mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-24 03:44:13 +08:00
implemented FJSYS archives and MGD images.
This commit is contained in:
parent
f44e13ae34
commit
c42c088bf5
@ -91,6 +91,11 @@
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<Compile Include="ArcARCX.cs" />
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<Compile Include="ArcCG.cs" />
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<Compile Include="BlackRainbow\ArcDX.cs" />
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<Compile Include="NSystem\ArcFJSYS.cs" />
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<Compile Include="NSystem\ImageMGD.cs" />
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<Compile Include="NSystem\WidgetMSD.xaml.cs">
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<DependentUpon>WidgetMSD.xaml</DependentUpon>
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</Compile>
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<Compile Include="rUGP\ArcRIO.cs" />
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<Compile Include="Astronauts\ArcGXP.cs" />
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<Compile Include="Banana\ImageGEC.cs" />
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@ -734,6 +739,10 @@
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="NSystem\WidgetMSD.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="Qlie\WidgetQLIE.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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215
ArcFormats/NSystem/ArcFJSYS.cs
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215
ArcFormats/NSystem/ArcFJSYS.cs
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@ -0,0 +1,215 @@
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//! \file ArcFJSYS.cs
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//! \date Thu Nov 24 14:00:07 2016
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//! \brief NSystem engine resource archive.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Security.Cryptography;
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using System.Text;
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using GameRes.Formats.Properties;
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using GameRes.Formats.Strings;
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using GameRes.Utility;
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namespace GameRes.Formats.NSystem
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{
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internal class MsdArchive : ArcFile
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{
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public readonly string Key;
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public MsdArchive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir, string key)
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: base (arc, impl, dir)
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{
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Key = key;
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}
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}
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[Export(typeof(ArchiveFormat))]
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public class FjsysOpener : ArchiveFormat
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{
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public override string Tag { get { return "FJSYS"; } }
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public override string Description { get { return "NSystem engine resource archive"; } }
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public override uint Signature { get { return 0x59534A46; } } // 'FJSY'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public FjsysOpener ()
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{
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Extensions = new string[] { "" };
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}
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public override ArcFile TryOpen (ArcView file)
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{
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if (file.View.ReadByte (4) != 'S')
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return null;
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uint names_size = file.View.ReadUInt32 (0xC);
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int count = file.View.ReadInt32 (0x10);
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if (!IsSaneCount (count))
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return null;
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uint index_offset = 0x54;
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uint index_size = (uint)count * 0x10;
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var names = file.View.ReadBytes (index_offset + index_size, names_size);
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var dir = new List<Entry> (count);
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bool has_scripts = false;
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for (int i = 0; i < count; ++i)
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{
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var name_offset = file.View.ReadInt32 (index_offset);
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var name = Binary.GetCString (names, name_offset);
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var entry = FormatCatalog.Instance.Create<Entry> (name);
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entry.Size = file.View.ReadUInt32 (index_offset+4);
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entry.Offset = file.View.ReadInt64 (index_offset+8);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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has_scripts = has_scripts || name.EndsWith (".msd", StringComparison.InvariantCultureIgnoreCase);
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dir.Add (entry);
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index_offset += 0x10;
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}
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if (has_scripts)
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{
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var password = QueryPassword (file.Name);
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if (!string.IsNullOrEmpty (password))
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return new MsdArchive (file, this, dir, password);
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}
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return new ArcFile (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var msarc = arc as MsdArchive;
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if (null == msarc || string.IsNullOrEmpty (msarc.Key)
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|| !entry.Name.EndsWith (".msd", StringComparison.InvariantCultureIgnoreCase)
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|| arc.File.View.AsciiEqual (entry.Offset, "MSCENARIO FILE "))
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return base.OpenEntry (arc, entry);
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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return new CryptoStream (input, new MsdTransform (msarc.Key), CryptoStreamMode.Read);
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}
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string QueryPassword (string arc_name)
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{
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var title = FormatCatalog.Instance.LookupGame (arc_name);
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if (!string.IsNullOrEmpty (title) && KnownPasswords.ContainsKey (title))
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return KnownPasswords[title];
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var options = Query<FjsysOptions> (arcStrings.FJSYSNotice);
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return options.MsdPassword;
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}
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public override ResourceOptions GetDefaultOptions ()
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{
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return new FjsysOptions { MsdPassword = Settings.Default.FJSYSPassword };
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}
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public override object GetAccessWidget ()
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{
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return new GUI.WidgetMSD();
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}
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public static Dictionary<string, string> KnownPasswords = new Dictionary<string, string>();
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public override ResourceScheme Scheme
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{
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get { return new FjsysScheme { MsdPasswords = KnownPasswords }; }
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set { KnownPasswords = ((FjsysScheme)value).MsdPasswords; }
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}
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}
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internal sealed class MsdTransform : ICryptoTransform
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{
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const int BlockSize = 0x20;
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string m_key;
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MD5 m_md5;
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StringBuilder m_hash_str;
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int m_block_num;
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public bool CanReuseTransform { get { return false; } }
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public bool CanTransformMultipleBlocks { get { return true; } }
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public int InputBlockSize { get { return BlockSize; } }
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public int OutputBlockSize { get { return BlockSize; } }
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public MsdTransform (string key)
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{
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m_key = key;
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m_md5 = MD5.Create();
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m_hash_str = new StringBuilder (BlockSize);
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m_block_num = 0;
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}
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public int TransformBlock (byte[] inputBuffer, int inputOffset, int inputCount,
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byte[] outputBuffer, int outputOffset)
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{
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int block_count = inputCount / BlockSize;
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for (int i = 0; i < block_count; ++i)
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{
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DoTransform (inputBuffer, inputOffset, BlockSize, outputBuffer, outputOffset);
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inputOffset += BlockSize;
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outputOffset += BlockSize;
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}
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return inputCount;
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}
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public byte[] TransformFinalBlock (byte[] inputBuffer, int inputOffset, int inputCount)
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{
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byte[] outputBuffer = new byte[inputCount];
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DoTransform (inputBuffer, inputOffset, inputCount, outputBuffer, 0);
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return outputBuffer;
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}
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void DoTransform (byte[] input, int src, int count, byte[] output, int dst)
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{
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string chunk_key_str = m_key + m_block_num.ToString();
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++m_block_num;
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var chunk_key = Encodings.cp932.GetBytes (chunk_key_str);
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var hash = m_md5.ComputeHash (chunk_key);
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m_hash_str.Clear();
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for (int j = 0; j < hash.Length; ++j)
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m_hash_str.AppendFormat ("{0:x2}", hash[j]);
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count = Math.Min (m_hash_str.Length, count);
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for (int k = 0; k < count; ++k)
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output[dst++] = (byte)(input[src++] ^ m_hash_str[k]);
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}
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bool _disposed = false;
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public void Dispose ()
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{
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if (!_disposed)
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{
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m_md5.Dispose();
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_disposed = true;
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}
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GC.SuppressFinalize (this);
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}
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}
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[Serializable]
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public class FjsysScheme : ResourceScheme
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{
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public Dictionary<string, string> MsdPasswords;
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}
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public class FjsysOptions : ResourceOptions
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{
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public string MsdPassword;
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}
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}
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240
ArcFormats/NSystem/ImageMGD.cs
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240
ArcFormats/NSystem/ImageMGD.cs
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@ -0,0 +1,240 @@
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//! \file ImageMGD.cs
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//! \date Thu Nov 24 14:37:18 2016
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//! \brief NSystem image format.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace GameRes.Formats.NSystem
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{
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internal class MgdMetaData : ImageMetaData
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{
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public int DataOffset;
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public int UnpackedSize;
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public int Mode;
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}
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[Export(typeof(ImageFormat))]
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public class MgdFormat : ImageFormat
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{
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public override string Tag { get { return "MGD/NSystem"; } }
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public override string Description { get { return "NSystem image format"; } }
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public override uint Signature { get { return 0x2044474D; } } // 'MGD '
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (0x1A);
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int header_size = header.ToUInt16 (4);
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uint width = header.ToUInt16 (0xC);
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uint height = header.ToUInt16 (0xE);
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int unpacked_size = header.ToInt32 (0x10);
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int mode = header.ToInt32 (0x18);
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if (mode < 0 || mode > 2)
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return null;
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return new MgdMetaData
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{
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Width = width,
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Height = height,
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BPP = 32,
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DataOffset = header_size,
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UnpackedSize = unpacked_size,
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Mode = mode,
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var meta = (MgdMetaData)info;
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file.Position = meta.DataOffset;
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int data_size = file.ReadInt32();
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switch (meta.Mode)
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{
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case 0:
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var pixels = file.ReadBytes (data_size);
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return ImageData.Create (info, PixelFormats.Bgra32, null, pixels);
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case 1:
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{
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var decoder = new MgdDecoder (file, meta, data_size);
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decoder.Unpack();
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return ImageData.Create (info, PixelFormats.Bgra32, null, decoder.Data);
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}
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case 2:
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using (var png = new StreamRegion (file.AsStream, file.Position, data_size, true))
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{
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var decoder = new PngBitmapDecoder (png,
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BitmapCreateOptions.None, BitmapCacheOption.OnLoad);
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var frame = decoder.Frames[0];
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frame.Freeze();
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return new ImageData (frame, info);
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}
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default:
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throw new InvalidFormatException();
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}
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("MgdFormat.Write not implemented");
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}
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}
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internal class MgdDecoder
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{
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IBinaryStream m_input;
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MgdMetaData m_info;
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byte[] m_output;
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public byte[] Data { get { return m_output; } }
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public MgdDecoder (IBinaryStream input, MgdMetaData info, int packed_size)
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{
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m_input = input;
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m_info = info;
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m_output = new byte[m_info.UnpackedSize];
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}
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public void Unpack ()
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{
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int alpha_size = m_input.ReadInt32();
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UnpackAlpha (alpha_size);
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int rgb_size = m_input.ReadInt32();
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UnpackColor (rgb_size);
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}
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void UnpackAlpha (int length)
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{
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int dst = 3;
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while (length > 0)
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{
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int count = m_input.ReadInt16();
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length -= 2;
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if (count < 0)
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{
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count = (count & 0x7FFF) + 1;
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byte a = (byte)~m_input.ReadUInt8();
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length--;
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for (int i = 0; i < count; ++i)
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{
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m_output[dst] = a;
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dst += 4;
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}
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}
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else
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{
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for (int i = 0; i < count; ++i)
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{
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m_output[dst] = (byte)~m_input.ReadUInt8();
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dst += 4;
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}
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length -= count;
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}
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}
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}
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void UnpackColor (int length)
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{
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int dst = 0;
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while (length > 0)
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{
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int count = m_input.ReadUInt8();
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length--;
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switch (count & 0xC0)
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{
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case 0x80:
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count &= 0x3F;
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int b = m_output[dst-4];
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int g = m_output[dst-3];
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int r = m_output[dst-2];
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for (int i = 0; i < count; ++i)
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{
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ushort delta = m_input.ReadUInt16();
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length -= 2;
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if (0 != (delta & 0x8000))
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{
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r += (delta >> 10) & 0x1F;
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g += (delta >> 5) & 0x1F;
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b += delta & 0x1F;
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}
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else
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{
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if (0 != (delta & 0x4000))
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r -= (delta >> 10) & 0xF;
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else
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r += (delta >> 10) & 0xF;
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if (0 != (delta & 0x0200))
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g -= (delta >> 5) & 0xF;
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else
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g += (delta >> 5) & 0xF;
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if (0 != (delta & 0x0010))
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b -= delta & 0xF;
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else
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b += delta & 0xF;
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}
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m_output[dst ] = (byte)b;
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m_output[dst+1] = (byte)g;
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m_output[dst+2] = (byte)r;
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dst += 4;
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}
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break;
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case 0x40:
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count &= 0x3F;
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m_input.Read (m_output, dst, 3);
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length -= 3;
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int src = dst;
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dst += 4;
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for (int i = 0; i < count; ++i)
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{
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m_output[dst ] = m_output[src ];
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m_output[dst+1] = m_output[src+1];
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m_output[dst+2] = m_output[src+2];
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dst += 4;
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}
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break;
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case 0:
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for (int i = 0; i < count; ++i)
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{
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m_input.Read (m_output, dst, 3);
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length -= 3;
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dst += 4;
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}
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break;
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default:
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throw new InvalidFormatException();
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}
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}
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}
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}
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}
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10
ArcFormats/NSystem/WidgetMSD.xaml
Normal file
10
ArcFormats/NSystem/WidgetMSD.xaml
Normal file
@ -0,0 +1,10 @@
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<StackPanel x:Class="GameRes.Formats.GUI.WidgetMSD"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:p="clr-namespace:GameRes.Formats.Properties">
|
||||
<ComboBox Name="Title" ItemsSource="{Binding}"
|
||||
SelectedValue="{Binding Source={x:Static p:Settings.Default}, Path=FJSYSPassword, Mode=TwoWay}"
|
||||
SelectedValuePath="Value" DisplayMemberPath="Key" SelectionChanged="Title_SelectionChanged"
|
||||
Width="250" HorizontalAlignment="Left"/>
|
||||
<TextBox Name="Password" Width="250" HorizontalAlignment="Left" Margin="0,5,0,0"/>
|
||||
</StackPanel>
|
32
ArcFormats/NSystem/WidgetMSD.xaml.cs
Normal file
32
ArcFormats/NSystem/WidgetMSD.xaml.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Controls;
|
||||
using GameRes.Formats.NSystem;
|
||||
using GameRes.Formats.Properties;
|
||||
using GameRes.Formats.Strings;
|
||||
|
||||
namespace GameRes.Formats.GUI
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for WidgetMSD.xaml
|
||||
/// </summary>
|
||||
public partial class WidgetMSD : StackPanel
|
||||
{
|
||||
public WidgetMSD ()
|
||||
{
|
||||
InitializeComponent ();
|
||||
var first = new Dictionary<string, string> { { arcStrings.ArcNoEncryption, "" } };
|
||||
Title.ItemsSource = first.Concat (FjsysOpener.KnownPasswords.OrderBy (x => x.Key));
|
||||
Password.Text = Settings.Default.FJSYSPassword;
|
||||
}
|
||||
|
||||
private void Title_SelectionChanged (object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
if (null != this.Title.SelectedItem && null != this.Password)
|
||||
{
|
||||
var selected = (KeyValuePair<string, string>)this.Title.SelectedItem;
|
||||
this.Password.Text = selected.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
12
ArcFormats/Properties/Settings.Designer.cs
generated
12
ArcFormats/Properties/Settings.Designer.cs
generated
@ -657,5 +657,17 @@ namespace GameRes.Formats.Properties {
|
||||
this["EAGLSEncryption"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("")]
|
||||
public string FJSYSPassword {
|
||||
get {
|
||||
return ((string)(this["FJSYSPassword"]));
|
||||
}
|
||||
set {
|
||||
this["FJSYSPassword"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -161,5 +161,8 @@
|
||||
<Setting Name="EAGLSEncryption" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)" />
|
||||
</Setting>
|
||||
<Setting Name="FJSYSPassword" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)" />
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
10
ArcFormats/Strings/arcStrings.Designer.cs
generated
10
ArcFormats/Strings/arcStrings.Designer.cs
generated
@ -188,6 +188,16 @@ namespace GameRes.Formats.Strings {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Archive contains encrypted scripts.
|
||||
///Choose encryption scheme or enter a passphrase..
|
||||
/// </summary>
|
||||
public static string FJSYSNotice {
|
||||
get {
|
||||
return ResourceManager.GetString("FJSYSNotice", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Choose title or enter a key.
|
||||
/// </summary>
|
||||
|
@ -379,4 +379,8 @@
|
||||
<value>이미지가 암호화됨.
|
||||
적절한 암호체계를 선택하세요.</value>
|
||||
</data>
|
||||
<data name="FJSYSNotice" xml:space="preserve">
|
||||
<value>아카이브가 암호화된 스크립트를 포함함.
|
||||
암호체계를 고르거나 암호를 입력하세요.</value>
|
||||
</data>
|
||||
</root>
|
@ -382,4 +382,8 @@ Choose appropriate encryption scheme.</value>
|
||||
<value>Image is encrypted.
|
||||
Choose appropriate encryption scheme.</value>
|
||||
</data>
|
||||
<data name="FJSYSNotice" xml:space="preserve">
|
||||
<value>Archive contains encrypted scripts.
|
||||
Choose encryption scheme or enter a passphrase.</value>
|
||||
</data>
|
||||
</root>
|
@ -158,6 +158,10 @@
|
||||
<data name="DPKKeys" xml:space="preserve">
|
||||
<value>Ключи шифрования</value>
|
||||
</data>
|
||||
<data name="FJSYSNotice" xml:space="preserve">
|
||||
<value>Архив содержит зашифрованные скрипты.
|
||||
Выберите способ шифрования или введите текстовый пароль.</value>
|
||||
</data>
|
||||
<data name="GALChoose" xml:space="preserve">
|
||||
<value>Выберите наименование или введите ключ</value>
|
||||
</data>
|
||||
|
@ -380,4 +380,8 @@
|
||||
<value>图像已加密。
|
||||
请选择正确的加密方式。</value>
|
||||
</data>
|
||||
<data name="FJSYSNotice" xml:space="preserve">
|
||||
<value>压缩文件包含已加密的脚本。
|
||||
请选择加密方式或输入密码。</value>
|
||||
</data>
|
||||
</root>
|
@ -163,6 +163,9 @@
|
||||
<setting name="EAGLSEncryption" serializeAs="String">
|
||||
<value />
|
||||
</setting>
|
||||
<setting name="FJSYSPassword" serializeAs="String">
|
||||
<value />
|
||||
</setting>
|
||||
</GameRes.Formats.Properties.Settings>
|
||||
</userSettings>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>
|
||||
|
@ -1266,6 +1266,10 @@ Soukan Yuugi<br/>
|
||||
Motto! Debutopia<br/>
|
||||
Ura Seitokai yo, Koumon o Seiatsu Seyo!<br/>
|
||||
</td></tr>
|
||||
<tr class="odd"><td>*</td><td><tt>FJSYS</tt></td><td>No</td><td rowspan="2">NSystem</td><td rowspan="2">
|
||||
Idol★Harem<br/>
|
||||
</td></tr>
|
||||
<tr class="odd last"><td>*.mgd</td><td><tt>MGD</tt></td><td>No</td></tr>
|
||||
</table>
|
||||
<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
|
||||
</body>
|
||||
|
Loading…
x
Reference in New Issue
Block a user