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(ArcView): MemoryMappedFile should not dispose underlying file stream itself.
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@ -118,7 +118,7 @@ namespace GameRes
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{
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MaxOffset = fs.Length;
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m_map = MemoryMappedFile.CreateFromFile (fs, null, 0,
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MemoryMappedFileAccess.Read, null, HandleInheritability.None, false);
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MemoryMappedFileAccess.Read, null, HandleInheritability.None, true);
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try {
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View = new Frame (this);
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} catch {
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