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implemented WBM bitmaps and ADP1 audio.
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@ -143,6 +143,7 @@
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<Compile Include="Cmvs\ArcCPZ1.cs" />
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<Compile Include="Cmvs\CpzHeader.cs" />
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<Compile Include="Cmvs\HuffmanDecoder.cs" />
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<Compile Include="Crc16.cs" />
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<Compile Include="Crowd\ImageCRZ.cs" />
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<Compile Include="CsWare\ArcDAT.cs" />
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<Compile Include="CsWare\ImageB5.cs" />
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@ -176,6 +177,8 @@
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<Compile Include="HCSystem\ArcPAK.cs" />
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<Compile Include="HCSystem\ImageOPF.cs" />
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<Compile Include="HuffmanCompression.cs" />
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<Compile Include="Hypatia\AudioADP.cs" />
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<Compile Include="Hypatia\ImageWBM.cs" />
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<Compile Include="Ikura\ArcGAN.cs" />
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<Compile Include="Ikura\ArcTAN.cs" />
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<Compile Include="Ikura\ImageGGA.cs" />
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135
ArcFormats/Hypatia/AudioADP.cs
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135
ArcFormats/Hypatia/AudioADP.cs
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//! \file AudioADP.cs
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//! \date 2018 Sep 21
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//! \brief Hypatia compressed audio format.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Utility;
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namespace GameRes.Formats.Hypatia
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{
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[Export(typeof(AudioFormat))]
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public class AdpAudio : AudioFormat
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{
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public override string Tag { get { return "ADP/HYPATIA"; } }
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public override string Description { get { return "Hypatia compressed audio format"; } }
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public override uint Signature { get { return 0x31504441; } } // 'ADP1'
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public override bool CanWrite { get { return false; } }
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public override SoundInput TryOpen (IBinaryStream file)
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{
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var header = file.ReadHeader (0x10);
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int samples = header.ToInt32 (4);
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uint sample_rate = header.ToUInt32 (8);
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if (sample_rate < 8000 || sample_rate > 96000)
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return null;
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ushort channels = header.ToUInt16 (12);
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if (channels != 1 && channels != 2)
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return null;
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samples *= channels;
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var output = new byte[2 * samples];
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var first = new AdpDecoder();
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var second = first;
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if (channels > 1)
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second = new AdpDecoder();
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int dst = 0;
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while (samples > 0)
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{
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int v = file.ReadByte();
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if (-1 == v)
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break;
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LittleEndian.Pack (first.DecodeSample (v), output, dst);
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if (0 == --samples)
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break;
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dst += 2;
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LittleEndian.Pack (second.DecodeSample (v >> 4), output, dst);
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dst += 2;
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--samples;
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}
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var format = new WaveFormat {
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FormatTag = 1,
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Channels = channels,
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SamplesPerSecond = sample_rate,
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AverageBytesPerSecond = 2u * channels * sample_rate,
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BlockAlign = (ushort)(2 * channels),
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BitsPerSample = 16,
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};
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var pcm = new MemoryStream (output);
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var sound = new RawPcmInput (pcm, format);
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file.Dispose();
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return sound;
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}
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}
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internal class AdpDecoder
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{
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int prev_sample;
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int quant_idx = 0;
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public AdpDecoder (int init_sample = 0)
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{
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prev_sample = init_sample;
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}
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public void Reset (short s, int q)
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{
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prev_sample = s;
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quant_idx = q;
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}
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public short DecodeSample (int src)
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{
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src &= 0xF;
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int sample = ScaleTable[src] * QuantizeTable[quant_idx] + prev_sample;
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if (sample < -32768)
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sample = -32768;
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else if (sample > 0x7FFF)
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sample = 0x7FFF;
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prev_sample = sample;
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quant_idx += IncrementTable[src];
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if (quant_idx < 0)
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quant_idx = 0;
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else if (quant_idx > 48)
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quant_idx = 48;
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return (short)sample;
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}
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static readonly ushort[] QuantizeTable = {
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0x0010, 0x0011, 0x0013, 0x0015, 0x0017, 0x0019, 0x001C, 0x001F, 0x0022, 0x0025, 0x0029, 0x002D,
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0x0032, 0x0037, 0x003C, 0x0042, 0x0049, 0x0050, 0x0058, 0x0061, 0x006B, 0x0076, 0x0082, 0x008F,
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0x009D, 0x00AD, 0x00BE, 0x00D1, 0x00E6, 0x00FD, 0x0117, 0x0133, 0x0151, 0x0173, 0x0198, 0x01C1,
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0x01EE, 0x0220, 0x0256, 0x0292, 0x02D4, 0x031C, 0x036C, 0x03C3, 0x0424, 0x048E, 0x0502, 0x0583,
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0x0610,
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};
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static readonly short[] ScaleTable = {
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2, 6, 0xA, 0xE, 0x12, 0x16, 0x1A, 0x1E,
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-2, -6, -0xA, -0xE, -0x12, -0x16, -0x1A, -0x1E,
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};
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static readonly sbyte[] IncrementTable = { -1, -1, -1, -1, 2, 4, 6, 8, -1, -1, -1, -1, 2, 4, 6, 8 };
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}
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}
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76
ArcFormats/Hypatia/ImageWBM.cs
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76
ArcFormats/Hypatia/ImageWBM.cs
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@ -0,0 +1,76 @@
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//! \file ImageWBM.cs
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//! \date 2018 Sep 21
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//! \brief Hypatia bitmap format.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace GameRes.Formats.Hypatia
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{
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[Export(typeof(ImageFormat))]
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public class WbmFormat : ImageFormat
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{
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public override string Tag { get { return "WBM/HYPATIA"; } }
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public override string Description { get { return "Hypatia bitmap format"; } }
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public override uint Signature { get { return 0x4D425721; } } // '!WBM'
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public WbmFormat ()
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{
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Extensions = new[] { "dat", "wbm" };
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}
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (12);
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return new ImageMetaData {
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Width = header.ToUInt16 (4),
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Height = header.ToUInt16 (6),
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BPP = 8,
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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file.Position = 12;
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var pixels = file.ReadBytes ((int)info.Width * (int)info.Height);
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var format = PixelFormats.Gray8;
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BitmapPalette palette = null;
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var palette_name = VFS.ChangeFileName (file.Name, "data.act");
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if (VFS.FileExists (palette_name))
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{
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using (var pal_file = VFS.OpenStream (palette_name))
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palette = ReadPalette (pal_file, 0x100, PaletteFormat.Rgb);
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format = PixelFormats.Indexed8;
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}
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return ImageData.Create (info, format, palette, pixels);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("WbmFormat.Write not implemented");
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}
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}
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}
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