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implemented ISG image format.
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@ -127,6 +127,7 @@
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<Compile Include="ImageEDT.cs" />
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<Compile Include="ImageGCP.cs" />
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<Compile Include="ImageHG3.cs" />
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<Compile Include="ImageISG.cs" />
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<Compile Include="ImageRCT.cs" />
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<Compile Include="ImageTGF.cs" />
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<Compile Include="ImageTLG.cs" />
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217
ArcFormats/ImageISG.cs
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217
ArcFormats/ImageISG.cs
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//! \file ImageISG.cs
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//! \date Tue Mar 17 10:01:44 2015
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//! \brief ISM engine image format.
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//
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// Copyright (C) 2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Utility;
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namespace GameRes.Formats.ISM
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{
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internal class IsgMetaData : ImageMetaData
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{
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public byte Type;
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public int Colors;
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public uint Packed;
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public uint Unpacked;
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}
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[Export(typeof(ImageFormat))]
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public class IsgFormat : ImageFormat
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{
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public override string Tag { get { return "ISG"; } }
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public override string Description { get { return "ISM engine image format"; } }
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public override uint Signature { get { return 0x204d5349u; } } // 'ISM '
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public override void Write (Stream file, ImageData image)
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{
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throw new NotImplementedException ("IsgFormat.Write not implemented");
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}
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public override ImageMetaData ReadMetaData (Stream stream)
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{
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var header = new byte[0x24];
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if (header.Length != stream.Read (header, 0, header.Length))
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return null;
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if (!Binary.AsciiEqual (header, "ISM IMAGEFILE\x00"))
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return null;
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int colors = header[0x23];
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if (0 == colors)
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colors = 256;
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return new IsgMetaData
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{
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Width = LittleEndian.ToUInt16 (header, 0x1d),
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Height = LittleEndian.ToUInt16 (header, 0x1f),
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BPP = 8,
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Type = header[0x10],
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Colors = colors,
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Packed = LittleEndian.ToUInt32 (header, 0x11),
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Unpacked = LittleEndian.ToUInt32 (header, 0x15),
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};
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}
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public override ImageData Read (Stream stream, ImageMetaData info)
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{
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var meta = info as IsgMetaData;
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if (null == meta)
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throw new ArgumentException ("IsgFormat.Read should be supplied with IsgMetaData", "info");
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if (0x21 != meta.Type && 0x10 != meta.Type)
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throw new InvalidFormatException ("Unsupported ISM image type");
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stream.Position = 0x30;
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using (var input = new Reader (stream, meta))
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{
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if (0x21 == meta.Type)
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input.Unpack21();
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else
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input.Unpack10();
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byte[] pixels = input.Data;
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var palette = new BitmapPalette (input.Palette);
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var bitmap = BitmapSource.Create ((int)info.Width, (int)info.Height, 96, 96,
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PixelFormats.Indexed8, palette, pixels, (int)info.Width);
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var flipped = new TransformedBitmap (bitmap, new ScaleTransform { ScaleY = -1 });
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flipped.Freeze();
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return new ImageData (flipped, info);
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}
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}
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internal class Reader : IDisposable
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{
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BinaryReader m_input;
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byte[] m_data;
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Color[] m_palette;
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int m_input_size;
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public Color[] Palette { get { return m_palette; } }
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public byte[] Data { get { return m_data; } }
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public Reader (Stream file, IsgMetaData info)
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{
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int palette_size = (int)info.Colors*4;
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var palette_data = new byte[Math.Max (0x400, palette_size)];
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if (palette_size != file.Read (palette_data, 0, palette_size))
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throw new InvalidFormatException();
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m_palette = new Color[0x100];
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for (int i = 0; i < m_palette.Length; ++i)
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{
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m_palette[i] = Color.FromRgb (palette_data[i*4+2], palette_data[i*4+1], palette_data[i*4]);
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}
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m_input = new BinaryReader (file, Encoding.ASCII, true);
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m_input_size = (int)info.Packed;
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m_data = new byte[info.Width * info.Height];
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}
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public void Unpack21 ()
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{
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int dst = 0;
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var frame = new byte[2048];
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int frame_pos = 2039;
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int remaining = m_input_size;
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byte ctl = m_input.ReadByte();
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--remaining;
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int bit = 0x80;
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while (remaining > 0)
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{
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if (0 != (ctl & bit))
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{
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byte hi = m_input.ReadByte();
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byte lo = m_input.ReadByte();
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remaining -= 2;
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int offset = (hi & 7) << 8 | lo;
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for (int count = (hi >> 3) + 3; count > 0; --count)
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{
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byte p = frame[offset];
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frame[frame_pos] = p;
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m_data[dst++] = p;
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offset = (offset + 1) & 0x7ff;
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frame_pos = (frame_pos + 1) & 0x7ff;
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}
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}
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else
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{
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byte p = m_input.ReadByte();
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--remaining;
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m_data[dst++] = p;
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frame[frame_pos] = p;
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frame_pos = (frame_pos + 1) & 0x7ff;
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}
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if (0 == (bit >>= 1))
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{
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ctl = m_input.ReadByte();
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--remaining;
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bit = 0x80;
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}
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}
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}
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public void Unpack10 ()
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{
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int dst = 0;
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int remaining = m_input_size;
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byte ctl = m_input.ReadByte();
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--remaining;
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int bit = 1;
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while (remaining > 0)
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{
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byte p = m_input.ReadByte();
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--remaining;
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if (0 != (ctl & bit))
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{
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for (int count = 2 + m_input.ReadByte(); count > 0; --count)
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m_data[dst++] = p;
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--remaining;
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}
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else
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{
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m_data[dst++] = p;
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}
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if (0x100 == (bit <<= 1))
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{
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ctl = m_input.ReadByte();
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--remaining;
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bit = 1;
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}
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}
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}
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#region IDisposable Members
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public void Dispose ()
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{
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if (null != m_input)
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{
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m_input.Dispose();
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m_input = null;
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}
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GC.SuppressFinalize (this);
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}
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#endregion
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}
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}
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}
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.0.4.31")]
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[assembly: AssemblyFileVersion ("1.0.4.31")]
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[assembly: AssemblyVersion ("1.0.4.32")]
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[assembly: AssemblyFileVersion ("1.0.4.32")]
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