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Fixes
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45e7af60ea
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@ -271,7 +271,7 @@ namespace GameRes.Formats.DxLib
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dx = ReadArcHeaderV6 (file, version, key);
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if (null == dx || dx.DirTable >= dx.IndexSize || dx.FileTable >= dx.IndexSize)
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return null;
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using (var encrypted = file.CreateStream (dx.IndexOffset, dx.IndexSize))
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using (var encrypted = file.CreateStream (dx.IndexOffset, (uint)dx.IndexSize))
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using (var index = new EncryptedStream (encrypted, version >= 6 ? 0 : dx.IndexOffset, key))
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using (var reader = IndexReader.Create (dx, version, index))
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{
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@ -305,8 +305,8 @@ namespace GameRes.Formats.DxLib
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IndexSize = LittleEndian.ToUInt32 (header, 0),
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BaseOffset = LittleEndian.ToInt64 (header, 4),
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IndexOffset = LittleEndian.ToInt64 (header, 0x0C),
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FileTable = (uint)LittleEndian.ToInt64 (header, 0x14),
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DirTable = (uint)LittleEndian.ToInt64 (header, 0x1C),
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FileTable = LittleEndian.ToInt64 (header, 0x14),
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DirTable = LittleEndian.ToInt64 (header, 0x1C),
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CodePage = LittleEndian.ToInt32 (header, 0x24),
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};
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}
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@ -153,7 +153,8 @@ namespace GameRes.Formats.DxLib
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var readyStr = new MemoryStream(headerBuffer);
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ArcView arcView = new ArcView(readyStr, "hdr",(uint)headerBuffer.LongLength);
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List<Entry> entries;
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using (var indexStr = arcView.CreateStream(0, dx.IndexSize))
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//TODO: Try to memmap files with over 4GB.
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using (var indexStr = arcView.CreateStream(0, (uint)dx.IndexSize))
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using (var reader = IndexReader.Create(dx, 8, indexStr))
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{
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entries = reader.Read();
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