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(ODN): recognize audio entries.
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parent
3dabada74e
commit
c3dee20cba
12
ArcFormats/Properties/Settings.Designer.cs
generated
12
ArcFormats/Properties/Settings.Designer.cs
generated
@ -753,5 +753,17 @@ namespace GameRes.Formats.Properties {
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this["PFSEncodingCP"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("44100")]
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public uint ODNAudioSampleRate {
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get {
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return ((uint)(this["ODNAudioSampleRate"]));
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}
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set {
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this["ODNAudioSampleRate"] = value;
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}
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}
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}
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}
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@ -185,5 +185,8 @@
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<Setting Name="PFSEncodingCP" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">65001</Value>
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</Setting>
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<Setting Name="ODNAudioSampleRate" Type="System.UInt32" Scope="User">
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<Value Profile="(Default)">44100</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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9
ArcFormats/Strings/arcStrings.Designer.cs
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9
ArcFormats/Strings/arcStrings.Designer.cs
generated
@ -606,6 +606,15 @@ namespace GameRes.Formats.Strings {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Default audio sampling rate.
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/// </summary>
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public static string ODNAudioSampleRate {
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get {
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return ResourceManager.GetString("ODNAudioSampleRate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Fix Ogg files checksums.
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/// </summary>
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@ -501,4 +501,7 @@ Choose encryption scheme or enter a passphrase.</comment>
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<data name="PFSEncodingCP" xml:space="preserve">
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<value>Default file names encoding</value>
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</data>
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<data name="ODNAudioSampleRate" xml:space="preserve">
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<value>Default audio sampling rate</value>
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</data>
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</root>
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@ -403,4 +403,8 @@
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<value>Default file names encoding</value>
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<comment>translation pending</comment>
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</data>
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<data name="ODNAudioSampleRate" xml:space="preserve">
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<value>Default audio sampling rate</value>
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<comment>translation pending</comment>
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</data>
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</root>
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@ -401,4 +401,7 @@ Choose encryption scheme or enter a passphrase.</value>
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<data name="PFSEncodingCP" xml:space="preserve">
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<value>Default file names encoding</value>
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</data>
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<data name="ODNAudioSampleRate" xml:space="preserve">
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<value>Default audio sampling rate</value>
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</data>
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</root>
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@ -276,6 +276,9 @@
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<value>Ключи шифрования
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(требуются даже если содержимое не шифруется)</value>
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</data>
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<data name="ODNAudioSampleRate" xml:space="preserve">
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<value>Частота дискретизации аудио</value>
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</data>
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<data name="OGGFixCrc" xml:space="preserve">
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<value>Исправлять контрольные суммы в Ogg аудио файлах</value>
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</data>
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@ -404,4 +404,8 @@
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<value>Default file names encoding</value>
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<comment>translation pending</comment>
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</data>
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<data name="ODNAudioSampleRate" xml:space="preserve">
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<value>Default audio sampling rate</value>
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<comment>translation pending</comment>
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</data>
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</root>
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@ -32,6 +32,7 @@ using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Windows.Media;
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using GameRes.Formats.Strings;
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using GameRes.Utility;
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namespace GameRes.Formats.Valkyria
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@ -55,7 +56,7 @@ namespace GameRes.Formats.Valkyria
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}
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[Export(typeof(ArchiveFormat))]
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public class OdnOpener : ArchiveFormat
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sealed public class OdnOpener : ArchiveFormat
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{
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public override string Tag { get { return "ODN"; } }
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public override string Description { get { return "Valkyria resource archive"; } }
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@ -63,6 +64,17 @@ namespace GameRes.Formats.Valkyria
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public OdnOpener ()
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{
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Settings = new[] { AudioSampleRate };
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}
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FixedSetSetting AudioSampleRate = new FixedSetSetting (Properties.Settings.Default) {
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Name = "ODNAudioSampleRate",
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Text = arcStrings.ODNAudioSampleRate,
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ValuesSet = new[] { 22050u, 44100u },
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};
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public override ArcFile TryOpen (ArcView file)
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{
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if (!file.Name.HasExtension (".odn"))
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@ -92,6 +104,7 @@ namespace GameRes.Formats.Valkyria
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internal static readonly Regex Image24NameRe = new Regex ("^(?:back|phii)");
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internal static readonly Regex Image32NameRe = new Regex ("^(?:data|codn|cccc)");
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internal static readonly Regex ScriptNameRe = new Regex ("^(?:scrp|menu|sysm)");
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internal static readonly Regex AudioNameRe = new Regex ("^hime");
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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@ -102,6 +115,24 @@ namespace GameRes.Formats.Valkyria
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Decrypt (data, data.Length, key);
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return new BinMemoryStream (data);
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}
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if (AudioNameRe.IsMatch (entry.Name))
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{
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using (var wav = new MemoryStream (0x2C))
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{
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var format = new WaveFormat {
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FormatTag = 1,
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Channels = 1,
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SamplesPerSecond = AudioSampleRate.Get<uint>(),
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BlockAlign = 2,
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BitsPerSample = 16,
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};
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format.SetBPS();
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WaveAudio.WriteRiffHeader (wav, format, entry.Size);
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var header = wav.ToArray();
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var data = arc.File.CreateStream (entry.Offset, entry.Size);
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return new PrefixStream (header, data);
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}
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}
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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if (0x5E6A6A42 == input.Signature)
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{
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@ -247,6 +278,11 @@ namespace GameRes.Formats.Valkyria
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index_offset += 0x10;
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if (m_entry_buf.AsciiEqual (0, "END_ffffffffffff"))
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break;
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else if (m_entry_buf.AsciiEqual (0, "HIME_END"))
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{
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index_offset += 8;
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break;
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}
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var name = m_enc.GetString (m_entry_buf, 0, 8);
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var offset = m_enc.GetString (m_entry_buf, 8, 8);
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var entry = new Entry { Name = name, Offset = Convert.ToUInt32 (offset, 16) };
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@ -254,6 +290,8 @@ namespace GameRes.Formats.Valkyria
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}
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foreach (var entry in m_dir)
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entry.Offset += index_offset;
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if (m_dir.Any() && m_dir[m_dir.Count-1].Offset == m_file.MaxOffset)
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m_dir.RemoveAt (m_dir.Count-1);
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}
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void ReadV2 (uint record_size)
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@ -321,6 +359,10 @@ namespace GameRes.Formats.Valkyria
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{
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entry.Type = "script";
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}
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else if (OdnOpener.AudioNameRe.IsMatch (entry.Name))
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{
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entry.Type = "audio";
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}
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else if (entry.Size > 4)
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{
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var signature = m_file.View.ReadUInt32 (entry.Offset);
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@ -187,6 +187,9 @@
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<setting name="PFSEncodingCP" serializeAs="String">
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<value>65001</value>
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</setting>
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<setting name="ODNAudioSampleRate" serializeAs="String">
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<value>44100</value>
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</setting>
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</GameRes.Formats.Properties.Settings>
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</userSettings>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6" /></startup>
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