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(EncodingSetting): added constructor for custom text string.
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@ -20,10 +20,12 @@ namespace GameRes.Formats
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public LocalResourceSetting () { }
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public LocalResourceSetting () { }
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public LocalResourceSetting (string name)
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public LocalResourceSetting (string name) : this (name, name) { }
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public LocalResourceSetting (string name, string text)
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{
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{
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Name = name;
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Name = name;
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Text = arcStrings.ResourceManager.GetString (name, arcStrings.Culture) ?? name;
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Text = arcStrings.ResourceManager.GetString (text, arcStrings.Culture) ?? text;
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}
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}
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}
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}
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@ -49,6 +51,8 @@ namespace GameRes.Formats
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public EncodingSetting () { }
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public EncodingSetting () { }
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public EncodingSetting (string name) : base (name) { }
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public EncodingSetting (string name) : base (name) { }
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public EncodingSetting (string name, string text) : base (name, text) { }
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}
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}
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[Export(typeof(ISettingsManager))]
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[Export(typeof(ISettingsManager))]
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