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(XP3): workaround for ill-formed archives.
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@ -161,7 +161,12 @@ namespace GameRes.Formats.KiriKiri
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long section_size = header.ReadInt64();
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long section_size = header.ReadInt64();
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entry_size -= 12;
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entry_size -= 12;
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if (section_size > entry_size)
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if (section_size > entry_size)
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{
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// allow "info" sections with wrong size
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if (section != 0x6f666e69)
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break;
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break;
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section_size = entry_size;
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}
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entry_size -= section_size;
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entry_size -= section_size;
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long next_section_pos = header.BaseStream.Position + section_size;
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long next_section_pos = header.BaseStream.Position + section_size;
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switch (section)
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switch (section)
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