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(WaveAudio.Write): fixed RIFF size calculation.
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@ -103,7 +103,7 @@ namespace GameRes
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{
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{
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using (var buffer = new BinaryWriter (output, Encoding.ASCII, true))
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using (var buffer = new BinaryWriter (output, Encoding.ASCII, true))
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{
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{
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uint total_size = (uint)(0x2e + source.PcmSize);
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uint total_size = (uint)(0x2e - 8 + source.PcmSize);
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buffer.Write (Signature);
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buffer.Write (Signature);
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buffer.Write (total_size);
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buffer.Write (total_size);
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buffer.Write (0x45564157); // 'WAVE'
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buffer.Write (0x45564157); // 'WAVE'
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