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(GBC): format variation.
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@ -2,7 +2,7 @@
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//! \date Mon Oct 03 04:16:11 2016
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//! \brief Primel the Adventure System resource archive.
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//
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// Copyright (C) 2016 by morkt
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// Copyright (C) 2016-2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@ -97,6 +97,14 @@ namespace GameRes.Formats.Primel
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}
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public void Unpack ()
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{
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if (0x800 == (m_info.Flags & 0xFF00))
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UnpackV2();
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else
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UnpackV1();
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}
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void UnpackV1 ()
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{
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m_input.Input.Position = 0x30;
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int pixel_size = m_info.BPP / 8;
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@ -148,6 +156,63 @@ namespace GameRes.Formats.Primel
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}
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}
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void UnpackV2 ()
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{
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m_input.Input.Position = 0x30;
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int pixel_size = m_info.BPP / 8;
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int blocks_w = (int)(m_info.Width + 7) / 8;
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int blocks_h = (int)(m_info.Height + 7) / 8;
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short[,] block = new short[pixel_size, 64];
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for (int by = 0; by < blocks_h; ++by)
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{
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int dst_line = by * 8 * m_stride;
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for (int bx = 0; bx < blocks_w; ++bx)
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{
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int dst_block = dst_line + bx * 8 * pixel_size;
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for (int i = 0; i < pixel_size; ++i)
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{
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for (int j = 0; j < 64; ++j)
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block[i,j] = 0;
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RestoreBlockV2 (block, i);
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}
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for (int y = 0; y < 8; ++y)
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{
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if (by + 1 == blocks_h && (by * 8 + y) >= m_info.Height)
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break;
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int src = y * 8;
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int dst = dst_block + y * m_stride;
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for (int x = 0; x < 8; ++x)
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{
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if (bx + 1 == blocks_w && (bx * 8 + x) >= m_info.Width)
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break;
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if (4 == pixel_size)
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{
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m_output[dst + x * 4 + 2] = (byte)block[0, src+x];
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m_output[dst + x * 4 + 1] = (byte)block[1, src+x];
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m_output[dst + x * 4] = (byte)block[2, src+x];
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m_output[dst + x * 4 + 3] = (byte)block[3, src+x];
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}
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else if (3 == pixel_size)
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{
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m_output[dst + x * 3 + 2] = (byte)block[0, src+x];
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m_output[dst + x * 3 + 1] = (byte)block[1, src+x];
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m_output[dst + x * 3] = (byte)block[2, src+x];
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}
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else
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{
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var val = block[0, src+x];
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m_output[dst + x] = (byte)val;
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}
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}
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}
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}
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}
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}
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void RestoreBlock (short[,] block, int n)
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{
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int row = 8;
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@ -168,6 +233,31 @@ namespace GameRes.Formats.Primel
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}
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}
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void RestoreBlockV2 (short[,] block, int plane)
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{
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int skip;
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for (int i = 0; i < 64; ++i)
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{
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int n = GetIntV2 (out skip);
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if (n != 0)
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block[plane, ZigzagOrder[i]] = (short)n;
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else if (0 == skip)
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break;
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else
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i += skip - 1;
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}
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for (int row = 0; row < 64; row += 8)
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for (int x = 1; x < 8; ++x)
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{
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block[plane, row+x] += block[plane, row+x-1];
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}
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for (int row = 8; row < 64; row += 8)
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for (int x = 0; x < 8; ++x)
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{
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block[plane, row+x] += block[plane, row-8+x];
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}
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}
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int GetInt ()
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{
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int count = m_input.GetBits (4);
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@ -194,6 +284,40 @@ namespace GameRes.Formats.Primel
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}
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}
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int GetIntV2 (out int repeat)
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{
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int count = m_input.GetBits (4);
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repeat = 0;
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switch (count)
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{
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case 0:
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repeat = 1;
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while (repeat < 16 && 1 == m_input.GetNextBit())
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++repeat;
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if (16 == repeat)
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repeat = 0;
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return 0;
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case 1: return 1;
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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return m_input.GetBits (count - 1) + (1 << (count - 1));
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case 8: return -1;
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case 9: return -2;
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default:
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return m_input.GetBits (count - 9) - (2 << (count - 9));
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case -1: throw new EndOfStreamException();
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}
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}
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bool _disposed = false;
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public void Dispose ()
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{
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