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implemented OWP audio files.
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@ -161,6 +161,7 @@
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<Compile Include="RealLive\ArcG00.cs" />
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<Compile Include="RealLive\ArcOVK.cs" />
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<Compile Include="RealLive\AudioNWA.cs" />
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<Compile Include="RealLive\AudioOWP.cs" />
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<Compile Include="RealLive\ImageG00.cs" />
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<Compile Include="RealLive\ImagePDT.cs" />
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<Compile Include="Silky\ImageZIT.cs" />
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46
ArcFormats/RealLive/AudioOWP.cs
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46
ArcFormats/RealLive/AudioOWP.cs
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//! \file AudioOWP.cs
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//! \date Fri Jul 29 11:25:09 2016
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//! \brief RealLive obfuscated OGG files.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Security.Cryptography;
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namespace GameRes.Formats.RealLive
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{
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[Export(typeof(AudioFormat))]
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public class OwpAudio : AudioFormat
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{
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public override string Tag { get { return "OWP"; } }
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public override string Description { get { return "RealLive engine obfuscated OGG audio"; } }
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public override uint Signature { get { return 0x6A5E5E76; } } // 'OggS' ^ 0x39
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public override SoundInput TryOpen (Stream file)
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{
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Stream input = new CryptoStream (file, new XorTransform (0x39), CryptoStreamMode.Read);
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input = new SeekableStream (input);
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return OggAudio.Instance.TryOpen (input);
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}
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}
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}
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