implemented 'Game System' CHR images.

This commit is contained in:
morkt 2017-01-17 07:03:51 +04:00
parent 57497295cd
commit b4e05ff2db
4 changed files with 339 additions and 1 deletions

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@ -102,9 +102,11 @@
<Compile Include="Cmvs\ImagePB2.cs" /> <Compile Include="Cmvs\ImagePB2.cs" />
<Compile Include="Ellefin\ArcEPK.cs" /> <Compile Include="Ellefin\ArcEPK.cs" />
<Compile Include="Entis\ArcPAC.cs" /> <Compile Include="Entis\ArcPAC.cs" />
<Compile Include="GameSystem\ArcCHR.cs" />
<Compile Include="GameSystem\ArcCMP.cs" /> <Compile Include="GameSystem\ArcCMP.cs" />
<Compile Include="GameSystem\ImageBGD.cs" /> <Compile Include="GameSystem\ImageBGD.cs" />
<Compile Include="GameSystem\ImageCGD.cs" /> <Compile Include="GameSystem\ImageCGD.cs" />
<Compile Include="GameSystem\ImageCHR.cs" />
<Compile Include="Lz4Stream.cs" /> <Compile Include="Lz4Stream.cs" />
<Compile Include="Majiro\ImageRC8.cs" /> <Compile Include="Majiro\ImageRC8.cs" />
<Compile Include="Mixwill\ArcARC0.cs" /> <Compile Include="Mixwill\ArcARC0.cs" />

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@ -0,0 +1,140 @@
//! \file ArcCHR.cs
//! \date Mon Jan 16 20:15:54 2017
//! \brief 'Game System' character image format.
//
// Copyright (C) 2017 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
using System.Windows.Media;
namespace GameRes.Formats.GameSystem
{
[Export(typeof(ArchiveFormat))]
public class ChrOpener : ArchiveFormat
{
public override string Tag { get { return "CHR/GAMESYSTEM"; } }
public override string Description { get { return "'Game System' character frames"; } }
public override uint Signature { get { return 0; } }
public override bool IsHierarchic { get { return false; } }
public override bool CanWrite { get { return false; } }
static readonly Lazy<ImageFormat> s_ChrFormat = new Lazy<ImageFormat> (() => ImageFormat.FindByTag ("CHR"));
public override ArcFile TryOpen (ArcView file)
{
if (!file.Name.EndsWith (".CHR", StringComparison.InvariantCultureIgnoreCase)
|| file.View.ReadUInt32 (0) != file.MaxOffset)
return null;
using (var input = file.CreateStream())
{
var info = s_ChrFormat.Value.ReadMetaData (input) as ChrMetaData;
if (null == info)
return null;
input.Position = info.RgbSize;
uint overlay_size = input.ReadUInt32();
if (0 == overlay_size)
return null;
input.ReadInt32();
int count = input.ReadInt32();
if (!IsSaneCount (count))
return null;
int x = input.ReadInt16();
int y = input.ReadInt16();
int w = input.ReadInt16();
int h = input.ReadInt16() * count;
var frame_info = new ImageMetaData
{
Width = (uint)w, Height = (uint)h, OffsetX = x, OffsetY = y, BPP = 32
};
var base_name = Path.GetFileNameWithoutExtension (file.Name);
var dir = new List<Entry> (2);
var entry = new ChrEntry
{
Name = string.Format ("{0}#00", base_name),
Offset = 0,
Size = (uint)info.RgbSize,
Info = info,
};
dir.Add (entry);
entry = new ChrEntry
{
Name = string.Format ("{0}#01", base_name),
Offset = info.RgbSize+4,
Size = overlay_size,
Info = frame_info,
};
dir.Add (entry);
return new ArcFile (file, this, dir);
}
}
public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
{
var cent = (ChrEntry)entry;
var input = arc.File.CreateStream (entry.Offset, entry.Size);
if (cent.Info is ChrMetaData)
return new ChrDecoder (input, cent.Info);
else
return new ChrFrameDecoder (input, cent.Info);
}
}
internal class ChrEntry : Entry
{
public override string Type { get { return "image"; } }
public ImageMetaData Info;
}
internal class ChrDecoder : BinaryImageDecoder
{
public ChrDecoder (IBinaryStream input, ImageMetaData info) : base (input, info)
{ }
protected override ImageData GetImageData ()
{
var reader = new ChrReader (m_input, (ChrMetaData)Info);
var pixels = reader.UnpackBaseline();
return ImageData.CreateFlipped (Info, PixelFormats.Bgra32, null, pixels, reader.Stride);
}
}
internal class ChrFrameDecoder : BinaryImageDecoder
{
public ChrFrameDecoder (IBinaryStream input, ImageMetaData info) : base (input, info)
{ }
protected override ImageData GetImageData ()
{
m_input.Position = 0x10;
int stride = (int)Info.Width * 4;
var pixels = new byte[stride * (int)Info.Height];
m_input.Read (pixels, 0, pixels.Length);
return ImageData.CreateFlipped (Info, PixelFormats.Bgr32, null, pixels, stride);
}
}
}

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@ -0,0 +1,193 @@
//! \file ImageCHR.cs
//! \date Mon Jan 16 07:53:42 2017
//! \brief 'Game System' character image format.
//
// Copyright (C) 2017 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.ComponentModel.Composition;
using System.IO;
using System.Windows.Media;
using GameRes.Utility;
namespace GameRes.Formats.GameSystem
{
internal class ChrMetaData : ImageMetaData
{
public int RgbSize;
}
[Export(typeof(ImageFormat))]
public class ChrFormat : ImageFormat
{
public override string Tag { get { return "CHR"; } }
public override string Description { get { return "'Game System' character image format"; } }
public override uint Signature { get { return 0; } }
public override ImageMetaData ReadMetaData (IBinaryStream file)
{
if (file.Signature != file.Length)
return null;
var header = file.ReadHeader (0x18);
int rgb_size = header.ToInt32 (4);
if (rgb_size <= 0x20 || rgb_size > file.Length)
return null;
uint width = header.ToUInt32 (8);
uint height = header.ToUInt32 (0xC);
int x = header.ToInt32 (0x10);
int y = header.ToInt32 (0x14);
if (0 == width || width > 0x8000 || 0 == height || height > 0x8000
|| x < 0 || x + width > 0x8000 || y < 0 || y + height > 0x8000)
return null;
return new ChrMetaData
{
Width = width,
Height = height,
OffsetX = x,
OffsetY = y,
BPP = 32,
RgbSize = rgb_size,
};
}
public override ImageData Read (IBinaryStream file, ImageMetaData info)
{
var reader = new ChrReader (file, (ChrMetaData)info);
var pixels = reader.Unpack();
return ImageData.CreateFlipped (info, PixelFormats.Bgra32, null, pixels, reader.Stride);
}
public override void Write (Stream file, ImageData image)
{
throw new System.NotImplementedException ("ChrFormat.Write not implemented");
}
}
internal sealed class ChrReader
{
IBinaryStream m_input;
ChrMetaData m_info;
byte[] m_output;
int m_stride;
public byte[] Data { get { return m_output; } }
public int Stride { get { return m_stride; } }
public ChrReader (IBinaryStream input, ChrMetaData info)
{
m_input = input;
m_info = info;
m_stride = (int)m_info.Width * 4;
m_output = new byte[m_stride * (int)m_info.Height];
}
public byte[] Unpack ()
{
UnpackBaseline();
if (m_info.RgbSize < m_input.Length)
{
m_input.Position = m_info.RgbSize;
int overlay_length = m_input.ReadInt32();
if (overlay_length > 0)
ReadOverlay();
}
return m_output;
}
public byte[] UnpackBaseline ()
{
m_input.Position = 0x20;
UnpackRgb ((int)m_info.Height);
return m_output;
}
void UnpackRgb (int row_count)
{
int row = 0;
while (row_count --> 0)
{
int dst = row;
int x = 0;
for (;;)
{
int ctl = m_input.ReadUInt8();
if (ctl < 0x7F)
{
int alpha = -(2 * ctl - 0xFE);
m_input.Read (m_output, dst, 3);
m_output[dst+3] = (byte)~alpha;
dst += 4;
++x;
}
else if (ctl < 0x9F)
{
int count = ctl - 0x7E;
x += count;
m_input.Read (m_output, dst, 3);
m_output[dst+3] = 0xFF;
count *= 4;
Binary.CopyOverlapped (m_output, dst, dst+4, count-4);
dst += count;
}
else if (0xFF == ctl)
break;
else
{
int count = ctl - 0x9E;
dst += count * 4;
x += count;
}
}
row += m_stride;
}
}
void ReadOverlay ()
{
m_input.ReadInt32();
int frame_count = m_input.ReadInt32();
if (frame_count <= 0)
return;
int x = m_input.ReadInt16() - m_info.OffsetX;
int y = m_input.ReadInt16();
int w = m_input.ReadInt16();
int h = m_input.ReadInt16();
y = (int)m_info.Height + m_info.OffsetY - y - h;
if (x < 0 || y < 0)
return;
int output = y * m_stride + x * 4;
for (int i = 0; i < h; ++i)
{
int dst = output;
for (int j = 0; j < w; ++j)
{
m_input.Read (m_output, dst, 3);
int a = m_input.ReadByte();
if (a != 0x80)
throw new InvalidFormatException ("Error reading overlay frame");
m_output[dst+3] = 0xFF;
dst += 4;
}
output += m_stride;
}
}
}
}

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@ -704,6 +704,8 @@ Yuukyou Gangu 2<br/>
Asa no Konai Yoru ni Dakarete -Eternal Night-<br/> Asa no Konai Yoru ni Dakarete -Eternal Night-<br/>
Guren ni Somaru Gin no Rozario<br/> Guren ni Somaru Gin no Rozario<br/>
Konata yori Kanata made<br/> Konata yori Kanata made<br/>
Natural ~Mi mo Kokoro mo~<br/>
Natural2 -DUO-<br/>
Niji no Kanata ni<br/> Niji no Kanata ni<br/>
Thirua Panic<br/> Thirua Panic<br/>
</td></tr> </td></tr>
@ -741,6 +743,7 @@ Vampire Crusaders<br/>
<tr class="odd last"><td>*.hip<br/>*.hiz<br/></td><td><tt>hip</tt><br/><tt>hiz</tt></td><td>No</td></tr> <tr class="odd last"><td>*.hip<br/>*.hiz<br/></td><td><tt>hip</tt><br/><tt>hiz</tt></td><td>No</td></tr>
<tr><td>*.gpk+*.gtb<br/>*.vpk+*.vtb</td><td>-</td><td>No</td><td rowspan="3">Black Cyc</td><td rowspan="3"> <tr><td>*.gpk+*.gtb<br/>*.vpk+*.vtb</td><td>-</td><td>No</td><td rowspan="3">Black Cyc</td><td rowspan="3">
Before Dawn Daybreak ~Shinen no Utahime~<br/> Before Dawn Daybreak ~Shinen no Utahime~<br/>
Extravaganza ~Mushi Mederu Shoujo~<br/>
Gun-Katana<br/> Gun-Katana<br/>
Hana Goyomi<br/> Hana Goyomi<br/>
Jishou Seirei Majutsushi vs Shinsei Daiikkyuu Akuma<br/> Jishou Seirei Majutsushi vs Shinsei Daiikkyuu Akuma<br/>
@ -1330,7 +1333,7 @@ Onepapa ~Onegai PaPa!~<br/>
<tr><td>*.cmp</td><td>-</td><td>No</td><td rowspan="2">0verflow</td><td rowspan="2"> <tr><td>*.cmp</td><td>-</td><td>No</td><td rowspan="2">0verflow</td><td rowspan="2">
Summer Radish Vacation!!<br/> Summer Radish Vacation!!<br/>
</td></tr> </td></tr>
<tr><td>*.cgd<br/>*.bgd</td><td>-</td><td>No</td></tr> <tr><td>*.cgd<br/>*.bgd<br/>*.chr</td><td>-</td><td>No</td></tr>
</table> </table>
<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p> <p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
</body> </body>