovery</td><td>Tsuma Tsuma</td></tr>
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<tr><td>*.pd<br/>*.pb</td><td>-</td><td>No</td><td>Discovery</td><td>Tsuma Tsuma</td></tr>
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<tr class="odd"><td>*.ifl</td><td><tt>IFLS</tt></td><td>No</td><td rowspan="3">Silky's</td><td rowspan="3">
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<tr class="odd"><td>*.ifl</td><td><tt>IFLS</tt></td><td>No</td><td rowspan="3">Silky's</td><td rowspan="3">
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@ -492,6 +497,7 @@ Shitai o Arau<br/>
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<tr><td>*.gcc</td><td><tt>G24n</tt><br/><tt>G24m</tt><br/><tt>R24n</tt><br/><tt>R24m</tt></td><td>No</td></tr>
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<tr><td>*.gcc</td><td><tt>G24n</tt><br/><tt>G24m</tt><br/><tt>R24n</tt><br/><tt>R24m</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.arc</td><td>-</td><td>No</td><td>RPM</td><td>
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<tr class="odd"><td>*.arc</td><td>-</td><td>No</td><td>RPM</td><td>
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Heartful Days ~Hi no Ataru Basho e~<br/>
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Heartful Days ~Hi no Ataru Basho e~<br/>
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Hidamari<br/>
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Kimi no Koe ga Kikoeru<br/>
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Kimi no Koe ga Kikoeru<br/>
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Kimi no Omoi, Sono Negai<br/>
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Kimi no Omoi, Sono Negai<br/>
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Samurai Jupiter<br/>
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Samurai Jupiter<br/>
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