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DET archives are hierarchic.
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e0bbb0e7ac
commit
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@ -37,7 +37,7 @@ namespace GameRes.Formats.uGOS
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public override string Tag { get { return "DET"; } }
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public override string Tag { get { return "DET"; } }
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public override string Description { get { return "μ-GameOperationSystem resource archive"; } }
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public override string Description { get { return "μ-GameOperationSystem resource archive"; } }
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public override uint Signature { get { return 0; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool IsHierarchic { get { return true; } }
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public override bool CanCreate { get { return false; } }
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public override bool CanCreate { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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public override ArcFile TryOpen (ArcView file)
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@ -51,12 +51,11 @@ namespace GameRes.Formats.uGOS
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using (var nme = VFS.OpenView (name_file))
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using (var nme = VFS.OpenView (name_file))
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using (var idx = VFS.OpenView (index_file))
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using (var idx = VFS.OpenView (index_file))
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{
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{
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var name_table = new byte[nme.MaxOffset];
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nme.View.Read (0, name_table, 0, (uint)name_table.Length);
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uint idx_offset = 0;
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int count = (int)(idx.MaxOffset / 0x14);
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int count = (int)(idx.MaxOffset / 0x14);
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if (!IsSaneCount (count))
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if (!IsSaneCount (count))
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return null;
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return null;
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uint idx_offset = 0;
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var name_table = nme.View.ReadBytes (0, (uint)nme.MaxOffset);
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var dir = new List<Entry> (count);
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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for (int i = 0; i < count; ++i)
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{
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{
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