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(IAF): alternative RLE compression.
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parent
304a448937
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@ -161,7 +161,7 @@ namespace GameRes.Formats.Triangle
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{
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{
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using (var reader = new RleReader (stream, packed_size, unpacked_size))
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using (var reader = new RleReader (stream, packed_size, unpacked_size))
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{
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{
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reader.Unpack();
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reader.UnpackV2();
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return reader.Data;
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return reader.Data;
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}
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}
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}
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}
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@ -274,6 +274,21 @@ namespace GameRes.Formats.Triangle
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m_size = input_length;
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m_size = input_length;
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}
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}
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public void UnpackV2 ()
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{
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int src = 0;
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int dst = 0;
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while (dst < m_output.Length && src < m_size)
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{
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byte b = m_input.ReadByte();
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int count = m_input.ReadByte();
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src += 2;
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count = Math.Min (count, m_output.Length - dst);
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for (int i = 0; i < count; i++)
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m_output[dst++] = b;
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}
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}
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public void Unpack ()
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public void Unpack ()
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{
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{
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int src = 0;
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int src = 0;
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